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Made in gb
Longtime Dakkanaut





England: Newcastle

I am not sure if the standard Treelord is as good as the Kurnoth hunters. Despite being a fair bit more expensive points wise than the Kurnoth the treelord doesn't have the damage output even at full strength and he gets substantially worse once wounded. His teleport ability is neat, but now that essentially the whole army has that on anything but a one its less impressive and is very circumstantial. His main advantage over the Kurnoth is his armour of 3, which can easily be boosted to a 2+ reroll with mage shield and the Ancients command ability. But then those bonuses can also be put on the Kurnoth and indeed the Kurnoth don't need to be in range to claim that bonus. Plus they get a 4+ re roll if locked in combat.

He just isn't a good enough beat stick for what you pay for him points wise, especially when Hunters and Durthu are available. His stomp ability is quite good if it goes off, especially for helping other units like Dryads (this is a -2 to hit if in woods). But its a huge drain of points for that ability.

I ve only played a few games but my general impression is that the Treelord tends to get some neat kills with his strangleroots and then promptly explodes as soon as it meets another monster, bloodthirster, verminlord, dracothian cavalry or terrorgheist. I've seen them do well in one game, where I got really lucky and killed his bloodthirster and a few bloodletters. But that's the exception and was more down to luck than anything else.

I just don't see what makes it worth 260pts? Its not in the same league as other big monsters.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in gb
Steady Space Marine Vet Sergeant




England

You know, I'm really getting sick of these posts. If your Treelord is getting battered, how about you try directing him at Infantry instead? Or try and weaken the enemy monsters before attacking? Because guess what- they get worse too! Also, All the monsters you listed are all worth more than the Treelord by 20-60 pts.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Tough Treekin




You have to have them for a household battalion, they mow through infantry, and 12w makes them pretty survivable given the number of things that can get them wounds back.
They're not intended to be the solo beatsticks like BTs or VLs (who also happen to have the HERO keyword), they're intended to be in the middle of a group, giving and receiving support.
   
Made in us
Stabbin' Skarboy




Pittsburgh

They are for support and mowing through infantry. Durthu is your monster killer with the automatic 6 damage. The other treelords are good for hitting infantry and finishing off monsters and buffing your units. They can also tank wounds from some of the rend 1 stuff that may mess up your dryads and such.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

 WarbossDakka wrote:
You know, I'm really getting sick of these posts. If your Treelord is getting battered, how about you try directing him at Infantry instead? Or try and weaken the enemy monsters before attacking? Because guess what- they get worse too! Also, All the monsters you listed are all worth more than the Treelord by 20-60 pts.


Not when they're directing their monsters at the treelord. You don't have the luxury of directing him at an infantry unit and even then hes just pretty bad.




Automatically Appended Next Post:
 cranect wrote:
They are for support and mowing through infantry. Durthu is your monster killer with the automatic 6 damage. The other treelords are good for hitting infantry and finishing off monsters and buffing your units. They can also tank wounds from some of the rend 1 stuff that may mess up your dryads and such.


I could sink them in with a formation of dryads and a branchwych. But I am just not sure why I couldn't do that with a Durthu, who has the same buff and also increases the bravery of my unit plus is simply better in every regard.

The Kurnoths just seem to do significantly more damage.

This message was edited 1 time. Last update was at 2016/08/05 12:00:29



Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

And also costs 140 more points, which you may get good abilities for, but those 140pts can be put into something more important.

Something you seemed to have not realised that the Treelord has over Hunters is that he is a single model. Sylvaneth has multiple ways to recover wounds but very few to raise them, meaning 5 wounds to a Hunter unit means a Hunter is dead but 5 wounds to a Treelord is just a Regrowth away from full health. Not to mention it would be silly to disregard the stomp ability, 50% of the time it increases his durability by a third.

Yes, Treelords are worth their points because they can do things that Kunters cannot. Therefore comparing them point for point is a silly proposition.

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

 ALEXisAWESOME wrote:
And also costs 140 more points, which you may get good abilities for, but those 140pts can be put into something more important.

Something you seemed to have not realised that the Treelord has over Hunters is that he is a single model. Sylvaneth has multiple ways to recover wounds but very few to raise them, meaning 5 wounds to a Hunter unit means a Hunter is dead but 5 wounds to a Treelord is just a Regrowth away from full health. Not to mention it would be silly to disregard the stomp ability, 50% of the time it increases his durability by a third.

Yes, Treelords are worth their points because they can do things that Kunters cannot. Therefore comparing them point for point is a silly proposition.


But those 140 points make him better than Alarielle and give him so much added value.

The trouble I've found with regrowth is that it means you're not casting mage shield. So unless I have Gnarlroot or take 2 spell casters I am a bit in trouble.

Also, the Treelord usually just gets killed outright by whatever charges it.

Unfortunately I have a habit of failing the stomp attack every time I roll it. So it rarely comes into play.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in us
Clousseau




Bad dice probabilities are bad dice.

The same can be said in reverse of people that always get the stomp attack everytime they roll it and how OP the model is because of it.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Totalwar1402 wrote:
 ALEXisAWESOME wrote:
And also costs 140 more points, which you may get good abilities for, but those 140pts can be put into something more important.

Something you seemed to have not realised that the Treelord has over Hunters is that he is a single model. Sylvaneth has multiple ways to recover wounds but very few to raise them, meaning 5 wounds to a Hunter unit means a Hunter is dead but 5 wounds to a Treelord is just a Regrowth away from full health. Not to mention it would be silly to disregard the stomp ability, 50% of the time it increases his durability by a third.

Yes, Treelords are worth their points because they can do things that Kunters cannot. Therefore comparing them point for point is a silly proposition.


But those 140 points make him better than Alarielle and give him so much added value.

The trouble I've found with regrowth is that it means you're not casting mage shield. So unless I have Gnarlroot or take 2 spell casters I am a bit in trouble.

Also, the Treelord usually just gets killed outright by whatever charges it.

Unfortunately I have a habit of failing the stomp attack every time I roll it. So it rarely comes into play.


But what about in a 1000 point game? I'd rather have a Treelord and a Treelord Ancient for 540pts than a Durthu and a Branchwraith for 500. Those 140pts don't add a single blip of survivability and as such aren't always the best choice, anything that can kill a Treelord in 1 go will also kill Durthu in 1 go. As for that question, what is killing your Treelord in 1 go??? 12 wounds with a 3+ Save and Stomp is pretty dam up there with the most survivable things in the game.

As for regrowth recovering D6 wounds is absolutely amazing. It can pull you back up to health to deliver a pummelling, because I don't know what's targeting you but my Treelords usually take between 4 and 8 wounds from decent opposition and recovering 3-4 of them puts him back in a decent position to hit back hard. I have a habit of making my stomp rolls and I also play against armies that have weak to hit but strong to wound (DoK, Ogres) so limiting those hits is very beneficial.

Anyway, the point is moot. The question is Treelord vs Hunters, not Durthu vs Treelord. And the first question is answered by the fact the Treelord can do some things the Hunters cannot (stomp, be healed, navigate the worldroots wth certainty) and as such they are worth their points depending on how much wait you put in those abilities.

 
   
Made in us
Stabbin' Skarboy




Pittsburgh

You can kill treelords in one go but you normally need 2 or more rend.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

I listed them above. Bloodthirster of Incarnate Violence. Terrorgheist, Dracothian Knights, Verminlord, the Stormcast with the glaives. These usually kill the treelord or do so many wounds that it's return attacks are ineffective.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
 
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