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Made in au
Stealthy Space Wolves Scout





Sydney

Cegorach's Revenge (re-roll saves of '1', Run and charge same turn)

Shadowseer - ML-2, Telepathy - 85
Shadowseer - ML-2, Telepathy - 85
Shadowseer - ML-2, Phantasmancy - 85

Inriam's Spectre - Haywire grenades and shrouded - 70
Death Jester - 60
Death Jester - 60

Solitaire - 145

5 - Harlequin Troupe - Neuro Disruptor, Harlequin’s Caress & Haywire Grenade , 2xKiss, 2xEmbrace - 138
Starweaver - 70

5 - Harlequin Troupe - Neuro Disruptor, Harlequin’s Caress & Haywire Grenade , 2xKiss, 2xEmbrace - 138
Starweaver - 70

5 - Harlequin Troupe - Harlequin’s Caress & Haywire Grenade , 2xKiss, 2xEmbrace - 128
Starweaver - 70

The Blades of Fate - Zephyrglaives and re-roll failed jinks - 125
2 Skyweavers Star Bolas - 100

Voidweaver - Prismatic Cannon - 80

Faolchu's Blade (re-roll failed jinks)
2 Skyweavers - Haywire Cannons, Zephyrglaives - 130
2 Skyweavers - Haywire Cannons, Zephyrglaives - 130

Voidweaver - Prismatic Cannon - 80

Total 1849

Shadowseers go with each Troupe. Death Jesters and Solitaire are lone wolves

I'd consider dropping the Blades of Fate to regular Skyweavers with either Bola + Shuriken or Glaive and Haywire...
Not sure about the neuro pistols, ML-2 on everyone or my psychic powers. Would fusion pistols be better?
2xKiss + 2xEmbrace, or maybe 3:1 ?


I've never played a fast, glass cannon army before (usually Space Wolves or Guard), any pointers?

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in au
Devastating Dark Reaper



England

Try and put the mask of secrets in there - Fearless and -2Ld is really powerful when combined with the psychic powers available!

Also I'd get rid of the neuro disrupters, more often than not you'll be running rather than shooting. I'd also go caress over any of the other weapons, but a good case can be made for the kiss.

Also ditch the upgrades on the voidweaver. Not worth it!

This message was edited 1 time. Last update was at 2016/08/22 09:36:39


 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Cegorach's Revenge (re-roll saves of '1', Run and charge same turn)

Shadowseer - ML-2, Telepathy, Mask of Secrets - 100
Shadowseer - ML-2, Telepathy - 85
Shadowseer - ML-2, Phantasmancy - 85

Inriam's Spectre - Haywire grenades and shrouded - 70
Death Jester - 60
Death Jester - 60

Solitaire - 145

5 - Harlequin Troupe - Harlequin’s Caress & Haywire Grenade , 3xKiss, 1xCaress - 131
Starweaver - 70

5 - Harlequin Troupe - Harlequin’s Caress & Haywire Grenade , 2xKiss, 2xCaress - 134
Starweaver - 70

5 - Harlequin Troupe - Harlequin’s Caress & Haywire Grenade , 2xKiss, 2xCaress - 134
Starweaver - 70

The Blades of Fate - Zephyrglaives and re-roll failed jinks - 125
2 Skyweavers Star Bolas - 100

Voidweaver - 75

Faolchu's Blade (re-roll failed jinks)
2 Skyweavers - Haywire Cannons, Zephyrglaives - 130
2 Skyweavers - Haywire Cannons, Zephyrglaives - 130

Voidweaver - 75

Total 1849

This message was edited 2 times. Last update was at 2016/08/22 12:23:26


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in gb
Lethal Lhamean




Birmingham

I think I'd drop the Haywire Grenades on the Troup Masters. With Rising Crescendo and Fleet you'll be getting into combat quite easily and the Caress gives you auto wounds/glances on a to-hit roll of 6, so you can strip hull points quite easily without the Haywire.

I'm not sure I trust Haywire Cannons at all, I just don't like small blasts as they tend to completely miss more often than not, and Shurican cannons are pretty good anyway. I think I'd run the two Skyweaver units in the Cegorach's Revenge with Star Bola's to make the most of the re-roll 1's on invuln saves to avoid jinking and Zephyre Glaives on the Falchu's Blade (making the Blades of Fate redundant).

I disagree with NG77, I'd much rather run the Prismatic Cannons on the Voidweavers. If I've got to take a small blast, I'd take the S5, AP3 blast and use it to clear infantry squads and when you do jink, you can at least still snap fire the weapon with S7, AP2.
   
Made in us
Longtime Dakkanaut




I agree with Imateria about the grenades, shuriken cannons and prismatic cannons.

However, I would put everything in the same formation. This would allow you to drop the 2nd voidweaver, and get two big units of bikes (5 in each unit, and not taking the special one from death masque).
You wouldn't get any jink reroll, but the reroll of 1 is still pretty good (and works in CC), and the additional bodies (that you get from droping he voidweaver) help to survive.
   
Made in au
Devastating Dark Reaper



England

I've found the haywire far more useful than the prismatic cannon, as I often find myself facing land raiders/knights and other high AV targets that my Shuriken Cannons can't damage. In those cases the ability to glance them to death before they can do serious damage to my troupes/deliver their units to where they want to be is important to me

However the main reason I suggest not upgrading the voidweaver is because it is a pretty terrible vehicle and best left alone. The points are better invested elsewhere in my opinion!

I've found some success with one unit of skyweavers having Bolas and haywire and the other having zephyrblades and cannons, but I've not had a chance to use bigger units yet so I'm not entirely sure with them!
   
Made in ca
Swift Swooping Hawk





Personally from experience I would switch the Caress for a Kiss on the Troupe Masters.

If you get into a challenge, the caress gives you a possibility of AP2 vs the Kiss which will give you a sure AP2 with the possibility of instant death.

I tend to build my squads as follows:
Master with Kiss
2 x Caress
1 x Kiss
1 x Embrace or 2 x Kiss
   
Made in us
Land Raider Pilot on Cruise Control






You need another 2 Skyweavers for Cegorach, the blades of fate only replace one of the required.
   
Made in us
Longtime Dakkanaut




 Spacewolverine wrote:
You need another 2 Skyweavers for Cegorach, the blades of fate only replace one of the required.

He has two units: the blades of fates and a min unit (2x star bolas/shuriken).
   
Made in us
Land Raider Pilot on Cruise Control






I misread, you are so right and my apologies!
   
Made in au
Stealthy Space Wolves Scout





Sydney

Thanks for all the great feedback guys


Automatically Appended Next Post:
One thing though. ..

I was pairing the shuriken cannons with star bolas because that way they'd still have something to shoot once they throw the bolas. I was giving the glaives to the haywire guys so they'd still have a usable weapon if there was no armour to attack with their haywire

Is this a sensible approach? I realise some of you didn't recommend haywire at all, but it's the only thing Harlequins seem to have that can deal with higher AVs


Automatically Appended Next Post:
OK, so....

Cegorach's Revenge (re-roll saves of '1')

Shadowseer - ML-2, Telepathy, Mask of Secrets - 100
Shadowseer - ML-2, Telepathy - 85
Shadowseer - ML-2, Phantasmancy - 85

Inriam's Spectre - Haywire grenades - 70
Death Jester - 60
Death Jester - 60

Solitaire - 145

5 Harlequin Troupe - Harlequin’s Kiss, 2xKiss, 2xCaress - 126
Starweaver - 70

5 Harlequin Troupe - Harlequin’s Kiss & Haywire Grenade , 3xKiss, 1xCaress - 128
Starweaver - 70

5 Harlequin Troupe - Harlequin’s Kiss, 2xKiss, 2xCaress - 126
Starweaver - 70

5 Skyweavers - 2xHaywire Cannons & Zephyrglaives, 1xZephyrglaive, 2xStandard - 290
5 Skyweavers - 2xHaywire Cannons & Zephyrglaives, 1xZephyrglaive, 2xStandard - 290

1 Voidweaver - Prismatic Cannon - 75

Total - 1850

The Shadowseers go (in order) with the Troupes.
That makes Troupe 1 specifically an infantry hunter (leadership spells and no anti-tank)

Troups 2 & 3 are both a bit more versatile - subtle differences but both should be broadly capable of multiple missions

Both Skyweaver formations have some ablative anti-tank, some shooting and some anti-troop. They should be multi-mission capable, but they're still fragile and susceptible to getting overwhelmed.
There's also only 2 units now, and they still not amazingly durable

1 Voidweaver remains and is kinda flexible

This message was edited 2 times. Last update was at 2016/08/23 13:17:10


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Water-Caste Negotiator




Columbus

Good Luck! Would love to hear how your matches go as I have had a devil of a time playing straight Harlies, Tau just murder them with those 5+ saves.

I have ran them with both Eldar and Corsairs, when combining them they are really nasty. Just have to have a tank unit in there that can take some wounds!

Never argue with an idiot you just lower yourself to their level.  
   
 
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