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![[Post New]](/s/i/i.gif) 2016/07/16 20:33:55
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Hungry Little Ripper
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Decurion Detachment
Reclamation Legion:
named HQ character ???
10x warriors w/ ghost ark 235
10x warriors w/ ghost ark 235
5x immortals 85
3x tomb blades w/twin linked Gauss blasters + shield vanes + nebuloscopes 66
Canoptek Harvest
1 canoptek spyder w/gloom prism 60
6 canoptek wraiths w/whip coils 228
3 canoptek scarabs 75
Retribution phalanx
overlord 80
10x warriors 130
3 scarabs 75
1 triarch stalker w/ twin-linked heavy gauss cannon 135
trying to think of a way i can send in the warriors that can respawn in one of the ghost arks to get up in the enemies face. was going to field my overlord at the back with my immortals so he can live to be able to respawn, run my respawn scarabs infront of whatever to provide cover. Then with the named hq either hide him with the immortals too or have him footslog with the 2nd reclamation legion warrior squad. Does this idea work?? im a competitive player so is it just better to get destroyer cult or judicator instead?
i will be playing alot of games at either 1500 or 1850
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This message was edited 2 times. Last update was at 2016/07/16 20:35:24
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![[Post New]](/s/i/i.gif) 2016/07/17 13:53:22
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Battle-tested Knight Castellan Pilot
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Drop the gloom prism from the spyder. Keep reclamation legion overlord nude. Drop one ghost ark from Decurion and add it as a dedicated transport from phalanx. It won't come back with the Warriors though. One shot vehicle. You want a few more scarab bases in the phalanx so they are not super easy to destroy but actually do die off after a turn or so. You have to be tatical with your phalanx overlord, I've considered a sword and board lychguard mob as protection. Or you can tool him up to have a 2+/4++ to make him survivable. Put the heat Ray onto the stalker, better 90% of the time. Phalanx is fun, cult is stronger in more scenarios. Tooled up d/lord with wraiths is a fun star to use.
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12,000
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![[Post New]](/s/i/i.gif) 2016/07/17 22:12:02
Subject: Re:[1500] - Necrons - Competitive choices for a new necron player
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Hungry Little Ripper
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i dont have any models beside the old battleforce just trying to decide which path to go down, if phalanx isnt really that good, just trying to decide what else to go for whether canoptek harvest, judicator or destroyer cult, not sure if i like the sound of a royal court. Im an experienced 40k player and havent played vs many necrons so trying to figure out optimum loadouts for formations like how many scarabs and wraiths in the harvest, how many stalkers to take in the judicator..etc i know you can only take 1 spyder for canoptek i assume 6 wraiths because its 2 boxes.
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This message was edited 1 time. Last update was at 2016/07/17 22:14:29
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![[Post New]](/s/i/i.gif) 2016/07/18 00:33:40
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Discriminating Deathmark Assassin
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I like the gloom prism for what its worth.
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![[Post New]](/s/i/i.gif) 2016/07/18 03:40:35
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Battle-tested Knight Castellan Pilot
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Gloom prisms are ok, and if there is points left over then invest in one if you are going to be facing lots of psychic. But for competitions you should be trying to cram as much power stuff into the list as possible.
Royal court isn't that competitive, it's a massive points investment to get a slow Death Star that only comes powerful when orikan goes super sayin, not reliable. Almost all comp lists run cults and harvests. Fast, heavy shooting list with a natural Death Star built in (nowhere near as good as a top teir Death Star but scary none the less). It's a min max thing, everything else in the Reclamation legion is kept bare bones.
I personally really like the judicator battalion, running it with the cult is quite fun. Pairing heavy destroyers with the stalker makes nearly every shot close to guaranteed to hit.
Necron power comes from our formations, the phalanx is a good one too, it gives a different play style and tactics. It can be competitive
Stalkers are a big fire magnet, as are Spyders. They will be focused very quickly if your opponent knows what they are doing. I generally run 6 wraiths, just personal preference. I generally run 3 heavy destroyers in a squad by themselves within a cult, not one attached to normal destroyer squads, as they should be shooting at completely different targets.
Hope this helps
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12,000
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![[Post New]](/s/i/i.gif) 2016/07/18 06:43:52
Subject: Re:[1500] - Necrons - Competitive choices for a new necron player
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Hungry Little Ripper
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It is helping thank you for your responses. So how many stalkers would you take in a judicator considering you can take a squadron? I get the synergy between cult and judicator. But where does canoptek lie and which formation does it work with. Will probably run some proxy games with friends before i go out and buy models but kind of want some direction. I haven't seen phalanx run much in competitive lists so wondering how good it was
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![[Post New]](/s/i/i.gif) 2016/07/18 23:49:38
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Battle-tested Knight Castellan Pilot
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Canoptek synergies well with cult, like I said running the d/lord with the wraiths makes the wraiths more Killy (without PE they are underwhelming, with it they go from tarpits to competent against a lot of units).cult and harvest is the most competitive combo, almost every comp list runs these. There are some top teir players running other combos but they are not as easy an entry point. I personally haven't run a cult and battalion in a Decurion, my playing group has a lot of the more underpowered armies so I spend a lot of time making fun CAD's. I also find decurions very linear and boring when building lists.
If I were to play a Decurion with battalion and cult I would probably run just the one stalker and sit 3 HD's in front of it. This plays a bit different than a cult/harvest as you now have three smaller seperate fast moving CC units at a minimum rushing up the board as well as the normal destroyer shooting. It depends on what you want to do with the army, you could run a CCB aswell for more target saturation to keep you big guns/stalker safer at the back. I don't have my codex on me so I'm not sure if you can take two squads of 3x HD's but if you can you could take the two squads and back them both up with a stalker, ensuring you have a lot of shots coming out accurately for a while. Depends on what your up against though, might not need that much anti armour/if your opponent has lots of ranged stuff they will be dead quickly regardless.
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This message was edited 1 time. Last update was at 2016/07/18 23:51:13
12,000
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![[Post New]](/s/i/i.gif) 2016/07/20 05:40:12
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Discriminating Deathmark Assassin
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For what it's worth, I think the top Necron list at BAO had an Orikan star and the top Necron list at LVO had two Monoliths and an Obelisk. You can make most things in the Necron list work okay if you area very good player.
Personally, I think tomb blades are invaluable - not least for scoring. I'd always write a Necron list starting with a bare bones Reclamation, then going to three units of three tomb blades. Then giving the mall shield vanes and nebuloscopes. Just having jetbikes is awesome for maelstrom. And having ignores cover for such a cheap price is also wicked. Judicator Battalion is good. Destroyer cult is good. Canoptek Harvest is good. As I said, living tomb can work. Just a matter of personal preference then.
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![[Post New]](/s/i/i.gif) 2016/07/20 08:56:04
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Battle-tested Knight Castellan Pilot
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Yep that was what I was meaning before, there are other things that can work very well, but as an entry point it's very hard to pass up a cult or a harvest. I also love tomb blades, I run 3x4 or 2x6 squads in a lot of my games, depending on what I need. Invaluable with their turbo boosting etc
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12,000
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![[Post New]](/s/i/i.gif) 2016/07/21 16:17:04
Subject: Re:[1500] - Necrons - Competitive choices for a new necron player
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Hungry Little Ripper
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It does seem you need to combo the cult with either judicator or canoptek, im not a fan of destroyer models but game wise it seems the best formation. im not interested in the living tomb. Ive seen lists that take canoptek and judicator but they seem to fill a similar role so im not sure. As for the CCM i have heard bad things about it being too squishy. Since i have 2 ghost arks i was considering a night scythe for my immortals so more vehicle targets but its pricey and if its the only flier it will go down fast. ive never looked much at lychguard but it doesnt look like its worth footslogging them across the board. Surely a squad of 6 wraiths can mop up most things quickly even without a d/lord. Do you even need 6 of them how do 3 get on?
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This message was edited 2 times. Last update was at 2016/07/21 16:18:42
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![[Post New]](/s/i/i.gif) 2016/07/21 16:47:26
Subject: [1500] - Necrons - Competitive choices for a new necron player
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Battle-tested Knight Castellan Pilot
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Judicator has ap2 shooting and CC, plus a strong buff to other shooting models.
Wraiths are tarpits. Some of the best in the game. They don't put out a lot of hurt, most time it's the rends you get that do the damage, but they aren't choppy by any stretch of the imagination. It all depends on what you're going up against. They will lose to dedicated CC units, but can tie up scary death stars etc long enough for you to capitalise other game objectives.
Lychguard are slooooooooooow. Only good sword and board as an ablative wound pool for orikan/Death Stars, and still need a scythe etc to get them where they need to be. You can give them warscythes and get good board control, or defensively against deep strike etc. will mulch anything they get to swing at. Warscythes are good
I generally just plonk my immortals on backline objectives, they don't really do much heavy lifting. Unless you're going to max squad them don't waste points on a flyer for them.
I personally love the CCB. It's an AV13 vehicle and you can tool the o/lord to have a 2+/4++ save with IWND for him and the chariot. You choose where the shots hit so you can tank high strength on the lord and massed fire on the barge. Mine lasts a while, and is fun to use. Very quick and mobile, d6 hammer of wraiths. I run one a lot. But again it depends on what you are up against
Edited for spelling
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This message was edited 1 time. Last update was at 2016/07/21 16:53:44
12,000
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