Switch Theme:

Alarielle and Wyldwoods...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut





England: Newcastle

So, Alarielle is a God? She literally made the spirit paths and is part of Ghyran. Theres even bits in the lore where she gets angry and nature itself mirrors that.

But she still rolls on the table for if she wants to use the spirit paths to teleport around. Why? If every unit was like that I could maybe understand, but Treelords and Ancients are explicitly made immune to that rule because they are ancient beings who can easily walk the spirit paths. But their own God isn't?

I just think this is a really weird omission. Theres nothing worse than trying to teleport and rolling a 1, so your 620 point model has to sit there doing nothing for a turn....


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in gb
Steady Space Marine Vet Sergeant




England

The only thing I can think of is game balance.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Tough Treekin




Maybe it's the Wardroth that can't. Don't know what gauge the spirit paths were based on, but he's a big bugger.
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: