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[1500] - Space Wolves - as tough as it gets  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Ferocious Blood Claw




Unfair? What do you think?


++ Space Wolves: Codex (2014) (SW Company of the Great Wolf Detachment) (1495pts) ++

+ HQ (730pts) +

Iron Priest (190pts) [Bolter, 4x Cyberwolf, Tempest Hammer, Thunderwolf]
····Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Fenrisian Wolves and Cyberwolves, Helfrost, Independent Character, Rending

Iron Priest (190pts) [Bolter, 4x Cyberwolf, Tempest Hammer, Thunderwolf]
····Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Fenrisian Wolves and Cyberwolves, Helfrost, Independent Character, Rending

Iron Priest (175pts) [Bolter, 3x Cyberwolf, Tempest Hammer, Thunderwolf]
····Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Fenrisian Wolves and Cyberwolves, Helfrost, Independent Character, Rending

Wolf Guard Battle Leader (175pts) [Relic: Krakenbone Sword, Thunderwolf, Warlord]
····Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Rending, Space Wolf Tactical Objectives, Warlord, Warlord Trait: Champions of Fenris (SW Company of the Great Wolf Detachment), Warlord Trait: Space Wolves
····Runic Armour [Chainsword, Storm Shield]

+ Elites (210pts) +

Iron Priest (old) (105pts) [Bolter, Thunderwolf]
····Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Independent Character, Rending

Iron Priest (old) (105pts) [Bolter, Thunderwolf]
····Acute Senses, And They Shall Know No Fear, Battlesmith, Counter-attack, Independent Character, Rending

+ Fast Attack (555pts) +

Thunderwolf Cavalry (185pts)
····Acute Senses, And They Shall Know No Fear, Counter-attack
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]
········Rending

Thunderwolf Cavalry (185pts)
····Acute Senses, And They Shall Know No Fear, Counter-attack
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]
········Rending

Thunderwolf Cavalry (185pts)
····Acute Senses, And They Shall Know No Fear, Counter-attack
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry [Chainsword, Storm Shield]
········Rending
····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]
········Rending

For the Wolftime (5pts)

= 1500

This message was edited 1 time. Last update was at 2016/08/10 06:03:02




For the Wolftime! 
   
Made in us
Ferocious Blood Claw






Unfair? Compared to what???

I'm a SWs player my self and the list sounds fun but it's entirely melee.

This is 7th edition 40k..you could potentially just get shot off the table depending on who you are going against and what deployment you are playing.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I don't like his chances of being shot off the table before turn two but any shootie army running cheap MSU has the capability to funnel his wolves into killing fields without a huge amount of tactical genius.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in dk
Flashy Flashgitz




Cant say if it will be OP, I think some wolves to look out to would make life easier. The list looks boring tho and would be the same on the table.. It's just repeating the same old unit. Over and over.

Sorry to say it to you :(

With love from Denmark

 
   
Made in de
Ferocious Blood Claw




I didn't play against the editions mean Eldar and Tau lists yet, but I think Iron Priest would do good at tanking, supported by Cyberwolves. But a well supported blob of Fenrisian Wolves and some psycher support should be in I guess.



For the Wolftime! 
   
Made in us
Regular Dakkanaut




Hahahahahahahah I like it. Lol!

Tournament meta has the Wulf Star multi-charge everything asap simultaneously, and tie up their army.

Worst case, take on one side of their deployment zone, then move to the other when done.

Perhaps going an Alpha Pack of fen wolves may help stay alive versus massed shooting, Wolf Preist or something else Fearless to ensure you don't fall back or get pinned, and let the TH's do the talking.
Turn 1 maybe get CC, doing so have only pupps get their attacks in even after pilein and hold in cc a turn, their turn TH's now in range and wrap up... turn 2 swarm everything else with max dps mode.

Stretching even the Cybers out enough can get some solid multicharge action, losing the bonus attack but gaining invulnerability to their alpha-shooting
   
 
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