| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/07/16 22:27:01
Subject: [1850] - Space Wolves
|
 |
Automated Space Wolves Thrall
Westchester County, NY
|
Hey everyone, this is my first post to a forum regarding 40k. Trying to start a channel on youtube. details to follow. However, I want some opinions on this army that im trying out tomorrow at my gaming club.
CAD
HQ
Iron Priest 75 pts
Two Cyberwolves 30 pts
Tempest Hammer 5 pts
TW Mount 50 pts
Troops
10 Blood Claws 120 pts
1 Flamer 5 pts
10 Blood Claws 120 pts
1 Flamer 5 pts
10 Blood Claws 120 pts
1 Flamer 5 pts
Fast Attack
Thunderwold Calvary 120 pts
Pack Leader - Frost Axe and Storm Shield 35 pts
Chain Swords and Storm Shields 30 pts
Thunderwolf Calvary 120 pts
Pack Leader - Frost Axe and Storm Shield 35 pts
Chain Swords and Storm Shields 30 pts
Wulfen Murderpack
5 Wulfen 150 pts
2 Great Frost Axes 16 pts
2 Thunderhammer and Storm Shields 40 pts
Pack Leader with Frost Claws 20 pts
5 Wulfen 150 pts
2 Great Frost Axes 16 pts
2 Thunderhammer and Storm Shields 40 pts
Pack Leader with Frost Claws 20 pts
Wyrdstorm Brother Hood
Rune Priest 60 pts
ML 2 25 pts
Helm of Durfast 20 pts
Armor of Russ 35 pts
Space Marine Bike 20 pts
4 Rune Priests 240 pts
ML 2 100 pts
My thoughts are to put the Iron Priest with a unit of Thunderwolf Calvary alongside the helm of durfast priest. have the other 3 Rune Priests join blood claw units and one other of the priests join a unit of wulfen. Any thoughts would help
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 04:39:10
Subject: Re:[1850] - Space Wolves
|
 |
Regular Dakkanaut
|
It looks fun, are the blood claws walking? I run something similar but with less rune priest and instead of blood claws i have 5 man grey hunters and some long fangs with flakk missiles. Overall solid list
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 13:46:56
Subject: [1850] - Space Wolves
|
 |
Pyro Pilot of a Triach Stalker
|
Small suggestion but never take frost axes if you use storm shields. They cost almost as much as a powerfist and you're not using the non-specialist weapon due to the storm shield.
|
01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 14:11:46
Subject: [1850] - Space Wolves
|
 |
Ancient Space Wolves Venerable Dreadnought
|
I'd drop back your Blood Claw Squads to five or six and invest in a couple of Rhinos or Drop Pods, maybe one of each. Flamers are short range weapons and Bolt Pistol range isn't much better so you want to get them in your opponent's face as soon as possible.
Thunderwolf Cavalry should have Bolt Pistols and Storm Shields.
As great as Chainswords and Storm Shields look there is no reason to take a Chainsword over a Bolt Pistol, both are melee weapons with no modifiers or AP value, only the Bolt Pistol can shoot.
I'd also suggest ditching the Frost Axe for a Power Maul. Might not have the great AP but it will still hit at S7 normally and S8 on the charge if you can get Furious Charge from the Wulfen.
|
I don't break the rules but I'll bend them as far as they'll go. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 17:09:33
Subject: [1850] - Space Wolves
|
 |
Regular Dakkanaut
|
I'm liking this list.
Wolf Claws are amazing when combined with the TWMount perks. I'd go Wolf Claw and Pistol on the non Characters, if you really want it a TH and SS for the Pack Leaders, but I personally just stick to Wolf Claws and let my Iron Priest bring TH's.
If you were to drop the fourth Rune Priest, and go with some of the concepts spoken of about your BC's, then perhaos you can free up points enough for a 2nd Iron Priest for the other TWC unit, which adds this awesome model and his Cyberwolves to keep your squads amazing. Pistols can be wolfenized to look great too, and let you spam dice. Pistols + HoW + Attacks really adds up!
I would run some on foot, some in transport. Let those on foot stay back field. As to whether or not to push GH's forwards or the BC's, and keep the others backfield for objectives, would really depend on your personal playstyle. thinking on it, your BC's are cheap wounds who if back field would run up on squads thatve deep striked or outflanked behind your lines, and flamers are the only way to ensure they do their job in shooting - and the GH's are excellent at rapid fire range within a rhino.
I'm quite curious of how your wulfen do on foot. I personally drop them in, into cover, to create a threat bubble and ensure they're in CC by turn 2.
Please let us know how it went, ty!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 22:25:53
Subject: [1850] - Space Wolves
|
 |
Automated Space Wolves Thrall
Westchester County, NY
|
Hey everyone, just got back from the game. Rolled incredibly lucky.
Had my Pykers all roll on Divination just for prescience. Turn one, curse of the Wulfen rolled a 6 and had all my Thunderwolf Calvary move twice. so 24 inches up the bored. Wyrdstorm brotherhood was amazing.
Fought Ravenwing, so ignores cover and re-rolling to hit with 6d6 str 7 shots. Player conceded end of turn three. It took, 27 Grav shots and 15 plasma shots to destroy one entire unit of Wulfen. I love the Wulfen but I want to try and create lists that don't have them.
I did change it up. I put one Rune Priest with each Wulfen Squad. basically giving them re-rolling all To Hit in close combat.
His Ravenwing did entirely outflank on one side of the board, personally I thought that was a mistake. I have never outflanked before. Thinking about it soon for the Deathwolves Detachment.
Anyway, thanks for all the comments. I want to make more lists later. Thanks again. Happy Gaming!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/07/17 23:02:45
Subject: [1850] - Space Wolves
|
 |
Ancient Space Wolves Venerable Dreadnought
|
Wow, that's gotta be scary.
Thunderwolves making the twenty four inch movement and three hoards of Blood Claws moving like Thunderwolf Cavalry.
Congrats on the win spaceviking22!
@MekLeN
I run the Wulfen on foot and they always make CC by turn 2, admittedly, I also usually run them in the Wolf Claw detachment so if I can get the first turn I'm usually Counter Charging at least one unit of them in on my opponent's first turn.
edit - I just realised I pulled a porky and in my last game merged bounding lope with bestial swiftness...
Looks like I'm going to have to see about putting a Land Raider on the field.
|
|
This message was edited 1 time. Last update was at 2016/07/18 06:20:41
I don't break the rules but I'll bend them as far as they'll go. |
|
|
 |
 |
|
|