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Salamanders' chapter tactics allow them to re-roll to-wound with flamer weapons. Flamer weapons have three main problems: they're short-ranged, they can't snap-shoot, and they're limited by special weapon slots. (Even a 10-strong tactical squad can only have one special weapon.)
However, a three-man bike squad can have two flamers and bring them to bear very quickly. Plus, bikers still have twin-linked bolters if they are out of flamer range and/or have to snap-shoot (e.g., while jinking). That's one very deadly 73-pt squad. You can also have a command squad on bikes with 5 flamers for 150 points, about the same price as a full-sized and well-kitted-out tactical squad.
It's a shame that there's no heavy flamer option for attack bikes.
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