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Made in us
Fresh-Faced New User




So my girlfriend is a dark eldar player, and we had a bit of a disagreement we couldn't seem to find a clear answer to. Here's what it comes down to:

Does the webway have set exits, or are those just and random as the structures of the webway itself.

I'm under the impression that it must have set exits because of things like webway gates in the dawn of war games. Does anyone know for sure one way or the other?
   
Made in gb
Fixture of Dakka




There are set exits but you can create temporary exits.

The Webway isn't really random it's more a system of paths where half of the paths are broken so it's very hard to use.

This message was edited 1 time. Last update was at 2016/08/10 20:36:17


tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut




Brother Van Baalen wrote:
So my girlfriend is a dark eldar player, and we had a bit of a disagreement we couldn't seem to find a clear answer to. Here's what it comes down to:

Does the webway have set exits, or are those just and random as the structures of the webway itself.

I'm under the impression that it must have set exits because of things like webway gates in the dawn of war games. Does anyone know for sure one way or the other?


According to the 5th edition necron codex, the webway has a set of either naturally occurring or built-in exits. These are the most stable and permanent access locations. If they were indeed built in, it was by the old ones, who created the webway on the first place. Of course these points are now often useless because of the changes in the galaxy since they were created. During the war in heaven, the old ones used the webway to outmaneuver the necrons, resulting in their defeat. However, the C'tan known as the Burning One helped the necrons breach the webway using artificial temporary enterances known as dolmen gates. These are artificial access points probably similar to webway portals used by the eldar and dark eldar in the 41st millennium. These artificial enterances are more convenient, but usually smaller than natural exits. The webway also seems to be able to react to these forced breaches, as it quickly tries to seal them up. It is likely that the only being capable of making new, permanent exits was the Emperor. So all of the races reliant on webway travel: eldar, dark eldar, and necrons (to an extent) need to use temporary enterances, unless they happen to be near a big natural enterance.

TL; DR: The old ones probably put permanent access points into the webway, but now they are mostly out of date, making them seem random. But Eldar, Dark Eldar, and Necrons can create temporary artificial enterances to gain access.

This message was edited 2 times. Last update was at 2016/08/10 20:54:37


 
   
Made in gb
Battleship Captain




Both.

The 'big' exits - the ones used by spacecraft and super-heavy war engines - are fixed. You see a lot of times in the background where the elder have to fight their way to, or defend, a specific gate until the big boys arrive. So are a lot of the smaller ones, because it's easier to build that way.

'Portable' exits like those used by the Dark Eldar and Ulthwe Strike Force (damn showing my age there) are more 'expensive' to make and have an upper maximum size - which is why you can't drop a titan contingent in that way.

Essentially, the more freedom of (galactic) movement you want, the deeper into the 'twisty-turny' ratholes you have to get, which is why the Corsairs, Dark Eldar and Harlequins like the Venom chassis. The Craftworlders tend to fight as close to 'front line' battles as any elder do, so either come out of a big fixed gate (if defending an elder world) or do a classic 'orbital fleet deployment' from spacecraft if there isn't one on the world.

This message was edited 1 time. Last update was at 2016/08/11 07:43:33


Termagants expended for the Hive Mind: ~2835
 
   
 
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