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Made in us
Guarding Guardian




Hey guys, I wanted to get alittle feedback on a list I've been designing for Eldar. It uses the new doom of mymera book (which if you don't have a copy, you are wrongly playing competitive 40k). All jokes aside...

I like this style of list because it has an extremely strong alpha/beta strike that can cripple most oppoenents on the drop. I have had a few test games, including a smaller tournment with a different slight variety of this list. But I keep coming back to this style of play with the mass MSU units instead of extremely hard hitters.

Pale Court Detachment - Aspect Lord-Shrine and Halls of Martial Splendour
Autarch - Warp Jump Generator, Fusion Gun

5 Warp Spiders - Exarch
5 Warp Spiders - Exarch
5 Warp Spiders - Exarch

Auxillary - Wasp Phalanx
1 Wasp Assault Walker - Starcannnon, Scatter Laser
1 Wasp Assault Walker - Starcannnon, Scatter Laser
1 Wasp Assault Walker - Starcannnon, Scatter Laser
1 Wasp Assault Walker - Starcannnon, Scatter Laser
1 Wasp Assault Walker - Starcannnon, Scatter Laser
1 Wasp Assault Walker - Starcannnon, Scatter Laser

CAD - Eldar Corsairs
Corsair Prince - Cloud Dancers, Traveler of Forgotten Paths

1 Corsair Assault Wasp - Star Cannon, Scatter Laser, Void Burner
1 Corsair Assault Wasp - Star Cannon, Scatter Laser, Void Burner
1 Corsair Assault Wasp - Star Cannon, Scatter Laser, Void Burner

3 Corsair Cloud Dancers - 2 Scatter Lasers
3 Corsair Cloud Dancers - 2 Scatter Lasers
3 Corsair Cloud Dancers - 2 Scatter Lasers
3 Corsair Cloud Dancers - 3 Splinter Cannons
3 Corsair Cloud Dancers - 3 Splinter Cannons

1 Hornet - 2 Pulse Lasers
1 Hornet - 2 Pulse Lasers
1 Hornet - 2 Pulse Lasers

Inquisition Detachment
Inquisitior - 3 Servo Skulls

The 6 games I have played with this varient of the list I have gone 4-2. The two loses I have had were against a raven guard army that siezed on me beating me out barley on turn 6. And the other I definately struggled against heavy cover utilizing armies like war convo due to the fact that I have to fight 2+ cover saves on the turn I drop and usually the turn after. In the rest of the matches with the amount of units that I have that are highly mobile by either deep striking or pure speed I have been able to control the board with ease. Against mobile death stars I have been able to give them a few bait units while keeping my most important units safe through reserve munipulations such as the webway and autarch.

Any feedback is helpful I'm playing in a tournment in a few weeks which give me plenty of practice time but I wanted to gain some insight from other players as well.

Grant Theft Auto (Grant)
TO of the Northern California 40k Masters League 
   
 
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