Bojazz wrote:It looks fine for a pickup game. It's not terribly strong for an Eldar list, but if it's just for pickup games it should be fine. There's some slight optimization you can do to make it stronger if you want:
- Scatter Laser instead of Shuriken Cannon on the Windrider. The extra range and extra shot is more useful than the Bladestorm special rule.
- Drop or change some Exarch upgrades somewhere in favour of a 6th Swooping Hawk, so you can use their large blast template when they arrive via Deep Strike.
- Power Sword on Hawks is a little counter-productive. You don't want these guys in combat, and any time you think they might get charged they can simply leave the table and come back next turn anywhere you want (with a blast attack!). I personally prefer Exarchs with either a Sun Rifle, or nothing.
- Instead of a
CAD, you could organize the Eldar into a Runeweaver Host, and an Aspect Host. Your list meets all the requirements perfectly with the units you've already selected. This will give your Avengers and Hawks BS5 (6 on Exarchs), and will give your Fire Prism Twin-Linked against anything the Farseer can see, but you'll lose Objective Secured on your Troops.
Here's an example list with the changes suggested above:
Runeweaver Host - Primary
- Farseer Skyrunner w/ Spirit Stone of Anath'lan [130]
- 3 Windriders w/ 1 Scatter Laser[61]
- Fire Prism[125]
Aspect Host (+1BS)
- 4 Dire Avengers + Exarch w/
TL ASC [80]
- 4 Dire Avengers + Exarch w/
TL ASC[80]
- 5 Swooping Hawks + Exarch w/ Sunrifle [121]
Officio Assassinorum Detachment
- Death Jester Vindicare [150]
[Total: 747pts]
You could get some melee weapons back on your Avengers by dropping the Sunrifle if you like that better.