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Made in ie
Pete Haines





Hi, I could do with some 2nd opinions on the following farsight list which I run. It is a fairly straightforward army, the crisis star & ghostkeel units do the damage & generally push the middle, the skyrays support them and hold backfield objectives, the stealth suits & lone suit tend to come from reserves and go for objectives/line breaker. By only presenting hard targets at the start of the game (crisis star/Ghostkeels/Skyrays), it does not give away first blood easily.

From playing with it, psychic heavy armies can be a right pain (invisibility) & anything that targets leadership values (terrify/shriek). Otherwise, i've found it a pretty hard counter list to anything that relies upon cover saves, flyers or battle companies.

Spoiler:
Tau Farsight Enclaves CAD


HQ’s

Commander Shadowsun =135pts

Commander W/C&C Node, Multi-spectrum Sensor Suite, Puretide Chip, Iridium Armour, Stimulant Injector, Neuroweb Disruptor, Shield Generator & Vectored Retro-Thrusters =207pts

Troops
9 Crisis Suits =512pts
5 Crisis Suits W/2x Missile Pods, Target Locks & Bonding Knifes
2 Crisis Suits W/2x Plasma Rifles, Target Locks & Bonding Knifes
2 Crisis Suits W/2x Plasma Rifles & Bonding Knifes


Crisis Suit W/Bonding Knife =23pts

Heavy Support

Skyray Gunship W/TL Smart Missile System & Blacksun Filter =116pts

Skyray Gunship W/TL Smart Missile System & Blacksun Filter =116pts

Skyray Gunship W/TL Smart Missile System & Blacksun Filter =116pts

Optimised Stealth Cadre

3 Ghostkeels =445pts
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker & Early Warning Override
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker, Target Lock & Early Warning Override
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker, Target Lock & Early Warning Override


3 StealthSuits =90pts

3 StealthSuits =90pts

Total= 1850pts


I have considered the drone net & a Culexus instead of the skyrays, which takes some minor shuffling around of points. That has some advantages, namely the excess of markers would help vs invisibility/reserve armies & a Culexus to act as a deterrent. On the other hand, it sacrifices AA, scoring units & gives away 1st blood much easier.

The other option i've thought about, is taking a ghostkeel wing instead of the OSC, using the saved points to grab a Culexus & disruption pods on the Skyrays, has some merits like giving the Skyrays +2 to their cover saves & brings some anti psyker to the list, but sacrifices overall fire power.

Seems like allot of shuffling to counter a type of army (psychic heavy), that I might run into 1/6 games?

This message was edited 3 times. Last update was at 2016/08/20 14:54:27


 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Well, I played triple Skyray for all of 6th edition and I love them. But I'm just thinking out loud here; you're not very vulnerable to fliers. The bomb should have enough cover to take insignificant casualties from most fliers. A full nid wing certainly is a lot of dakka, but as you said, how often are you going to run into that?

If you lose the rays, that's 348 points that could go towards a Culexus, but honestly I don't view the drone net as the next logical extension. The bomb certainly doesn't need them; nor does the OSC really. I would take a Piranha Firestream wing. It will give you a speed bump(s) with drones from things like Wolfstar and Superfriends, and can replenish its seeker missiles 1-2 times in a game. That's a lot of free S8 shooting. Not to mention the points in free drones AND the extra dakka from their Burst Cannons AND their ability to quickly contest an objective.

224+140 = 364. So you need to beg borrow or steal 16 points. Just bring 6 Seekers instead of 8 on the FSW and that does it.

Just my .02

Rule #1 is Look Cool.  
   
Made in ie
Pete Haines





That is great feedback acutually, looking at some ETC lists, it is the route they went. I've also had a experienced Tau tournament player suggest piranhas before. Oddly enough, despite a love of tau armour , it is a missing piece of my collection! I will try to borrow some though and test your suggested list adjustment out, it seems like a good formation for any matchup and fills a nice hole in the list vs assault armies. Currently I end up using the stealth suits or even skyrays as movement blockers, although the latter aren't bad at that role due to their massive hulls!

I was considering the drone net+ culexus, mainly because the 16 marker drones average 2 hits on an invisible unit/flyer, enough for the crisis star to make a dent. Apart from that, it is far too many markers for the list, although their ability to intercept units with markerlights would pair well with the Ghostkeels interceptor. Aside from that, I'd probably use them as movement blockers.

The triple skyray is still very solid imo, gives you pseudo velocity trackers for the two powerhouse units, some markers for the star vs ground targets, if you really need something to die and a decent alpha strike. I have noticed more fliers recently, this side of the pond, death from the skies is more or less in play, which gives some nice bonuses to fliers/FMC's.

The only reason I'm even considering dropping them, is because some competitive esque eldar & marine lists have highlighted a few issues. I'm not entirely sure if it is user error on my end or something that needs addressing in the army building.

I've had the counter intuitive idea of simply sticking the 3 skyrays into a single unit, they go up to bs5 as part of a fire team and can share markerlights as a unit, so against some tough targets, if I go first, they have to face on average 18 seeker missiles, @ BS8 & ignore cover, assuming the unit generates 5 marker hits. Between that, the OSC & Crisis star, if something can survive that alpha strike without invisibility up..The unit would also be good vs warp spiders, between the SMS and using the marker hits to fire seekers, the flicker jump would not help them.

On the other hand, it is counter intuitive for a reason, as skyrays don't have target locks and are a good MSU unit traditionally.



   
Made in ie
Pete Haines





Apologies for the double post, I came up with this adjusted list, which i'm fairly content with. Basically traded two skyrays for a Culexus, Inquisitor W/servo skulls and some extra gear, dual fusion blasters for the lone suit, bonding knives for the Ghostkeels & a command link drone, to help buff the Ghostkeels shooting. I think it is a well rounded list.

Spoiler:
Tau Farsight Enclaves CAD

HQ’s

Commander Shadowsun W/Command Link Drone =155pts

Commander W/C&C Node, Multi-spectrum Sensor Suite, Puretide Chip, Iridium Armour, Stimulant Injector, Neuroweb Disruptor, Shield Generator & Vectored Retro-Thrusters =207pts

Troops
9 Crisis Suits =517pts
5 Crisis Suits W/2x Missile Pods, Target Locks & Bonding Knifes
3 Crisis Suits W/2x Plasma Rifles, Target Locks & Bonding Knifes
1 Crisis Suits W/2x Plasma Rifles & Bonding Knifes


Crisis Suit W/2x Fusion Blasters & Bonding Knife =53pts

Heavy Support

Skyray Gunship W/TL Smart Missile System & Blacksun Filter =116pts

Optimised Stealth Cadre

3 Ghostkeels =448pts
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker, Bonding Knife & Early Warning Override
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker, Target Lock, Bonding Knife & Early Warning Override
Ghostkeel W/TL Fusion Blaster, Cyclic Ion Raker, Target Lock, Bonding Knife & Early Warning Override


3 StealthSuits =90pts

3 StealthSuits =90pts

Inquisition Detachment

Inquisitor W/3x Servo Skulls=34pts

Assassin Detachment

Culexus Assassin=140pts

Total= 1850pts
   
 
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