Trazer985 wrote:what happens against riptide wings with intercept galore?
people will start running more and more ion accelerators, and those are going to hurt like hell (as will the stormsurge's str 10 plate). the only threat you have to them is the grav squad.
It's a strong list, dont get me wrong, although I think you may come unstuck against an invis star, Fist of medusa or similar, as well as the above.
Are you playing the DFTS expansion rules or not? that makes your list a lot stronger if you are.
Basically Riptide Wings are my Kryptonite, there's really not much I'd be able to do to them at all, but I believe that's true for basically everything
SM baring a full Battle Co in a game were kill points are not a factor, and whichever squad is currently being protected by a 250+ point Chapter Master.
I'm actually not overly worried about the FoM or invis star, mainly because I have good odds of dropping in before invis goes off, and if he reserves his deathstar, he's putting himself at a major T1 disadvantage, delaying assault till T3 at best. And the Command Squad of Eternal
FNP can be dealt with fairly easily by podding grav, just deploy them so the Apothecary gets targeted before the
CM and the squad will lose a huge chunk of their toughness. The
CM will still be around, but he's a lot less scary with the bulk of his biker buddies dead.
Also not running DftS, but I'm okay with that. Keeping Skyfire is big, and
IMO worth the trade.
Xenomancers wrote:First turn shrouding is pretty powerful - you will probably be at a 3+ cover save if you place your units beside your pod. This list has a high probablity of going first too - which is when you can beat invis stars.
I unfortunately don't get Shrouded, it doesn't work after you've disembarked, so basically my
RG bonus is taking the TSF and that's it.
Aedgar Perri wrote:Jesus dude, that is some A+ alpha deepstrike mayhem you've got going. I can genuinely see the affects of the reserve manipulation.
My only concern is that since Stormtalons no longer have Skyfire, you now have ZERO anti-air in this list.
I'm also not sure where you Terminator Captain will go. I would have said with the Dev squad but he won't fit in the pod.
Thank you!
As above, ITC has decided to not use DftS, so I do keep Skyfire, happy days!
Spacewolverine nailed it on the Captain, he's there to let the cannons annihilate something when they land.
Spacewolverine wrote:He has enough room for the cataphractii with his Devs in a Pod.
Having said that, I would seriously drop the Plasma in favor of Grav Cannons in your tacticals. I would also drop one of the Raptor Wing. I don't know the list just doesn't scare me much. One of the strengths of Raven guard is jump packs, ignore cover and shrouded first turn which none of your units take advantage of.
The most successful list that have been winning or at least placing high in GT and tournament play is Skyhammer+Pinion+Shadow Kill Team. You don't need reserve shinnagans as you put it with Pods, first turn drop from the Vanguard and Skyhammer coming in first turn and then half your pods from your pinion.
I would go for the Cannons, but I just don't have the points and I don't think it's worth dropping a Raptor Wing.
The Skyhammer is obviously feared, for good reason, but I'm not sold on the Pinion. Outflanking Grav
Devs is nice, but not nearly as reliable as a pod. Also no ob-sec really hurts, huge for Drop Pods.
The Shadowstrike Kill Team has never really impressed me, really that's because Vanguard have never impressed me. They can't take care of anything I'm that worried about and it's very easy to protect units from them with bubblewrap.
I am thinking about some changes though, just minor for now. Going to drop the extra H. Bolters on the speeders and give the Captain an auspex and maybe try to find a way to worm a Storm Shield onto him.