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Made in us
Longtime Dakkanaut




Let me start this off with a disclaimer, this is my personal experience drawn from playing in tournaments, campaign days and friendly matches in 3 different states and about 9 different Stores. This is completely my opinion.

A Trukk is a 30pt (35 w/ram) model that has AV10/10/10 with 3 HPs. It comes with a BS2 Rokkit/Big Shoota and can carry 12 models. It is solely used as a transport.

I admit that I play in a relatively competitive meta, but every single time I field Trukkz 2-4 of them, they get blown off the table turn 1 or turn 2 at the latest. Usually they explode (Open topped) and wipe out half the unit inside.

The last game I played I fielded 2 trukkz with minimum squads of boyz with a nob/pk inside and 2 Battlewagonz with 18boy squads w/nob PK. My opponent rolled first turn and destroyed both trukkz before they could even move, completely ignoring my battlwagonz with the deadlier/bigger cargo. He also ignored my Biker unit that had 6 Warbikes and a Nob PK.

So I guess the obvious answer is that if you field 5+ the enemy can't destroy ALL of them in 1 turn, but still, if they even destroy 2-3 your army is severely weakened.

In other words why do so many Ork players swear by how amazing trukkz are now?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Mutilatin' Mad Dok






A lack of alternative?!?

Remembering the old ramshackle rule?

I don't know. They're not great. The new ramshackle rule is garbage. I miss Trukks that didn't kill all of my boyz when they exploded.


   
Made in us
Longtime Dakkanaut




 docdoom77 wrote:
A lack of alternative?!?

Remembering the old ramshackle rule?

I don't know. They're not great. The new ramshackle rule is garbage. I miss Trukks that didn't kill all of my boyz when they exploded.



S3 explosions definitely helped a bit, 1/3rd of the boyz getting killed instead of 1/2 is definitely good. And Ramshackle was a bit random but it was both hilarious and relatively useful when your went sideways or forwards

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ie
Regular Dakkanaut




Dublin

Always wondered this, but does a mek with a KFF in the open topped bit grant the bubble to the trukk?

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Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in us
Longtime Dakkanaut




 Zaku212 wrote:
Always wondered this, but does a mek with a KFF in the open topped bit grant the bubble to the trukk?


Yes, and no. a KFF only affects the vehicle it is in, so the trukk would have a 5++ against shooting, but that really doesn't make the truk that much more survivable. It gets penned by S5 weapons, it gets blown up on a 6+ and against real anti-vehicle weapons its a 4+ or 3+ against Fire dragons .

And honestly a Big Mek is 35pts and a KFF is 50pts. So to give that trukk a 5++ your paying 85pts to make it 1/3rd more survivable. not worth it even slightly.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ie
Regular Dakkanaut




Dublin

SemperMortis wrote:
 Zaku212 wrote:
Always wondered this, but does a mek with a KFF in the open topped bit grant the bubble to the trukk?


Yes, and no. a KFF only affects the vehicle it is in, so the trukk would have a 5++ against shooting, but that really doesn't make the truk that much more survivable. It gets penned by S5 weapons, it gets blown up on a 6+ and against real anti-vehicle weapons its a 4+ or 3+ against Fire dragons .

And honestly a Big Mek is 35pts and a KFF is 50pts. So to give that trukk a 5++ your paying 85pts to make it 1/3rd more survivable. not worth it even slightly.


I honestly did not know the kff was that expensive.(Only fought orks once) Literally would accept it being 30-25pts but this is not the thread for that.

40k Armies :

Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in us
Shadowy Grot Kommittee Memba






usually, I run either small enough units that 50% casualties doesn't matter (5 tankbustas), or units with durability to reduce that number ('ard boyz, meganobz). Then I run enough trukks that the opponent can't kill them all in one round of shooting.

It seems you're making those two mistakes: not enough trukks and too valuable/nondurable passengers.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gr
Longtime Dakkanaut




Halandri

Not an ork player, but here are some ideas that hopefully you already have had yourself.

Use cover, if that doesn't work use the trukks as cover?

Oh, and try to present more immediate threats than the trukks so they aren't the first thing targeted.

You don't have to start on your deployment line. Sometimes it is better to start further back so your opponent can't move up and pop the trucks first turn.

gotta go!
   
Made in us
Krazed Killa Kan






Trukks are amazing at delivering Meganobz while a flood of trukks are difficult to shut down before the bulk of the units get there. Personally I am not a trukk user outsize of MANZ as I prefer blitz brigade but on boards with good terrain coverage and value progressive objectives its not a bad plan to load up the boyz and bustas in trukks to swamp em with green. Trukks are also quite good at baiting out wasted shots with overkill or causing people to underestimate the number of shots needed to destroy them. People tend to assume they will explode in one or two shots but with cover and a bit of cold dice that trukk can be a lot harder to remove than one might expect. They waste a unit's worth of shooting to only destroy a rokkit launcha and so their next unit is going to waste its round of shooting trying to finish off a trukk that they thought should of died earlier.

"Hold my shoota, I'm goin in"
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Made in nl
Longtime Dakkanaut






I use looted wagons instead, trukks are for grots or fireworkshows

This message was edited 1 time. Last update was at 2016/08/16 17:46:08


Inactive, user. New profile might pop up in a while 
   
Made in us
Longtime Dakkanaut




the_scotsman wrote:
usually, I run either small enough units that 50% casualties doesn't matter (5 tankbustas), or units with durability to reduce that number ('ard boyz, meganobz). Then I run enough trukks that the opponent can't kill them all in one round of shooting.

It seems you're making those two mistakes: not enough trukks and too valuable/nondurable passengers.


2-4 trukkz isn't enough? Keep in mind they are usually fielded alongside bikes and Battle Wagonz, so tons of target saturation.

As far as valuable, no, 9 boyz with a nob/PK = 95pts. Add in the trukk and your looking at 130pts. Unfortunately though, when that trukk explodes it kills 4-5 of those boyz.

To the other user who mentioned cover, yeah I use it when I can, but you have to keep in mind, for a dedicated anti-tank unit (lets take a unit of Missile Launcher Devestators) Same points cost as 9 boyz with a nob/PK in a trukk. The difference? 4 ML at BS4 = 3 hits reliably and possibly 4 because of signum. 4 hits = 1/6 chance to fail, 1/6 chance to glance and 4/6 chance to pen. So probably 2-3 pens and maybe a glance. Those 2 pens have a 1/3 chance to blow it up or to Immobilize it (making it useless). That is a fairly reliable way to disable that vehicle. On top of that, if they do get the lucky 6 they inflict 40-50% Casualties on the boyz inside. So yeah they did waste a dev squad to kill a trukk, but the points trade off means that the devs possibly already made their points back and then some.

The last game I played I had Zhadsnark's biker boyz, 9 warbikes including Zhadsnark, a Warboss and a painboy on bike. I had a second warbiker squad with 7 models including a nob/PK, I had two Battlewagonz with 19 models in each (Nob/pK) and 2 Trukkz with bare minimum squads of boyz with a Nob/PK.

Turn 1 my opponent took out both trukkz leaving 18 boyz and 2 nobs to footslog up the table...well kind of, he destroyed 8 models in one squad in that same turn. The rest of the game went pretty easy for me. My opponent conceded by the end of the 3rd turn but those trukk boyz did literally NOTHING the entire game because their vehicles got blown up early. In a 1,500 pt game, 260pts were tied up in those 2 trukk units and none of it did so much as shoot at the enemy. The Battlewagonz did amazing delivering my boyz to assault, and my Zhadsnark Biker Death Star was the all star of the game, tanking ID weapons with a 2+ Rerollable cover save (night fighting + Skilled Rider + Jink = 2+ with DLS = 2+ rerollable) I stripped those BWs to nothing, they had a ram and 1 Rokkit to make sure it didn't get immobilized on turn 1 . So basically when you discount those prices (240pts) I had a full 1/3rd of my army (500pts) doing nothing the entire game except the BW dropping off the troops and shooting 1 rokkit that didn't do diddlysquat the entire time.

At best those trukks acted as a distraction, at worst they cost my 260pts I could have used to buy another Battlewagon and a big boyz squad to put in it.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ru
!!Goffik Rocker!!






I'm currently running a 1850 list with 5-6 trukks in it.

Bully boyz in 3 trukks, naked boyz with a bp nob (w/o pk) in a trukk, 5 tankbustas in a trukk and an empty trukk from a 30-boy squad.

They are protected with VSG and the 3 low priority trukks (boyz, tb, empty one) are always close to the bully boy'z trukks so that i'd be able to change transports when needed. Also, i try to stick to good cover and always take rams. 3 layers of protection for the valuable stuff.

So far, it's been working good. Though, i haven't faced shooty eldar and tau with it yet. Mostly sm with grav cents (which trukks + vsg kinda counter) and psy khornedog stars with shooty knights.

Trukks are also great for bottlenecking which is invaluable in current meta as even 15 ws5 manz can't reliably do much to an invisible deathstar on the charge. You got to minimise the return damage to be able to slowly grind through invis, invuls and fnp.

This message was edited 5 times. Last update was at 2016/08/17 08:32:59


 
   
Made in gr
Longtime Dakkanaut




Halandri

(nevermind, forgot open top!)

This message was edited 1 time. Last update was at 2016/08/17 12:26:39


 
   
Made in us
Shadowy Grot Kommittee Memba






Av10 trucks + AV14 BWs is not target saturation because your opponent uses different weapons to target those models.

My tac list is generally 4 trucks of each armor Boyz, 2 manz missiles and 3 min tankbusta squads.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Confessor Of Sins




the_scotsman wrote:
Av10 trucks + AV14 BWs is not target saturation because your opponent uses different weapons to target those models.


And they have different speeds - the Trukk can deliver Boyz (or something far nastier) into my deployment zone faster than the Battlewagon so the Trukk has to be dealt with first.
   
 
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