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![[Post New]](/s/i/i.gif) 2016/07/30 00:02:32
Subject: Maulerfiends, Magma Cutters, and Attacks
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Stalwart Tribune
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Was flipping through my KDK codex and noticed that the Mauler fiend has 2 Magma cutters as well as 2 power fists. I also recently learned that walkers continue to get extra attacks on the charge with more and more CCW weapons.
So am I right in assuming that this scenario would take place when I charge with my Fiend
I successfully charge with him
3 attacks base, +1 for 2 power fists, +1 for a magma cutter,+1 for a second magma cutter, +1 for charging is 7 attacks.
In addition to the 7 attacks he also has TWO magma cutters. So if I hit with all my attacks that's 4 extra melta shots, if I hit with some its 2, and if I hit with none then its no extra melta attacks.
This makes for a total of 11 potential attacks on the charge?!
This seems crazy to me but I looked up his entry and the rule book for walkers multiple times and I keep coming back to this. Am I correct?
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/07/30 00:21:00
Subject: Maulerfiends, Magma Cutters, and Attacks
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Automated Rubric Marine of Tzeentch
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Magma cutters aren't melee weapons (they don't have the melee special rule in their profile) and thus do not generate extra attacks except by their special rule.
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![[Post New]](/s/i/i.gif) 2016/07/30 00:23:28
Subject: Maulerfiends, Magma Cutters, and Attacks
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Stalwart Tribune
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anticitizen013 wrote:Magma cutters aren't melee weapons (they don't have the melee special rule in their profile) and thus do not generate extra attacks except by their special rule.
I figured i missed something. There are two though, so a potential 4 extra magma attacks though right?
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/07/30 00:28:07
Subject: Maulerfiends, Magma Cutters, and Attacks
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Auspicious Daemonic Herald
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thekerrick wrote: anticitizen013 wrote:Magma cutters aren't melee weapons (they don't have the melee special rule in their profile) and thus do not generate extra attacks except by their special rule.
I figured i missed something. There are two though, so a potential 4 extra magma attacks though right?
No the effect is for a pair of magma cutters
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![[Post New]](/s/i/i.gif) 2016/07/30 00:51:50
Subject: Maulerfiends, Magma Cutters, and Attacks
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Automated Rubric Marine of Tzeentch
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Also they have 2 attacks base, +1 for the power fists, and +1 for charging for a max of 4 attacks. If you hit with 1 of them, you get a bonus magma cutter attack and if you hit with every attack you make (so 4 in the case of a charge), you get 2 bonus magma cutter attacks.
Hope that helps!
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![[Post New]](/s/i/i.gif) 2016/07/30 00:58:35
Subject: Maulerfiends, Magma Cutters, and Attacks
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Stalwart Tribune
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The KDK one has 3 attacks base. So it would be 5 attacks on the charge.
Dang I thought I was on to something. Thanks for the help!
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/07/30 04:31:06
Subject: Maulerfiends, Magma Cutters, and Attacks
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Automated Rubric Marine of Tzeentch
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Is that in the FAQ? Because my codex says 2.
Regardless, you're welcome! It should really have more attacks anyway... now that dreadnoughts have 4 base.
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![[Post New]](/s/i/i.gif) 2016/07/30 04:35:02
Subject: Maulerfiends, Magma Cutters, and Attacks
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Stalwart Tribune
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Damn I cant get anything right today! I was looking at initiative not attacks. You are right sir!
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/07/30 04:42:26
Subject: Maulerfiends, Magma Cutters, and Attacks
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Irked Necron Immortal
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1. FAQ Draft did fix the Cutters can now go after the Unit, instead of just a model, this makes it a lot more useful against infantry.
2. Depending on how many hits, the extra 1 or 2 Cutters are auto hit, but at I1, which will be same time against power fists/stomps/other unwieldy.
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