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![[Post New]](/s/i/i.gif) 2016/07/31 23:22:05
Subject: Sons of Horus Moritats
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Member of a Lodge? I Can't Say
UK
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Anyone use Sons of Horus moritat's? How do they fair? How do they work with the death dealers and war masters portion special rules? Particularly in relation to gets hot? How would you equip them?
Cheers!
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2016/07/31 23:49:19
Subject: Sons of Horus Moritats
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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A Son of Horus would gain the Death Dealers rules, since its from his LA:Sons of Horus rules. But wouldnt get Warmaster's Portion as its part of a Rite of War.
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![[Post New]](/s/i/i.gif) 2016/08/01 04:53:18
Subject: Sons of Horus Moritats
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Regular Dakkanaut
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VictorVonTzeentch wrote:A Son of Horus would gain the Death Dealers rules, since its from his LA:Sons of Horus rules. But wouldnt get Warmaster's Portion as its part of a Rite of War.
STANNIS THE MANNIS
Sorry I had to take inspiration from your avatar.
I have usually seen Moritats with dual bolt pistols. The new models look ace.
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![[Post New]](/s/i/i.gif) 2016/08/01 08:42:51
Subject: Sons of Horus Moritats
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Member of a Lodge? I Can't Say
UK
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So with the long march a moritat is BS6 re-rolling 1s on the first turn after scouting 12" and moving 12" with a jump pack and keeps shooting until he misses?
Can that be as good as it sounds?
Also would BS6 prevent plasma pistols from getting hot?
Thanks
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2016/08/01 08:48:53
Subject: Sons of Horus Moritats
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Liche Priest Hierophant
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It would prevent the Plasma Pistols from getting hot only if the second roll wasn't also a 1 and you aren't using Chain Fire. EDIT: Wait I forgot Chain Firing Gets Hot weapons can't re-roll misses. Changes italicised.
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This message was edited 1 time. Last update was at 2016/08/01 09:09:25
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![[Post New]](/s/i/i.gif) 2016/08/01 09:05:23
Subject: Sons of Horus Moritats
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Longtime Dakkanaut
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Guys, check the big list of things Moritats are not affected by before getting excited. Automatically Appended Next Post: Wait.. I have it on me... I think you're good...
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This message was edited 1 time. Last update was at 2016/08/01 09:08:13
DFTT |
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![[Post New]](/s/i/i.gif) 2016/08/01 15:11:50
Subject: Sons of Horus Moritats
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Taffy17 wrote:So with the long march a moritat is BS6 re-rolling 1s on the first turn after scouting 12" and moving 12" with a jump pack and keeps shooting until he misses? Can that be as good as it sounds? Also would BS6 prevent plasma pistols from getting hot? Thanks No he wouldnt get anything from The Long March, because it is a RoW and Moritats are not affected by the bonus' from RoW. They only get (in this case) the Legiones Astartes: Sons of Horus rules. And no, nothing prevents something from getting hot, also the moment you overheat (on a 1 OR as 2) the attack stops with no re-rolls.
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This message was edited 1 time. Last update was at 2016/08/01 15:12:12
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![[Post New]](/s/i/i.gif) 2016/08/01 17:54:56
Subject: Sons of Horus Moritats
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Fresh-Faced New User
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Does it not say in the new book that they can only get up to a maximum of 12 shots each and not unlimited now?
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![[Post New]](/s/i/i.gif) 2016/08/01 18:52:02
Subject: Sons of Horus Moritats
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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12 shots between both handguns, so use the Volkite Serpenta for more wound potential and no overheat.
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![[Post New]](/s/i/i.gif) 2016/08/05 04:51:26
Subject: Sons of Horus Moritats
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Thinking of Joining a Davinite Loge
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Wow, they nerfed the mortat again? Didn't catch that.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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