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[1850] - CSM Cyclopia cabal death star with knight renegades  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in bg
Been Around the Block






Cyclopia cabal formation(625)
2x Chaos sorcerer + bike + sigil+ spell familiar + force axe + 2x additional mastery level - 175pts
Chaos sorcerer + bike + sigil+ spell familiar + force staff + 2x additional mastery level - 175pts
Chaos sorcerer + bike + spell familiar - 100pts

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Knight renegade detachment (850)

Knight - Reaper chainsward + rapid-fire battle cannon - 375
Knight - Avenger Gattling cannon + rapid-fire battle cannon + Stormspear Rocket pod - 475

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Allied detachment Khorne Daemonkin(375)

Herald + juggernaut+ Loci of Wrath - 125pts

8x cultists - 58pts

12x Flesh hounds - 192


So the sorcerers and the flesh hounds and the herald go together we are aiming at telepathy and daemonology Sanctic with the 2 master lever 3 psykers. The guy with the staff is going for Biomancy and the lvl 1 psyker is going for daemonology malefic for summons and a lucky cursed earth( I always roll a one with this guy ). usually things may get swapped around but we do not have that much of an option.
If I go first those guys are just tough to deal with if I am second is kind of scary still.

The cultists are in reserve and the knight hold the front by providing everything the list lacks so what are your thoughts I find this list quite strong maybe a bit over the top.
   
Made in us
Nurgle Predator Driver with an Infestation




Personally I'd dump the Sigils for more Flesh Hounds. The sorcerers should be pretty beefed up and you can use your cheapo one or the Herald for challenges. Having 3 more hounds is more useful I think.


Automatically Appended Next Post:
I didnt notice it was 3 guys, i thought it was just 2. Maybe keep one guy with the Sigil, but dumping 2 will give you 3 more hounds.

This message was edited 1 time. Last update was at 2016/07/17 16:11:01


 
   
Made in bg
Been Around the Block






yeah I can keep up the sigil on just the warlord(the staff guy) but with our terrain we have is quite easy to hide this unit. And I get to turn 2 scot free so once I get my psychic powers going people are ignoring them. I have like 40 hounds so I can put some more on the unit but people hate me with this list as it is.
Also once I think about it I rarely take a safe on a sorcerer but I really cannot sacrifice any of them since I need the summoning from the small guy at turn 3 - 4 - 5 still got the herald tho. I actually have never made an invuln save that actually mattered with these guys.
I plan to actually drop this list since I feel like it is just too strong for the meta right now and it is really not fun to play against it.
   
 
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