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Made in gb
Dakka Veteran





Wolf Lord - Thunderwolf mount, Storm shield + Frost Axe 190

5 Grey Hunter - Plasma Gun 90
5 Grey Hunter - Plasma Gun 90
13 Blood claws - Pack leader + Melta bombs, Flamer 186
Wolf Scouts - 5 x Sniper/Camo Cloaks 85

3 Thunderwolf Cavalry - 3 x Melta Bombs 3 x Stormshield 3 x Frost Axe 220

4 Long fangs 60 - 2 x Missile Launcher, 2 x Las cannon 130

991pts

Getting back into the hobby and trying to keep costs down and thus model count. Just for playing friends really at a low point level nothing competitive, would this list be even worth trying to play non competitive with or is it that bad?

I love snipers btw that purely for how they look on the board.

This message was edited 2 times. Last update was at 2016/07/14 19:13:06


 
   
Made in us
Ambitious Space Wolves Initiate





If you're just playing for fun and low point game I would honestly just play whatever you personally like just as you are doing with the scouts!

The list isn't bad at all! You have your long range support and you have our best CC models with the TWC. Wulfen are pretty nasty too though.
   
Made in gb
Dakka Veteran





 WulfenClaw wrote:
If you're just playing for fun and low point game I would honestly just play whatever you personally like just as you are doing with the scouts!

The list isn't bad at all! You have your long range support and you have our best CC models with the TWC. Wulfen are pretty nasty too though.


Thanks for the response bud! I wasnt to sure what to do about Grey hunters and Blood claws. How would you kit them out and would you take more grey hunters in a unit.

Yeh I like all the models on this list, just feel like I am missing some armor and drops pods. But it is only 1000pt so I guess I can build on it when I go up in points.
   
Made in us
Land Raider Pilot on Cruise Control






List doesn't look bad at all. I think it can be efficient. People always disagree on Sniper Rifles, who cares, have fun!
   
Made in us
Ambitious Space Wolves Initiate





Armor is pretty meh atm. Seems like a lot of stuff just glances everything to death with the way the whole Hull Point system works.

I typically do not run BloodClaws, Grey Hunters are hard to justify bringing in a full pack (10), I only run two packs of 5 in my 1850 games...sometimes even without rhinos.

Drop pods are fun and can be deadly with plasma/melta Grey Hunters but you always gotta hit that magic odd number to get full effect.

Few weeks back I was convinced I had to run a landraider to get my Wulfen across the battlefield. It got glanced down in turn 2 if I remember right. Now I just foot slog them and make sure two of them in each pack carry Storm Shields and are always out front. That gives me 250 more points to do something else with. Just a little perspective on armor and how it's worked for me.
   
Made in ca
Fresh-Faced New User




If you haven't already built your TWC, 4 frost axes seems excessive. You could put a claw on your wolf lord to get some swings in at your initiative. Also keep in mind even the basic weapon gets rending thru your mount. List looks fun. I like the looks of sniper model myself. They can be useful.
   
Made in us
Ambitious Space Wolves Initiate





stiehl wrote:
If you haven't already built your TWC, 4 frost axes seems excessive. You could put a claw on your wolf lord to get some swings in at your initiative. Also keep in mind even the basic weapon gets rending thru your mount. List looks fun. I like the looks of sniper model myself. They can be useful.


I agree, I run my TWC with Wolf Claws to attack at Initiative 4 and reroll my failed wounds. Shred can be really useful.
   
Made in gb
Dakka Veteran





WulfenClaw wrote:Armor is pretty meh atm. Seems like a lot of stuff just glances everything to death with the way the whole Hull Point system works.

I typically do not run BloodClaws, Grey Hunters are hard to justify bringing in a full pack (10), I only run two packs of 5 in my 1850 games...sometimes even without rhinos.

Drop pods are fun and can be deadly with plasma/melta Grey Hunters but you always gotta hit that magic odd number to get full effect.

Few weeks back I was convinced I had to run a landraider to get my Wulfen across the battlefield. It got glanced down in turn 2 if I remember right. Now I just foot slog them and make sure two of them in each pack carry Storm Shields and are always out front. That gives me 250 more points to do something else with. Just a little perspective on armor and how it's worked for me.

Thanks for that I was getting a bit worried that I might be missing armor having played DE and IG previous I've relied on armor pretty much to win me games.

Vulken do seem interesting, But are expensive for what you get(GW prices) In terms of troops if you don't use grey hunters or bloodclaws, what do you usually run with? Skyclaws? If you were to use Grey hunters, would they purely be for point capture?

stiehl wrote:If you haven't already built your TWC, 4 frost axes seems excessive. You could put a claw on your wolf lord to get some swings in at your initiative. Also keep in mind even the basic weapon gets rending thru your mount. List looks fun. I like the looks of sniper model myself. They can be useful.

Glad you commented, I like to play You get what you see, so didnt wanna build then into a path that isnt very efficient. How would you build your Wolf Lord and TWC. I also will be getting that wolf lord from the start pack, is worth converting him into a rune priest or rune lord or something? I have 6 TWC btw or will have.

This message was edited 1 time. Last update was at 2016/07/14 20:05:29


 
   
Made in ca
Fresh-Faced New User




I would run my lord with a fist and shield. Pack leader with claw and shield last 2 just shield. Reason being lord will do the best if challenged out. Others like the I5 and give the Lord a claw. Really it's up too you. That group would be more of a take all comers than just the axes.
   
Made in gb
Dakka Veteran





stiehl wrote:
I would run my lord with a fist and shield. Pack leader with claw and shield last 2 just shield. Reason being lord will do the best if challenged out. Others like the I5 and give the Lord a claw. Really it's up too you. That group would be more of a take all comers than just the axes.

If you were to take a melee weapon on a standard TWC would it be a frost axe or thunder hammer? ALso would you take a standard wolf claw or a Great wolf claw, if thats possible.

This message was edited 2 times. Last update was at 2016/07/14 20:20:49


 
   
Made in ca
Fresh-Faced New User




Stand TWC? I would try to fit hammer in if I could. There are lots of forums talking about TWC loadout that know more than I. If your playing just fun games anyways so what looks the coolest. That being said winning is always fun :p

This message was edited 1 time. Last update was at 2016/07/14 20:39:44


 
   
Made in us
Ambitious Space Wolves Initiate





 Alphabet wrote:

Thanks for that I was getting a bit worried that I might be missing armor having played DE and IG previous I've relied on armor pretty much to win me games.


Now if you feel you absolutely most run armor at your gaming store or where you play I'll leave that up to you. If I were to play a 1,000pt game this afternoon it would be this.
Spoiler:

+++ SW 1000 (992pts) +++

++ Space Wolves: Codex (2014) (Combined Arms Detachment) (992pts) ++

+ HQ (210pts) +

Wolf Lord (210pts) [Relic: Helm of Durfast, Thunderwolf, Warlord]
····Power Armour [Storm Shield, Wolf Claw]

+ Elites (232pts) +

Wulfen (232pts)
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]

+ Troops (170pts) +

Grey Hunters (85pts)
····5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Plasma Gun]

Grey Hunters (85pts)
····5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Plasma Gun]

+ Fast Attack (225pts) +

Thunderwolf Cavalry (225pts)
····Thunderwolf Cavalry [Storm Shield, Wolf Claw]
····Thunderwolf Cavalry [Storm Shield, Wolf Claw]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

+ Heavy Support (155pts) +

Long Fangs (155pts) [4x Long Fang w/ Lascannon]
····Long Fang Ancient [Bolt Pistol, Chainsword]
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Personally I'd ditch the Plasma on the Hunters and the Frost Axes and at least two melta bombs on the Thunderwolf Cavalry and put Ulrik the Slayer in the Long Fangs and close to the Wolf Scouts, most of his best effects are bubble based rather than part of the unit effects, preferred enemy on the Scouts and Fangs will make them a force to be worried about.

It's not hard to make a decent Wolf Priest out of a normal Grey Hunters box, put aside the Wolf Head helmet, fur cape, bolt/plasma pistol and a chainsword, graft the chainsword with a winged skull to make a decent crozius arcanum - cheap, intimidating wolf priest.


Automatically Appended Next Post:
 WulfenClaw wrote:
 Alphabet wrote:

Thanks for that I was getting a bit worried that I might be missing armor having played DE and IG previous I've relied on armor pretty much to win me games.


Now if you feel you absolutely most run armor at your gaming store or where you play I'll leave that up to you. If I were to play a 1,000pt game this afternoon it would be this.
Spoiler:

+++ SW 1000 (992pts) +++

++ Space Wolves: Codex (2014) (Combined Arms Detachment) (992pts) ++

+ HQ (210pts) +

Wolf Lord (210pts) [Relic: Helm of Durfast, Thunderwolf, Warlord]
····Power Armour [Storm Shield, Wolf Claw]

+ Elites (232pts) +

Wulfen (232pts)
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]
····Wulfen [Dual Frost Claws, Stormfrag Auto-Launcher]

+ Troops (170pts) +

Grey Hunters (85pts)
····5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Plasma Gun]

Grey Hunters (85pts)
····5x Grey Hunter [5x Bolt Pistol, 4x Bolter, Plasma Gun]

+ Fast Attack (225pts) +

Thunderwolf Cavalry (225pts)
····Thunderwolf Cavalry [Storm Shield, Wolf Claw]
····Thunderwolf Cavalry [Storm Shield, Wolf Claw]
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]

+ Heavy Support (155pts) +

Long Fangs (155pts) [4x Long Fang w/ Lascannon]
····Long Fang Ancient [Bolt Pistol, Chainsword]


Interesting that you spend the points on single Wolf Claws, Shred is great but I'd rather just have the Wolf Lord with twin wolf claws and have the rest using bolt pistol and storm shields, maybe hide a Power Fist in the pack if points permit.
S6 shred seems like overkill on infantry and not enough for tank popping, are your Thunderwolves Monster Hunters?

This message was edited 1 time. Last update was at 2016/07/14 23:03:30


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




Were it me, I'd throw a missile launcher into the Scouts, and reduce the Long Fangs of one of theirs in return (to utilize Split Fire).

I'd go Wolf Claws on the Wolf Lord, and also on each TWC, tho -all- SS is a bit heavy imo.

I'm fond of variety, and shaving points for efficency/effectiveness to add a squad or something to a squad, way to be.

In time, those GH would appreciate a Rhino.
Also, Rune Priests aren't too difficult to model up, going the Wyrdstorm Brotherhood to add into your squads would add variety and firepower and CC and anti-psyker defense and give cool psyker effects, for a very cost effective package, bikes takes them to the next level, too.

I know your budget counts currently... so trying to think of how to help that.
Biker Psykers and maybe a pair of Fenrisian Wolves to add to your Wolf Lord, ultimately to join the TWC squad, way awesome.

In fact, check out the Iron Priest on Thunderwolf Mount, elite choice - which paired with your Scouts fulfills the Company of the Great Wolf detachment from Champions of Fenris (HQ, 2 Elite). Lose out on ObSec, but gain in +1 WS to your TWC. Also, gives you the amazing Krakenbone Sword Relic, AP2 striking at initiative 5.

   
Made in us
Ambitious Space Wolves Initiate





 Dakka Wolf wrote:
Interesting that you spend the points on single Wolf Claws, Shred is great but I'd rather just have the Wolf Lord with twin wolf claws and have the rest using bolt pistol and storm shields, maybe hide a Power Fist in the pack if points permit.
S6 shred seems like overkill on infantry and not enough for tank popping, are your Thunderwolves Monster Hunters?


What's the reasoning behind running a pair of Wolf Claws? They are a specialist weapon so you don't get the +1A for having two correct?

Yes my TWC typically goes after tougher units, lot of high toughness stuff in Necrons, Nids, Etc.

I try to play a balanced list while still playing what I personally enjoy playing and like seeing on the table, I am going to try something a little different though and run a all Thunder Hammer TWC pack this weekend.


Automatically Appended Next Post:
MekLeN wrote:
Were it me, I'd throw a missile launcher into the Scouts, and reduce the Long Fangs of one of theirs in return (to utilize Split Fire).

I'd go Wolf Claws on the Wolf Lord, and also on each TWC, tho -all- SS is a bit heavy imo.

I'm fond of variety, and shaving points for efficency/effectiveness to add a squad or something to a squad, way to be.

In time, those GH would appreciate a Rhino.
Also, Rune Priests aren't too difficult to model up, going the Wyrdstorm Brotherhood to add into your squads would add variety and firepower and CC and anti-psyker defense and give cool psyker effects, for a very cost effective package, bikes takes them to the next level, too.

I know your budget counts currently... so trying to think of how to help that.
Biker Psykers and maybe a pair of Fenrisian Wolves to add to your Wolf Lord, ultimately to join the TWC squad, way awesome.

In fact, check out the Iron Priest on Thunderwolf Mount, elite choice - which paired with your Scouts fulfills the Company of the Great Wolf detachment from Champions of Fenris (HQ, 2 Elite). Lose out on ObSec, but gain in +1 WS to your TWC. Also, gives you the amazing Krakenbone Sword Relic, AP2 striking at initiative 5.



Go ahead and tell him the full wolfbomb + wyrdstorm list while your at it since you're steering him in that direction . I'm not hating, cause I really wanna try it but I don't want to spend the time/money modeling it all right now..lol

This message was edited 1 time. Last update was at 2016/07/15 11:57:57


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 WulfenClaw wrote:
 Dakka Wolf wrote:
Interesting that you spend the points on single Wolf Claws, Shred is great but I'd rather just have the Wolf Lord with twin wolf claws and have the rest using bolt pistol and storm shields, maybe hide a Power Fist in the pack if points permit.
S6 shred seems like overkill on infantry and not enough for tank popping, are your Thunderwolves Monster Hunters?


What's the reasoning behind running a pair of Wolf Claws? They are a specialist weapon so you don't get the +1A for having two correct?

Yes my TWC typically goes after tougher units, lot of high toughness stuff in Necrons, Nids, Etc.

I try to play a balanced list while still playing what I personally enjoy playing and like seeing on the table, I am going to try something a little different though and run a all Thunder Hammer TWC pack this weekend.



Actually the wording is "A model fighting with this weapon does not receive +1 for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule." so a model using a Power Sword and a Wolf Claw will get no bonus, a model with a pair of Claws will get the bonus, as will a model with a Wolf Claw and a Power Fist.

My TWC pack
Wolf Lord - Thunderwolf - 2x Wolf Claws - Runic Amour (He's got a 2+, 4++, 2+ 'Look Out Sir' so chances are good he'll be surviving even without his own Storm Shield.)
TWC Pack Leader - Storm Shield - Bolt Pistol (pack leader is no better than the others so if the Wolf Lord isn't around to take challenges neither is the pack leader because I'll make sure he died before the Wolf Lord did.
TWC - Storm Shield - Bolt Pistol
TWC - Storm Shield - Power Fist, (Wolf Claw/Power Fist if I can afford it).

Mine are more multi-purpose, they can expect to hurt any Monstrous Creature, probably not so confidently as yours since two of them aren't packing Shred but they can also expect to bust tanks of any AV on the charge.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Ambitious Space Wolves Initiate





 Dakka Wolf wrote:
Actually the wording is "A model fighting with this weapon does not receive +1 for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule." so a model using a Power Sword and a Wolf Claw will get no bonus, a model with a pair of Claws will get the bonus, as will a model with a Wolf Claw and a Power Fist.

My TWC pack
Wolf Lord - Thunderwolf - 2x Wolf Claws - Runic Amour (He's got a 2+, 4++, 2+ 'Look Out Sir' so chances are good he'll be surviving even without his own Storm Shield.)
TWC Pack Leader - Storm Shield - Bolt Pistol (pack leader is no better than the others so if the Wolf Lord isn't around to take challenges neither is the pack leader because I'll make sure he died before the Wolf Lord did.
TWC - Storm Shield - Bolt Pistol
TWC - Storm Shield - Power Fist, (Wolf Claw/Power Fist if I can afford it).

Mine are more multi-purpose, they can expect to hurt any Monstrous Creature, probably not so confidently as yours since two of them aren't packing Shred but they can also expect to bust tanks of any AV on the charge.


Trying to remember If I just never read the 2nd part of that wording or just assumed you didn't get the +1A from hearing others say you didn't. Regardless, that's good to know, because I like Wolf Claws..ALOT!

As I get more TWC models for my army I'm going to mess around with having them equipped similar as you do for shaving off points and such like you mentioned. My Wolf Lord might be running around with 2x Wolf Claws + Helm of Durfast soon.
   
Made in us
Regular Dakkanaut




 WulfenClaw wrote:


Go ahead and tell him the full wolfbomb + wyrdstorm list while your at it since you're steering him in that direction . I'm not hating, cause I really wanna try it but I don't want to spend the time/money modeling it all right now..lol


Haha yeah... may as well xD

and yes, Claw + Fist == the additional +1 attack for CC weapon. pts-wise, OUCH... but effective, yes.

I find the Rending does me well enough, as AP2 and against Tank's rear AV.
If I'm facing something so tough that this isn't enough, then I try to instead shoot it down over two turns (or sick my Iron Priests on them).
S6 == 4+ vs rear AV on most everything.

"I try to play a balanced list while still playing what I personally enjoy playing and like seeing on the table, I am going to try something a little different though and run a all Thunder Hammer TWC pack this weekend."
-why not go for some Iron Priests? yeah it's a few more points (105pts) but you get puppies for 15pts a pop, and these guys do SERIOUS work. Even Kniggits can't stand up to them forever.
   
Made in us
Ambitious Space Wolves Initiate





MekLeN wrote:
-why not go for some Iron Priests? yeah it's a few more points (105pts) but you get puppies for 15pts a pop, and these guys do SERIOUS work. Even Kniggits can't stand up to them forever.


Pretty much because I don't have the models yet and I really, REALLY hate having to proxy stuff.

I assure you the double Iron Priest w/4 Cyber Wolves each + TWC + Wolf Lord Death Star is going to happen, soon-ish. Ofcourse they will be accompanied by a Wyrdstorm Formation going for Endurance + Prescience.
   
Made in us
Regular Dakkanaut




Lol. Yeah. I like all those things =)
   
 
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