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Space Hulk Deathwing - Coming to PC December 9th!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hurr! Ogryn Bone 'Ead!





Not going to necro the other threads, going to dump this here. How is no one talking about this?

Newest trailer and release date.




Gameplay from a few months ago.




And the trailer that started it all...




Prepare brothers.

This message was edited 2 times. Last update was at 2016/11/08 18:25:44


 
   
Made in us
Executing Exarch




Problem is, while there have been a number of Space Hulk video games, and they usually look good going in, the only one that I'm aware of that actually met with overwhelming fan approval was the very first one (i.e. EA game in which you're playing the Deathwing, and could only face in the four cardinal directions). The rest of them have all turned out to be disappointing for one reason or another.

That's not to say that this one might end up being great. But the track record does tend to encourage a certain amount of caution beforehand.
   
Made in us
Quick-fingered Warlord Moderatus






I wonder if there would just be normal battle brothers with storm bolters and stuff...

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ca
Longtime Dakkanaut





This one looks good. I'm normally a tough critic for games. Extremely tough to please, but this looks like it has potential. Keep an eye on it folks.
   
Made in us
Hurr! Ogryn Bone 'Ead!





It's as if Space Hulk had a baby with Left 4 Dead. If that's the case then it shall keep me hooked.

 
   
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Dark Angels Librarian with Book of Secrets






Is it still coming to PS4, or like Vermintide, are we getting the shaft?

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All I've heard about console release is speculation for next year.

PC emperor race prevail!

 
   
Made in us
Regular Dakkanaut





Illinois

Vermintide was supposed to be my L4D2 replacement, but failed to really grab me. I'm hoping this game is better.
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 jreilly89 wrote:
Is it still coming to PS4, or like Vermintide, are we getting the shaft?


I believe they still want to distribute it to the consoles, but that could be pulled for a variety of reasons that I won't go into detail here. Fingers crossed eh? For some at least, I'm moving to PC pretty much exclusively.

I have mixed feelings about this - so far the game looks very good. Ignoring all the "it's an LFD knock off" just like Overwatch is a TF2 knock off apparently in some very small brains out there, I'm a little worried that this game may miss the point of what it set out to do - exploration combined with objective based directives. By this I mean the game is supposedly trying to get players to explore each Space Hulk for relics, points of interest and explanations to why the Space Hulk came about, alongside fending off the Genestealers that infest it. If it fails this, I can't see much else that distinguishes it from other games in its genre, apart from the idea of compartmental damage and the ranged/CC combat hybrid not typically seen in an FPS.

Focus Home worked with Tindalos earlier this year for BFG as we all know, and that game has caused a pretty big split of opinions, which unfortunately favour it being a bland and unbalanced game after a few hours of play. Focus Home also didn't do the Technomancer any good this year. I hope that Deathwing rises above these and gives us a good 40K FPS we've all dreamed of. And no, Fire Warrior was garbage

G.A

G.A - Should've called myself Ghost Ark

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Deathwing has gone gold with an official release date of December 9th!

 
   
Made in ie
Norn Queen






Dublin, Ireland

Really really looking forward to this.Trailer et al look terrific. Heres to hoping the ingame reality lives up to them
I think it has a coop mode too?

Dman137 wrote:
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Outer Space, Apparently

 Ratius wrote:
Really really looking forward to this.Trailer et al look terrific. Heres to hoping the ingame reality lives up to them
I think it has a coop mode too?


Of course it has co-op! 4 player lobbies with 5 playable classes - Assault, Heavy, Tactical, Apothecary and Librarian.

Here are the last two trailers by the way for everyone:

Spoiler:



Spoiler:



I very much like how they've introduced new weapons into the universe, like the Redemption Storm Bolter - I always give bonus credits to game devs who manage to tie in their own creations seamlessly into universes such as 40k, where the opportunity for good expansion is limited.

This message was edited 2 times. Last update was at 2016/11/08 23:31:39


G.A - Should've called myself Ghost Ark

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Made in us
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Any word on the PS4 release date?

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Outer Space, Apparently

No, only for the PC.There will be console releases sometime in 2017, according to the website.

G.A

EDIT: Obviously the PC version is coming out on the 9th, G.A. It's in the thread title

This message was edited 1 time. Last update was at 2016/11/09 14:23:33


G.A - Should've called myself Ghost Ark

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Cozy cockpit of an Archer ARC-5S

IIRC it has five player coop, even better.



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Outer Space, Apparently

 BrookM wrote:
IIRC it has five player coop, even better.


According to the website it is only 4, but maybe that will change.

G.A - Should've called myself Ghost Ark

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Dublin, Ireland

4 player coop with 5 classes to select from I think.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
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I believe they said they we would start to hear about a console release in January.

 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

From the official channel of Focus Home Interactive today:




The game looks fantastic, but...

Dear god that voice acting

G.A - Should've called myself Ghost Ark

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Yeah I hope they fix the loops of voice overs, other than that this game is looking awesome!

 
   
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-So my thoughts having played both the CBT and the open beta, I'm disappointed so far. At first, we were told the MOBA style of leveling (levels reset after the match) was temporary, and there'd be a perma level system (this was then revealed to be single player only). Then, they said they were changing it to a per session thing because it "incentivizes farming and leveling up during the game" and "everyone starts out even at the start of the game." Note, exp is NOT shared unless you tag the enemy with at least one hit of any kind. An example of a problem with that is the Apothecary has no self heal until level 3, and healing gives no EXP and of course it's NOT HOW THAT WORKS. Chapters don't go "oh! you killed 20 genestealers, NOW THE 1ST COMPANY VETERAN HAS ACCESS TO A PLASMA CANNON/THUNDER HAMMER AND STORM SHIELD, go find an armory and grab it!"

-Also, heavy flamer is not gonna be in the initial release because "it's OP and caused performance problems." Performance problems is a legit excuse, but I don't believe it being OP as much of a problem.
-Crashes are still fairly common, as are performance problems, which is worrying as the game is only ~2 weeks from release.
-Recoil is insane considering everything we "know" about Terminator armor through the various RPGs/games. (aka, it's not consistent with 40k's "realism"/world)
-Terminator armor is about as durable as flak. Auto guns MURDER terminators better than the genestealers, Keep in mind carapace armor is supposed to ignore autoguns, let alone power or terminator armor.
-Ammo is unlimited. I understand from a gameplay perspective why, but it still bugs me.
-Special ammo is not a thing, rather certain weapons are locked away until you hit a certain level, and they function differently (i.e. apoth gets a storm bolter with metal storm rounds)
-No AI director. Everything in the beta so far is scripted, with the same spawns, and generally the same paths taken by enemies. This is worrisome mostly because if everything is preset and the same every time you play a level, replayability is way down.

Overall, it's fun, but being this close to release is pretty worrying imo.

(Obviously everything there is from the OBT not the CBT)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
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Playing the BETA right now woot woot
   
Made in us
Krazed Killa Kan





SoCal

There's an AI director, aka random AI spawns, but they're not that interesting. And let's face it, Left 4 Dead's director didn't end up doing as much as it could have either.

   
Made in gb
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 Vertrucio wrote:
There's an AI director, aka random AI spawns, but they're not that interesting. And let's face it, Left 4 Dead's director didn't end up doing as much as it could have either.


The only thing the "director" does is spawn enemies if you are moving slowly. Everything else is scripted.

http://left4dead.wikia.com/wiki/The_Director

The director in L4D is in charge of
-supplies (healing/ammo/guns/throwables/consumables)
-Specials (hunter/boomer/etc, and killing them if they get too far from the survivors)
-boss specials (tank/witch, and ensuring the tank always fights the group so they can't sneak past it)
-random enemy placement (i.e. the wanderers and those that just wait)
-Hordes (both the build up, duration, and calm afterwards, duration and size)
-Dynamic map events (i.e. the storm intensity in Hard Rain, alarm cars, cemetery pathing in the Parish)

It actually does quite a lot, and has unused scripting for things they scrapped in the maps (i.e. the elevator in the first level in Dead Center was supposed to have multiple stops). Most of that you don't really see, or think about being controlled but it is. In Spacehulk: Deathwing, everything so far is scripted with the exception of EXTRA enemies continuing to spawn. ML hybrids will always be in the same place, Warriors/broodlords always in the same place, missile turrets always in the same place, enemy psykers in the same area, etc.

This message was edited 1 time. Last update was at 2016/11/27 11:17:47


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
 
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