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300 pts
Bs 3 Front 12 Side 12 Rear 11 HP 6 Bomber pursuit 4 agility 2
Unit composition: 1 Orca
Unit type: Super heavy Flyer
Wargear: One twin-linked long barrel burst cannon, Missile pod, Blacksun Filter, Disruption Pod, x6 Seeker Missile
Options: May take items from the Vehicle Battle Systems
May take up to 16 seeker missiles 8pts each
May take up to 6 destroyer missiles 25 pts each
May exchange its missile pod for high intensity markerlight 15pts
May take up to three of the following in any combination:
Pulse bomb generator 35pts
Flash bomb generator 20pts (Str 4 AP- Bomb 1, Large blast, Blind, One Use only) Regenerates like pulse bombs
High intensity EMP cluster 55 Pts (Str 5, Ap- Bomb D3, Blast, Haywire, One Use only) No regen but can opt to take 3
Orca drone rack 95 pts (8 Gundrones) Same rules as tigersharks drone rack ( can take up to three racks for 24 drones)
Too much not enough? Anything murky that I should revise any other bomb/ missile ideas? I'd love some input as I try to perfect this.
This message was edited 6 times. Last update was at 2016/08/18 17:10:36
A little too cheap for a super-heavy, considering that a Stormraven is 200 points base. This doesn't have Power of the Machine Spirit, BS4, Armored Ceramite or rear AV12, but does have 7HP, immunity to anything except Explodes results (and those are d3 damage instead of instant destruction). I'd say 300 base at least, maybe 325.
The Destroyer missiles - not sure if those are valued right or not.
High Intensity EMP Cluster: not really sure what this is supposed to do. d3 small blasts? (If so, should be Bomb d3, Blast). 55 points might be a little much for what might be a single Haywire blast. Remember that blasts aren't very interesting against vehicles, and S2 AP- is not interesting against much of anything else.
The Drone Rack should be a minimum of 96 points, which is the price for 8 gun drones (112 in a Drone Squadron).
jade_angel wrote: A little too cheap for a super-heavy, considering that a Stormraven is 200 points base. This doesn't have Power of the Machine Spirit, BS4, Armored Ceramite or rear AV12, but does have 7HP, immunity to anything except Explodes results (and those are d3 damage instead of instant destruction). I'd say 300 base at least, maybe 325.
The Destroyer missiles - not sure if those are valued right or not.
High Intensity EMP Cluster: not really sure what this is supposed to do. d3 small blasts? (If so, should be Bomb d3, Blast). 55 points might be a little much for what might be a single Haywire blast. Remember that blasts aren't very interesting against vehicles, and S2 AP- is not interesting against much of anything else.
The Drone Rack should be a minimum of 96 points, which is the price for 8 gun drones (112 in a Drone Squadron).
Forgeworlds orca is only 300pts with 57 transport cap, hover 6 hp, rear armor 10.
Ill definitely up the drone cost as I thought I added 8 drones up xD.
My logic on destroyer missiles was if you take just 4 and no other upgrades its the cost of a storm surge with the same amount of D. Yea I wasn't sure how to write a d3 bomb; I was actually debating on if it should b str 5 so on a lucky hit you can crack light skimmers. So what about a str 5 hit no point change on the emp cluster?
My logic on the pt cost of the orca was that base it has 6 str 5 shots, 2 str 7 and 6 str 8 one shot missiles. Thats little more fire than a skyray but at more than double the cost. You get more seekers from just taking two skyrays and for only one less hp. Idk I could be completely of the wall here. I will probably cut a hp off but leave the rear 1pt higher then a real one to represent reinforced bomb doors.
The firepower isn't so much the issue as the durability of that firepower - it's a flyer, so you're still snap-firing at it without Skyfire (and DFtS robs some factions of flyers with available Skyfire). The fact that it's a superheavy makes it more durable than an ordinary flyer would be, since it can't explode and can't crash and burn, and it's not possible for one non-D hit to take off all its HP. (And even a D hit usually won't.)
Making the EMP bombs S5 helps a lot: now you can potentially use them on infantry, and an accidental scatter onto infantry or MCs won't be totally useless.
I can't help but ask, what would a HIGH-ALTITUDE flyer be doing over a 40K tabletop game. Wouldn't their attack be better simulated with an off-board artillery or seeker missile strike?
400 pts
BS 4, Front 12, Side 12, Rear 12, HP 8, Air Leviathan, pursuit 2, agility 2, Super Heavy Flyer
Wargear: Blacksun Filter, Automated Repair System, Advanced Decoy Launchers, Velocity Tracker, Early warning override
Options: May not take additional wargear
Advanced Decoy Launcher = Provides a 4+invulnerable save
Weapons
4xNetworked markerlight - modeled on the engine pods
Missile Bay - 24 seeker missiles --- May replace Seeker Missiles with 16 Destroyer Missiles for 50pts
2 Long Barreled Burst Cannons
1 Twin-linked HYMP
May replace the Missile Bay with Bomb Bay equipped with Electromagnetic Pulse Bombs - Free
Electromagnetic Pulse Bombs - 24", Str 6, AP 3, Heavy 6 Apocalyptic Barrage, Haywire
May replace EMPulse Bombs with Gravity Bombs - my take on tau d weapon - Free
Gravity Bombs - 24" Str D, AP2, Ordnance 1, Massive Blast (7")
OR
May replace the Missile bay with Gun Bay - Think Spectre Gunship - 50pts
TL heavy Rail Cannon - 110" St D AP2, Heavy 2
Heavy Cannon (submunitions) 110" 7, 3 Primary Weapon 1, Apocalyptic Blast (10")
TL Ion Accelerator - All 3 profiles
TL Heavy Burst Cannon - Nova charged Profile
TL Fusion Cannon
TL Plasma Cannon
400 pts
BS 4, Front 12, Side 12, Rear 12, HP 8, Air Leviathan, pursuit 2, agility 2, Super Heavy Flyer
Wargear: Blacksun Filter, Automated Repair System, Advanced Decoy Launchers, Velocity Tracker, Early warning override
Options: May not take additional wargear
Advanced Decoy Launcher = Provides a 4+invulnerable save
Weapons
4xNetworked markerlight - modeled on the engine pods
Missile Bay - 24 seeker missiles --- May replace Seeker Missiles with 16 Destroyer Missiles for 50pts
2 Long Barreled Burst Cannons
1 Twin-linked HYMP
May replace the Missile Bay with Bomb Bay equipped with Electromagnetic Pulse Bombs - Free
Electromagnetic Pulse Bombs - 24", Str 6, AP 3, Heavy 6 Apocalyptic Barrage, Haywire
May replace EMPulse Bombs with Gravity Bombs - my take on tau d weapon - Free
Gravity Bombs - 24" Str D, AP2, Ordnance 1, Massive Blast (7")
OR
May replace the Missile bay with Gun Bay - Think Spectre Gunship - 50pts
TL heavy Rail Cannon - 110" St D AP2, Heavy 2
Heavy Cannon (submunitions) 110" 7, 3 Primary Weapon 1, Apocalyptic Blast (10")
TL Ion Accelerator - All 3 profiles
TL Heavy Burst Cannon - Nova charged Profile
TL Fusion Cannon
TL Plasma Cannon
Rename to Orca AX-3-1-D Heavy Gunship
I would also add rule - Lumbering Menace - only move 12" combat speed. Cannot Flat Out. Because the Orca AX-3-1-D Heavy Gunship moves slowly around the battlefield reigning fire with extreme precision, enemy units do not need skyfire rules or weapons to hit it with full BS. This also allows the Orca AX-3-1-D Heavy Gunship to hover which turns it into a skimmer.
I think that's the fix you need.
This message was edited 3 times. Last update was at 2016/08/24 18:56:52
Took your idea and ran with it. Im pretty happy with what I made-- 16 str D shots that can hit anything that was marked is a lil too much for me but besides that i tried to tone it down a little and mix in some of the ideas you had.
Spoiler:
400 pts
Bs 4 Front 12 Side 12 Rear 11 HP 6 Bomber pursuit 2 agility 2
Unit composition: 1 Orca
Unit type: Super heavy Flyer
Wargear: One twin-linked long barrel burst cannon, Highyeld Missile pod, Blacksun Filter, Disruption Pod, Missile Bay
Options: May take items from the Vehicle Battle Systems
May take up to 6 destroyer missiles 25 pts each (adds Containment Failure( Orca) special rule) If the Orca Loses its last hull point roll one dice for each remaining Destroyer Missile. On a roll of 1-2, the missile explodes, Place a small blast over the center of the Orca and then scatter 3D6.
May take high intensity markerlight 15pts
May replace Highyeld Missile Pods and Long barrled burst cannon for one of the following:
Two Plasma Cannons 15pts
Two Long barreled Fusion Cascade 25pts (24", Str 7, Ap 1, Assault D3, Melta"
Twinlinked Ion cannon 10Pts
May replace Missile Bay with Bomb Bay with up to three of the following in any combination.
Pulse bomb generator Free
Flash bomb generator 20pts (Str 4 AP- Bomb 1, Large blast, Blind, One Use only) Regenerates like pulse bombs
High intensity EMPulse Bomb 55 Pts (Str 5, Ap4 Bomb D6, Blast, Haywire, One Use only) No regen but can opt to take 3
Orca drone rack 95 pts (8 Gundrones) Same rules as tigersharks drone rack ( can take up to three racks for 24 drones)
This message was edited 1 time. Last update was at 2016/08/25 18:21:41