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Made in us
Adolescent Youth with Potential



CO, USA

Hey everyone. First time posting here, but been ghosting around the forums off and on reading articles a while. So.....first time facing off against my buddies Chaos Daemons so I'm looking for some feedback on the viability of my list. I'm able to field a lot of other units, so any unit suggestions are greatly appreciated. I've attached a list of my entire collection so plenty to pick from..... All I know is that he's bringing three FMCs that I will have to contend with and Bloodletters... So far what I have come up with is the following:

Iron Lords (Iron Hands Tactics) - 1,040 pts.

HQ - 125 pts.
Librarian in Terminator Armor - Mastery Lv. 2, Force Stave, Storm Shield

Elites - 475 pts.
Terminator Assault Squad (5-man) - TH/SS, Land Raider Redeemer

Troops - 270 pts.
Tactical Squad (5-man) - Missile Launcher w/ Flakk, Rhino transport
Tactical Squad (5-man) - Missile Launcher w/ Flakk, Rhino transport

Heavy Support - 170 pts.
Devastator Squad - Missile Launcher w/ Flakk x4

--------------------------------------------------------------------

Storm Lords (White Scars Tactics) - 460 pts.

HQ - 130 pts.
Captain in Artificer Armor - Bike

Troops - 330 pts.
Bike Squad - Attack Bike w/ Multi-Melta, Flamer x2
Bike Squad - Attack Bike w/ Multi-Melta, Flamer x2
 Filename Space Marines Collection.pdf [Disk] Download
 Description
 File size 57 Kbytes

   
Made in ca
Regular Dakkanaut




I see that you like your flak missiles. In practice, the S7 Ap 4 leaves a lot to be desired, especially since you are facing off stuff with 3+ armor save (along with whatever ++ save).

Have you tried the ADL with the quad gun? I believe its a lot cheaper than the Dev squad with the missiles. Also try to get at least one grav squad in there. Preferably to one of the WS bike squads (just because Grav is amazing)

Last thing, you do know that you cant mix the different chapters, or you loose the chapter tactics benefit.

   
Made in us
Adolescent Youth with Potential



CO, USA

Is it worth even fielding a librarian since he's probably looking at 20+ warp charges? I figured running a squad of Dev MLs would help control his 3 FMCs he already told me he was bringing. Other than flak I don't have anything else to control flyers in my army yet. All the armor saves are going to be a pain...

I was torn between flamers or grav guns in the bike squads since I don't know how much low armor save units he will bring.

The different chapters are in separate detachments so even though they don't benefit from each other I still get their own tactics.

This message was edited 1 time. Last update was at 2016/08/09 13:30:37


 
   
 
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