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Made in gb
Pewling Menial





Hey guys, I'm updating my website and would appreciate the vast experience of the community on the strengths and weaknesses of the following factions!

Stormcast eternals
Seraphon
Sylvaneth
Fyreslayers
Khorne Bloodbound
Skaven Pestilens
Bonesplitterz
Iron Jawz
Flesh eater courts

Even just one answer if you specialise in one of these factions is hugely appreciated!

Cheers dudes.
   
Made in us
Nasty Nob on a Boar





Galveston County

SE

G: Resilient models, 2 wounds each base, good saves, great support, great monster, highly mobile units naturally and with abilities
B: No warmachine, no dedicated casters, no anti magic, low model count

KB

G: Horde, Best one shot hero in game, beautiful models, great synergy, good antimagic, great damage output
B: No warmachine, no dedicated caster, no save to average save/easily dispatched, slow

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Stormcast has strengths in more or less every department apart from dispelling magic. They have cavalry, fast moving "scout" units, ranged units with rend capabilities, and a vast Hero selection, as well as a tough battleline and specialist infantry. However, they are susceptible to massed mortal wounds, and their models are slightly expensive.

Khorne Bloodbound requires a fair bit of skill to use as their strengths are using various buffs and command abilities to make their frontline units stronger. The skill comes into play by deciding where to put the buffs and where to position the Hero models to maximize effectiveness.

They are my 2 most experienced armies, so I'll leave the remainder to others. Hope this helps.

This message was edited 1 time. Last update was at 2016/07/28 15:52:14


If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Focused Fire Warrior






Ironjawz:

Strengths:

Resilient models (everything has at least 2 wounds with a decent save)
Hard hitting in combat
Lots of access to Rend in combat
Good buffs from charaters
Megaboss hits like a freight train
Weirdnob Shamans know 4 spells with casting bonus for being around Orruks

Weaknesses:

Low model count
Lower bravery on multi-wound models
No ranged support (except from Shaman)
Slow with 4" movement
   
Made in gb
Pewling Menial





This is amazing guys, exactly what I need. Throw anything you think on this thread, you don't have to be a pro at the faction!
   
 
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