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Made in us
Fresh-Faced New User




So I was talking to my buddies while playing a quick kill game and I came up with an idea I thought would be cool to share.

The AM are all over and make up a crap ton of races creeds and tactics. My idea would be to add more immersion to the AM much like chapters do for Space marines but different., giving each faction a trait that would fit there lore while still using CAD

Cadia: Well disciplined troopers that picked up a lasgun at the age of 7 they know how to fire and are better shots then most AS in the galaxy. All Caidan las guns and hell guns re roll 1s to hit. as well as the trait discipline ( Rule we have seen before and fits Caida perfectly like Cadian battle group)

Catachan: Some of the toughest strongest normal soldiers with out power suits these men carry huge knives and excel in jungle warfare. All Catachen infantry have a ws of 4 and can move through Forest difficult terrain. (Death corps get a ws of 4 why the heck not these bad asses?)

Tallarn: Masters of hit and run and lighting warfare all Tallarn infantry add 2 inches to all "run" up to a max of 6, "move move move!" up to a max of 6 and Senior officers may use order "Fire and advance"

Valhallan ice warriors: fighting orks from there home planet has made these soldiers stoic in all threats. Valhallans have preferd enemy against Greenskins and gain "Clear the area" allowing them preferred enemy vs all objective scoring units with in 6 inches of an objective

Iron guard: Men who form solid lines of troops and march into the enemy delivering rank after rank of lasbolts to smite there foe. All iron guard company commanders my use "punishing fusillade" (Giving any number of squads first rank fire second rank fire and counts as one order.) as well platoon commanders may issue one first rank fire second rank fire to one squad ontop of a senior officers First rank fire second rank fire. (extra trait All iron guard hate cover so may not go to ground as it would be an act of cowardice)

It might be a little op and thats not what im going for but just trying to add an element of roll play for Guard and giving ideas for fun.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I think it was the 3rd edition that had these sort of rules. IG not only had special traits unique to the different subfactions, but you could also alter the CAD so that some had more access to vehicles, heavy weapons, stormtroopers or other equipment.

Cadian Shock Troops
- Grenadiers
- Sanctioned Psykers
- Special Weapon squads
- Storm Trooper squads
- Iron Discipline
- Sharpshooters
- Conscript Platoons

Valhallan Ice Warriors
- Heavy Weapon Platoons
- Priests
- Conscript platoons
- Xeno-fighters: Orks
- Close Order Drill
- Veterans

Tallarn Desert Raiders
- Priests
- Hardened Fighters
- Rough Rider squadrons (camels?)
- Light Infantry
- Sharpshooters

Mordian Iron Guard
- Sanctioned Psykers
- Ratling squads
- Heavy Weapons platoons
- Sharpshooters
- Close Order Drill
- Die-hards

Armageddon Steel Legions
- Mechanised
- Storm trooper squads
- Xeno-fighters: Orks
- Ratling squads
- Conscript platoons

Tanith First & Only
- Light Infantry
- Priests
- Sharpshooters
- Veterans
- Hardened Fighters
- Independent Commissars
- Special Equipment: Cameleoline

Catachan Jungle Fighters
- Veterans
- Jungle Fighters
- Hardened Fighters
- Special Weapon squads
- Ogryn squads

Savlar Chem-Dogs
- Rough Rider squadrons
- Ogryn squads
- Special Equipment: Chem-inhalers
- Light Infantry
- Xeno-fighters: Orks

Terrax Guard
- Independent Commissars
- Special Equipment: Carapace Armor
- Close Order Drill
- Grenadiers
- Storm Trooper squads

Harakoni Warhawks
- Drop Troops
- Storm trooper squads
- Special Equipment: Carapace Armor
- Heavy Weapon platoons
- Special Weapon squads

Death Korps of Krieg
- Rough Riders squadrons
- Iron Discipline
- Die-hards
- Hardened Fighters
- Storm Trooper squads
- Heavy Weapon platoons

Kanak Skull Takers
- Special Equipment: Warrior Weapons
- Ogryn squads
- Hardened Fighters
- Rough Rider squadrons
- Die-hards

DIE-HARDS: gain Stubborn

IRON DISCIPLINE: Can regroup even when under 25% numbers

INDEPENDENT COMMISSARS: Can buy commissars as an individual unit of up to 3 in number.

HARDENED FIGHTERS: +1 WS, +1 Attack

JUNGLE FIGHTERS: Move Through Cover (Jungle), Shrouded (Jungle/Forest), Infiltrate, Armor Save 6+

LIGHT INFANTRY: Move Through Cover, Infiltrate, May take Sniper Rifle instead of heavy weapon (+5 pts)

SHARPSHOOTERS: Reroll Shooting attacks results of 1

XENO-FIGHTERS: Gain Hatred (enemy Race)

VETERANS: +1 BS

WARRIOR WEAPONS: Replace Lasgun with Las Pistol and Close Combat Weapon or a pair of Close Combat Weapons.



Automatically Appended Next Post:
Forgot a few of the other abilities from the book:

DROP TROOPS: Infantry units gain Deep Strike

GRENADIERS: Can take Storm Troopers as Troops

MECHANISED: Free Chimera transports

CLOSE ORDER DRILL: When in Base-to-Base contact, gain +1 Leadership and +1 Initiative

----Restricted Troops-----

When utilizing the above, the following troops are Restricted and cannot be chosen unless the force has the troop type listed in their entry:

Priests
Techpriest Enginseers
Sanctioned Psykers
Storm Trooper squads
Ratling squads
Ogryn squads
Special Weapon squads
Conscript platoons
Rough Rider squadrons
Heavy Weapon platoons

This message was edited 1 time. Last update was at 2016/08/09 04:39:17


It never ends well 
   
Made in us
Fresh-Faced New User




Funny story my first codex was Imperial gaird 3rd edition then a month later I was gifted 3rd edition second print and had all my cadians with carapace armor and sharpshooter!! I miss that codex so much. Lol
   
Made in us
Fixture of Dakka





I love sub-faction-specific rules. I'm not sure how I feel about basically letting each unit within a CAD choose their origins though. I'd be strongly opposed to it with marines ("My devastators are 'Fists, my Bikes are White Scars, etc.") It's fluffier with IG though.


Would it be problematic/complicated to do something like the eldar corsairs coterie detachments? Basically a bunch of allied detachments that each get to choose their own little bonus?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Norn Queen






Look at 30k rule systems. Look at rites of war. Thats what 40k needs to provide this type of style.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
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