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Made in us
Dakka Veteran






So I made a list with the models at my disposal. I mainly have more devilfish, firewarriors and crisis suits (just 3 more with plasma) to play with and I'm trying to decide what to buy next. I'm not overly competitive but don't want to get rocked over and over, mainly fight MEQ armies. Hoping this list lets me be competitive while also staying fun.

+++ 1850 List (1847pts) +++

++ Tau Empire: Codex (2015) (Formation Detachment) ++

+ Formation +

Armoured Interdiction Cadre
TX7 Hammerhead Gunships
TX7 Hammerhead Gunship [Disruption Pod, Railgun, Twin-linked Smart Missile System]
TX7 Hammerhead Gunships
TX7 Hammerhead Gunship [Disruption Pod, Ion Cannon, Sensor Spines, Twin-linked Smart Missile System]
TX7 Hammerhead Gunships
TX7 Hammerhead Gunship [Disruption Pod, Ion Cannon, Sensor Spines, Twin-linked Smart Missile System]
TX78 Sky Ray Gunships
TX78 Sky Ray Gunship [2x MV1 Gun Drone, Disruption Pod, Sensor Spines]

Hunter Cadre
Command
Commander
XV8 Commander Crisis Suit [Drone Controller, Neuroweb System Jammer, Stimulant Injector]
Elite
XV104 Riptide Battlesuits
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Plasma Rifle]
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Plasma Rifle]
XV8 Crisis Battlesuits
Crisis Shas'ui [Early Warning Override, 2x Fusion Blaster]
Crisis Shas'ui [Early Warning Override, 2x Fusion Blaster]
Fast Attack
Drones [5x MV7 Marker Drone]
Pathfinder Team [4x Pathfinder]
Pathfinder Team [4x Pathfinder]
Heavy Support
XV88 Broadside Battlesuits [6x MV8 Missile Drone]
Broadside [Drone Controller, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]
Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]
Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]
Troops
Strike Team [5x Fire Warrior with Pulse Rifle]
DS8 Tactical Support Turret [Missile Pod]
Strike Team [5x Fire Warrior with Pulse Rifle]
DS8 Tactical Support Turret [Missile Pod]
Strike Team [5x Fire Warrior with Pulse Rifle]
DS8 Tactical Support Turret [Missile Pod]

Created with BattleScribe (http://www.battlescribe.net)

This message was edited 2 times. Last update was at 2016/07/20 06:48:11


 
   
Made in no
Decrepit Dakkanaut





Hyperspace


You're 4 points over, drop an EWO if you don't take the below advice.
Replace the Burstcannons on the Hammerheads with SMS, it's superior in every way and costs no points.
Replace the HRRs on the Broadsides with HYMP. Never mix weapons, and HRR is trash anyway. Only one Broadside should have a Drone Controller, you don't need three. Replace it with EWO on two and Drone Controller on one.
Why do you have EWO on the Crisis Suits, a model with 18" range? Drop it.
Where are you putting your commander? If it's with the Drones to make it a Mark'O squad, you don't need the CNC Node (You're BS5 anyway and giving that BS to the drones). If you're attaching it to the Broadsides, why does one of the Broadsides also have a Drone Controller? The Commander seems schizophrenic, focus it towards boosting one unit, such as your Marker Drones, Broadsides, or Crises.

This message was edited 2 times. Last update was at 2016/07/20 06:32:01




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Dakka Veteran






Thanks Verviedi! I made the list with Battlescribe and didn't see the Broadside mistake, meant for them all to be HYMP.

I changed some the other stuff you recommended, was good advice. I put the C&C node on the commander just to be extra sure I'd hit something. But I took it off and added another drone to the drone squad with the freed up points.

So now I'm at 1847 out of 1850 .
   
Made in no
Decrepit Dakkanaut





Hyperspace

Excellent. The list looks much better now.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Reliable Krootox






Sadly, Drone Controllers don't help Missile Drones.
   
Made in us
Dakka Veteran






I don't actually have any missile drones in the list so I guess I just left that on for no reason.

Are missile drones worth using?

This message was edited 1 time. Last update was at 2016/07/21 19:27:26


 
   
Made in us
Reliable Krootox






The short answer, for me, is: it depends.

Usually, a huge benefit of a Broadside is that it dosen't need Markerlights. Their AP is often too high to ignore Armor Saves, so won't need to Ignore Cover; the Twin Linked weapons make BS3 less of an issue. If you want them to be independent of Markerlights, than no, I wouldn't spend the points on Missile Drones.
When you have the Markerlights to spare, or another way to pump up BS, then Missile Drones are fantastic purchases! Coordinated Firepower's ability to get +1 BS and share marker hits is a good example. The Ranged Support Cadre, where each Pathfinder Unit's Marker effects hits are doubled for the Broadside units (which includes their Drones), is another. A Drone-Net that gives all Drones on the board +1 BS is a third. When used with something to buff them even a little, Missile Drones are cheap for the added firepower.
   
Made in us
Dakka Veteran






What about the missile drones with Riptides?
   
Made in us
Reliable Krootox






ArmchairArbiter wrote:
What about the missile drones with Riptides?
I am the wrong person to ask. I really like them, but only with one specific build of Riptide. Most everyone else here will disagree, and there are very legitimate concerns, but hear me out. I'll go in reverse.

Cons:

1) "Every Drone you lose forces a leadership test. On a ~250+ point model that is crazy, you can't afford to have a Riptide break and run off the board for an extra wound or two." This is the big one you'll hear often. And it is spot on, losing a Riptide to a single failed Leadership test is not an option, especially Turn 1 before it can fire a shot. The simple answer is that they are not ablative wounds. You are paying the points equivalent of a Crisis Suit with similar weapons, you want offense not defense. Deploying them to deny even the most agile opponents (Eldar) or in-your-face threats (Drop Pods) the chance to pick one off is not too difficult. Drones should not be closer to the enemy than the Riptide itself.

2) "A Stimulant Injector is a similar price point as a Shielded Missile Drone and can give you an extra 1 and 2/3 wounds. Take that for added durability instead." Very true. I don’t have any complaints about the durability of a stock Riptide, and rarely take the Stimulant Injector myself, but if your Riptide is going down too quickly, Shielded Missile Drones won’t offer much in the way of stopping that, with one minor exception that I will get into later. The Stimulant Injector is the choice for adding durability to a Riptide.

3) “4 BS2 Missiles aren’t that good.” I disagree here. More Str7 firepower is better, what isn’t good is the BS2. Tau can fix that easily.

4) “You can’t use the ‘Boost’ Nova Reactor ability.” No, you can’t. But you won’t want to with this guy:

My Favorite Riptide Loadout (now legal again thanks to the GW Errata)

Riptide w/Heavy Burst Cannon, Twin Linked Smart Missile System, Early Warning Override, Earth Caste Pilot Array, Bonding Knife Ritual (required for Farsight Enclaves) and 2xShielded Missile Drones.
Total Points=266

Here’s why I like it, and the Shielded Missile Drones are a perfect fit:

1) Tons of Dakka-This guy Nova’s every round with a 89% success rate thanks to the Pilot Array’s reroll. Charge the Heavy Burst Cannon almost always (or Smart Missiles if you plan to Intercept without Markerlights). That gives you 12 Shots at Str6, 4 Twin Linked shots at Str5, and 4 Str7 shots: total output 20 shots! This also means you will not be using the ‘Boost’ ability.

2) Only 2 Markerlights to really get results. This gives the Riptide BS5 rerolling 1’s with the Pilot Array, and makes the Drones a nice, reliable BS4. With the best AP being only 4, and the most common targets being in 3+ armor you just want to drown targets with Wounds, and not worry about Ignoring Cover.

3) All ranges work together nicely. Every system is between 30” and 36”, good range on a mobile platform.

4) Better against AV14 than the IonTide. With Rending the Heavy Burst Cannon averages 1.3 Hull Points against AV14. Granted, the Ion Accelerator can get a lucky Explodes! result, but it’s not as reliable.

5) In a Dawnblade Contingent, this guy is pretty good (all things considered) against the Wraithknight. Because you get to ReRoll wounds, you get ~2 wounds on a Sword and Board Wraithknight, and ~3 on a D-Cannon or Skathach Wraithknight. Not a one-shot solution, but a nice bit of damage against a nasty problem.

6) This a minor one: Grav will wound less, not by much, but less. One Grav Cannon on full Salvo (5 shots rerolling wounds) throws out ~2.2 Wounds to a Riptide without Drones, because the majority armor save is 2+. With even one Drone, that save is 4+ and the average wounds generated by a Grav Cannon drops to ~1.7. Half a wound per Grav Cannon isn't earth-shaking, but it is the difference between 4 taking you out (a Skyhammer Dev unit) if you can get your 3++ up first.

7) You can use them as ablative wounds if you get down to one or two left on the Riptide. When the options are a test on Leadership 9 or death if another wound slips through, that test isn't such a gamble.

8) And my favorite: It is great even outside of the Riptide Wing. I don’t enjoy fielding that Wing (the Ghostkeel version is a different story), and most players don’t want to face it outside of a Tournament setting.

This guy lets you take an effective, durable shooting platform that still gives you plenty of points to mix up the rest of your list. He’ll backstop your list and let you experiment with everything else the Tau have to offer, while not eating all of you Markerlights, and can be taken in any Formation that you’re willing to make Farsight Enclaves.

This message was edited 1 time. Last update was at 2016/07/23 22:20:15


 
   
Made in us
Dakka Veteran






That's a bit to digest! Thanks a lot Plainshow . Sounds like we have a lot to play with and use tactic wise, should be fun relearning my Tau.
   
 
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