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Made in no
Longtime Dakkanaut





Have anyone experience with this gang from GorkaMorka Digganob expansion?

From my understanding, a Rebel Grot gang makes income based on casualties and result of game.


So you get +1/-1 teeth depending of wether you or your opponent lost, bottled out, had vehicle crippled and models taken out (+1 per 3 enemies, -1 per 5 grots). In addition you get +1 tooth per scrap counter.

This seems very rough! For a new Rebel Grot Mob, you can mostly only grow by doing damage to the enemy. If you bottle out, you are already down by 2 from losing and bottling out. So to compensate, you need at least 3 scrap counters.

Also Grot vehicles are fragile and will be crippled easier than ork vehicles.

Orks can generally make enough income to cover their losses just by keeping 2-3 boys from going out of action each game. If you lose a truck, a nob or a spanner, you can save up teeth for a few games and buy replacement (or a replacement for the replacement in case of a nob).

If Grots lose their big lugga, it's pretty much game over. You won't be able to do damage to any enemies and you will always lose. And thus you will never get any more income.

Any thoughts? Usefull houserules? Different interpretations?

Of course you have the ability to lie for an additional tooth per lie. This is done by taking an initiative test for Head Honcho. A bit random, but Initiative is at least a common level-up. Eeach successful test gives +1 teeth. But if you fail, you will most likely lose ALL income and your Head Honcho must skip next game, also greatly reducing your chance to make any income next game also.

How do Rebel Grots survive? Or don't they?

This message was edited 1 time. Last update was at 2016/07/28 11:01:24


 
   
Made in gb
Sneaky Kommando






Carmarthen, UK

I posted a link to your question over on the Gorkamorka Facebook group.

As expected Samantha's got you covered:
The first thing I'd point out is that the rebel Grot rules say +1 per scrap counter. But nowhere does it say you don't use the rules for scrap counters instead. So they're still worth D6. Just with a +1.

Secondly, Grots cant afford to be as spendy as Orks - Orks can build more teef per game easily so they can buy things on impulse.
Grots need accounts. You need to keep back enough to be able to replace that big Lugga at a moment's notice, while also keeping your troops supplied.

The other advantage we have with accounting is we only have access to two skill tables - cunning and boarding. Roll cunning until you get the skill that gives D3 teef for surviving a game standing. For everyone. Now every ganger who survives is worth at least one tooth.

Now any spare teef you make goes to grots with knives in each hand - upgrade to choppas where possible. As many as you can. All trying to get that skill by outnumbering the enemy.
Let's say you have 30 grots and half survive on their feet. 15-45 teef profit. Plus or minus results.

Weak alone, powerful enough to topple a God together.

 
   
Made in no
Longtime Dakkanaut





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It's not so much a link to a page, as a link to a locked page I can not enter.

Over to the content, that is valuable info for new uprisers of grot freedom!

As soon as you get enough of that skill, there's no stopping it it seems.

But I don't like your interpretation of scrap counters. Rules as intended seems very clear to be saying that grots are cheaper than orks and get less money than orks.

The example for income mentions something not described in rules at all:

Example includes -2 modifier for losing and bottling out, but +1 for taking out 3 enemies and +1 for taking out enemy vehicles. The score is 0. This is described as "At the moment this would give no modifier to the Kommittee Funds dice roll." But after a successful lie, they mob get a total income of 1 toof.

What is the modifier for Kommittee Funds dice roll? Seems like some developing rules that didn't get into the book.

What I like about your example is that you can actually bottle out to save some money. Without that skill, your only chance was fighting to the last gretchin in a desperate hope to maybe do a little more damage to the enemy than they inflicted on you. Only upside would be fighting other Rebel Grots, cause then you could both take out 3 of the opposition, while only suffer -1 for losing 5 fighters.

This message was edited 2 times. Last update was at 2016/08/01 14:15:28


 
   
Made in gb
Sneaky Kommando






Carmarthen, UK

Baxx wrote:
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It's not so much a link to a page, as a link to a locked page I can not enter.
There's nearly 700 members on the group, I figured you might be one of them
Here's the main group link:
https://www.facebook.com/groups/1073550336050229/

 
   
Made in no
Longtime Dakkanaut








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You're making a habit out of this.
   
Made in gb
Sneaky Kommando






Carmarthen, UK

So the problem is that you don't have a Facebook account, not with my links? Maybe just say that next time

Samantha doesn't have a DakkaDakka account so I guess you two aren't going to be having a chat about Rebel Grots then

 
   
Made in no
Longtime Dakkanaut





Haha ok. Both me, dakka and Rebel grots are older than facebook, so I'd say the new has to move first.

But thanks anyway for super helpful insight. I won't adopt the scrap counter interpretation. Skills are definitly the key to success.
   
Made in gb
Sneaky Kommando






Carmarthen, UK

That was rude.

 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

All veeeery interesting. I always intended to play a rebel grots gang some time but never had the rules, time and resources to do it.
Now I have the rules, and given some time could maybe produce the vehicles from some very carefully managed resources... Given the time that is.

When my kids are old enough I always think.

(Also, didn't think that rude... Difference in interpretation/hazards of non verbal communication maybe)

   
Made in gb
Sneaky Kommando






Carmarthen, UK

 theCrowe wrote:
(Also, didn't think that rude... Difference in interpretation/hazards of non verbal communication maybe)

He didn't get any answers here so I reached out to the Facebook group to see if anyone there could help him. He didn't like the message I passed on and decided to give me attitude about it for whatever reason. Yeah, don't do that. It's not big, and it's not clever. If we were mates hanging out 'round the table then it'd be a different matter but we're not and I was genuinely trying to help. It wasn't my interpretation and I'm not going to take criticism for what I didn't write.

For what it's worth I actually agree - Digganob states that the scrap counters are worth 1 toof each, not D6, just below the table on page 49.

 
   
 
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