I think it was the 3rd edition that had these sort of rules. IG not only had special traits unique to the different subfactions, but you could also alter the CAD so that some had more access to vehicles, heavy weapons, stormtroopers or other equipment.
Cadian Shock Troops
- Grenadiers
- Sanctioned Psykers
- Special Weapon squads
- Storm Trooper squads
- Iron Discipline
- Sharpshooters
- Conscript Platoons
Valhallan Ice Warriors
- Heavy Weapon Platoons
- Priests
- Conscript platoons
- Xeno-fighters: Orks
- Close Order Drill
- Veterans
Tallarn Desert Raiders
- Priests
- Hardened Fighters
- Rough Rider squadrons (camels?)
- Light Infantry
- Sharpshooters
Mordian Iron Guard
- Sanctioned Psykers
- Ratling squads
- Heavy Weapons platoons
- Sharpshooters
- Close Order Drill
- Die-hards
Armageddon Steel Legions
- Mechanised
- Storm trooper squads
- Xeno-fighters: Orks
- Ratling squads
- Conscript platoons
Tanith First & Only
- Light Infantry
- Priests
- Sharpshooters
- Veterans
- Hardened Fighters
- Independent Commissars
- Special Equipment: Cameleoline
Catachan Jungle Fighters
- Veterans
- Jungle Fighters
- Hardened Fighters
- Special Weapon squads
- Ogryn squads
Savlar Chem-Dogs
- Rough Rider squadrons
- Ogryn squads
- Special Equipment: Chem-inhalers
- Light Infantry
- Xeno-fighters: Orks
Terrax Guard
- Independent Commissars
- Special Equipment: Carapace Armor
- Close Order Drill
- Grenadiers
- Storm Trooper squads
Harakoni Warhawks
- Drop Troops
- Storm trooper squads
- Special Equipment: Carapace Armor
- Heavy Weapon platoons
- Special Weapon squads
Death Korps of Krieg
- Rough Riders squadrons
- Iron Discipline
- Die-hards
- Hardened Fighters
- Storm Trooper squads
- Heavy Weapon platoons
Kanak Skull Takers
- Special Equipment: Warrior Weapons
- Ogryn squads
- Hardened Fighters
- Rough Rider squadrons
- Die-hards
DIE-HARDS: gain Stubborn
IRON DISCIPLINE: Can regroup even when under 25% numbers
INDEPENDENT COMMISSARS: Can buy commissars as an individual unit of up to 3 in number.
HARDENED FIGHTERS: +1 WS, +1 Attack
JUNGLE FIGHTERS: Move Through Cover (Jungle), Shrouded (Jungle/Forest), Infiltrate, Armor Save 6+
LIGHT INFANTRY: Move Through Cover, Infiltrate, May take Sniper Rifle instead of heavy weapon (+5 pts)
SHARPSHOOTERS: Reroll Shooting attacks results of 1
XENO-FIGHTERS: Gain Hatred (enemy Race)
VETERANS: +1 BS
WARRIOR WEAPONS: Replace Lasgun with Las Pistol and Close Combat Weapon or a pair of Close Combat Weapons.
Automatically Appended Next Post: Forgot a few of the other abilities from the book:
DROP TROOPS: Infantry units gain Deep Strike
GRENADIERS: Can take Storm Troopers as Troops
MECHANISED: Free Chimera transports
CLOSE ORDER DRILL: When in Base-to-Base contact, gain +1 Leadership and +1 Initiative
----Restricted Troops-----
When utilizing the above, the following troops are Restricted and cannot be chosen unless the force has the troop type listed in their entry:
Priests
Techpriest Enginseers
Sanctioned Psykers
Storm Trooper squads
Ratling squads
Ogryn squads
Special Weapon squads
Conscript platoons
Rough Rider squadrons
Heavy Weapon platoons
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