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[1750] - Csm/Khorne - Kharn Charge  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Been Around the Block




Hello
Im going to compete in a 1750 tournament, and im a pretty new player. Im trying to go Off meta to compete ageinst the bid Eldar/Tau/Decurion/bigbaddass new list. I Enjoy focusing on the story telling aspect of the games, so i like to have some good fluff in my lists as well. Im not aiming to win, but to have a good time, and atleast get 2 or 3 wins over 5 games.

Kharn 160pt
Chaos Lord Juggernaut, MoK, Axe of blinding fury, 4++ armour save. 160pt

Troops
Cultist 19 +champ 90pt
5 CSM, meltagun and Rhino with Dirge caster 125pt

Fast attack
Heldrake with baleflamer 170pt

Heavy Support
Chaos Relic Sicaren 135
Forgefind with Hades Autocannon 175
Chaos Spartan Assault tank with Dirge Caster, Armourd Ceramite and Quad Lascannons 310pt

Formation Gorepack 422 pt
3 Chaos Bikes with 2 Melta guns
3 Chaos bikes with 2 flamers

5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds

I feel that the victory conditions is getting Kharn and Chaos lord into CC. they should be able to hurt pretty much anything there. the Spartan together with forgefind and sicaren will be able to take out some big targets early, and unless dealt with they will be a threat. the bikes are there to grab objektives and be a nuance, try to keep champ alive incase i get Dark Apoththis. The CSM in a rhino are there to provide coversave to the Spartan and take objektives if the situation arises, they can also eat Overwatch if i dont want Kharn to eat it. Hopefully there are so many threats that the rhino will survive, then i will have Mobile Dirge caster. If they take Rhino, well atleast that are some bullets the Forgefind did not have to eat. The Chaos Lord hides with a group of hounds, aiming for the sweet second round charge. that meens i have 1 grop that can go out aggresive, and one group to defend ageinst deep strike. The cultists go with kharn in the spartan. The drake hopefully comes in round 2, and can flame down some long range support on the oppsing team, if it survives it is a good line break unit late in the game.

Input much appreaciated, i have never used Khorne Deamonkin before, but my thinking is to stick to basics, and try to get FnP on as many as possible.

This message was edited 1 time. Last update was at 2016/07/19 19:42:24


 
   
Made in us
Beast of Nurgle



Thomaston, Maine

Forgefiends are not generally worth their points. With BS3, they generally only hit 2.67 times a round, and wound only a fraction of those times (depending on relative strengths). You're better off taking a second Heldrake and converting your flamer bikes to melta bikes.

I'd consider saving up your blood tithes to summon more flesh hounds, especially considering the only units that will benefit from FnP are your gorepack, since the CAD has to be CSM to get Kharn and unmarked troops.
   
Made in no
Been Around the Block




I had the Forgefind in an earlyer tournament. And the stats dont impress nobody, but they are generaly not put down early when there is a Sicaran and a Spartan on field. And i hit 4 times with str 8 each shooting. The forgefind put out 8 str 8 shoots each turn, and sometimes, when i realy need it. Khorne might look on me with favor and give me some extra hits. Sometimes, when im a bad boy, and not providing for my Lord, i get fewr shots. But 8 Str 8 shots are pretty much my anti flier, since something should hit, and most flyers are only AV 10. I dont want to switch out the Forgefind unless i get something better in return, and im unsure what 175 points of Flesh Hounds og Bikers would do for me.
   
 
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