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Just wanted to post that the developers sent me some footage from the Gamescom mission, thought I'd make a video out of it and share it with you chaps, surprise at the end for those who haven't caught up yet
This message was edited 1 time. Last update was at 2016/08/28 13:20:33
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
There is nothing appealing about Dawn of War III, so far. The most discouraging factor (for me, at least), is that the art style has been so clearly based on some generic MOBA game with zero 'charm' of the gothic universe we know so well in 40K.
This message was edited 1 time. Last update was at 2016/08/28 13:38:05
I had so high expectations but It´s so comicy and MOBAish that I want to rip out my eyes and cry in a corner.
stealth992 wrote: ...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.
To me it looks far to colourful and too much like a comic in appearance. If you take games like BFG, Space Hulk and the new deathwing these games ooze grim dark and do the setting justice.
This looks like it could be any RTS scifi game and with Halowars 2 coming being made my creative assembly I have to say I am looking forward to that more.
Not sure what oil smudged glasses people are watching all tabletop gaming through, but 40K has always had a lot of color in it. Bright green orks with red splashed everywhere, brightly colored Space Marines and Eldar. Multicolored flares of Chaos magic.
40K would be a very boring place if it was as black and white as some people think.
Indeed, some of the examples stated here are dark because of circumstance, not because the 40k universe has a darkness filter over everyone's eyes.
I'm not thrilled with what I've seen thus far, but the more footage gets shown and the more refined it is, the more interested I am. I'm excited for the game nonetheless (and I LOVE the CG trailer for it) but until it's in my hands I'm still gonna be a little wary about it.
Given I'm an antique gamer and remember when pong was around I can forgive graphics that miss the mark. I much prefer to value it on gameplay. However I do have some concerns that the game will become a turtlefest. With one uber powerful unit and the ability to build around the strategic points by the looks of things then it encourages "Capture point, defend, build, then move on". One of the advantages of DoW I was that it could be a relatively mobile game where losing an entire army wasn't a disaster as long as you were capturing points which you could do with the a couple of appropriate units and then it generally wasn't long until you were back in the fight. This I fear won't be the case here and it will come down to who can beat the boss unit first and then mop up the rest.
This message was edited 1 time. Last update was at 2016/08/28 21:36:08
"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V
I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!
"It's not a problem if you don't look up." - Dakka's approach to politics
I prefer the original DoW graphics... does that make me a fossil?
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
I'm not sure why people dislike the graphics so much, it's not as if "grim-dark" means the color palette is required to be dark and desaturated. Heck, most of the armies I play against IRL are brightly colored.
To be perfectly honest, I can't put my finger on it.... DoW 1 managed to be cartoony but had the GW warhammer charm from the earlier editions of the tabletop game. This one looks cartoony, but more in a Starcraft way? I don't know, just doesn't *feel* right, and that's my personal take on it which may or may not differ from others.
I had a less extreme reaction to DoW2 when it came out (with regard to the graphics). The gameplay was less enjoyable too for the record.
This message was edited 1 time. Last update was at 2016/08/28 22:16:43
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
It's understandable that everyone can't be pleased, I just find it amusing that people seem to be so bent out of shape over the graphics. The unit models are faithful to the minis, and they made an effort to have each unit's silhouette stand out from each other so it's easier to grasp what's happening onscreen, that's a win-win in my book.
Every time a new 40k game was announced, everyone on the internet was "Boo! It's not a new DoW!". Then a new DoW finally gets announced, and everyone is "Boo! It's not DoW1!"
Atrocious art style they've chosen. Everything is so bright and oversaturated that it actually hurts my eyes. I have a feeling the only good thing to come out of this will be the soundtrack. Super disappointing. We could have had a game that brought the series back to its RTS roots and instead they seem to have gone for some horrible StarCraft meets League of Legends abomination.
Obviously you are not trying hard enough. Try harder!
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
BaronVonSnakPak wrote: It's understandable that everyone can't be pleased, I just find it amusing that people seem to be so bent out of shape over the graphics. The unit models are faithful to the minis, and they made an effort to have each unit's silhouette stand out from each other so it's easier to grasp what's happening onscreen, that's a win-win in my book
I don't have a problem with the art style, it's the scaling that gets to me - Angelos looks like a damn Dreadnought next to all his Marines just for the sake of him standing out. Heroes in DOW2 stood out plenty with their unique armour, wargear and icons and even the voicelines that were called out when they were spotted, and they didn't need any scaling done to them to achieve the same thing DOW3 is trying to do.
There are numerous other offences that DOW3 has committed that I covered in my own thread - base building has made an unwelcome return, unrealistic depictions of the universe much like DOW1 and ultimately not building on anything they learned that they did right in DOW2. It looks fun as a strategy title, with some interesting mechanics, but I don't feel like it's meriting the need for the 40k licence in any way. It could be much better off if it was a new IP.
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The problem with the visuals that a lot of people can't put their finger on is the animation. In Dawn of War 1 and 2 (especially 2, dear lord I love that game) individual models in a unit moved at different paces. They'd each individually stop where they had to stop, whether it was standing in a field or ducking behind a wall. They'd also stop and reload mid-firing, and do a number of other little things that really gave life and realism to the game. Right now a unit of dudes will all march in perfect formation and snap to a stop animation then snap to shooting, all in perfect unison. That's what makes it look like a mobile game. I honestly feel like if they fix that (and there's still time to fix that, it's still in alpha after all) they would solve 90% of what's wrong with the aesthetics.
General Annoyance wrote: I don't feel like it's meriting the need for the 40k licence in any way. It could be much better off if it was a new IP.
I think you could say that about every single GW licensed game ever made.
I agree with the comment regarding animations. They do seem to use just a single animation loop right now, which is especially noticeable with the Dev squads firing bolters.
This message was edited 1 time. Last update was at 2016/08/29 00:08:12
General Annoyance wrote: I don't feel like it's meriting the need for the 40k licence in any way. It could be much better off if it was a new IP.
I think you could say that about every single GW licensed game ever made.
Space Marine, Space Hulk, Dawn of War 2, Final Liberation, Armageddon, BFG. Just a few I came up with in 20 seconds that do the licence justice
"Doing justice" is not the same as "meriting the need for the 40k licence". All of those games would be just as good without the GW licensed setting, purely because of gameplay design.
All of the videos we have seen are beta level graphics and animation, if I recall correctly. So there could very well be the little graphical gems and cleaned up pictures you are looking for.
As for Angelos, isn't he in terminator armor in this one? If he's in regular armor it would be a bit annoying, but I thought he was in the bigger suit...
"Doing justice" is not the same as "meriting the need for the 40k licence". All of those games would be just as good without the GW licensed setting, purely because of gameplay design.
They wouldn't make for better entertainment without the licence, whereas DOW3 has no need for a 40k label as it doesn't do anything that fits well into that universe. Doesn't make it a bad game (apart from the base building) but it's use of the licence is pointless, unlike the games I mentioned. That's the point I was trying to get there
"Doing justice" is not the same as "meriting the need for the 40k licence". All of those games would be just as good without the GW licensed setting, purely because of gameplay design.
They wouldn't make for better entertainment without the licence, whereas DOW3 has no need for a 40k label as it doesn't do anything that fits well into that universe. Doesn't make it a bad game (apart from the base building) but it's use of the licence is pointless, unlike the games I mentioned. That's the point I was trying to get there
That's an entirely subjective belief, though. Anyone could argue that the games you listed don't need the 40K IP either. You don't like the graphics or the base building (which is something fans of the original hated DoW2 for lacking), which is fine, but it doesn't make it a waste of the license. Every artist has their own take on a subjective, this style just isn't for you apparently.
Lythrandire Biehrellian wrote: All of the videos we have seen are beta level graphics and animation, if I recall correctly. So there could very well be the little graphical gems and cleaned up pictures you are looking for.
As for Angelos, isn't he in terminator armor in this one? If he's in regular armor it would be a bit annoying, but I thought he was in the bigger suit...
Pre-alpha, so not even beta footage. Games can change a lot between alpha, beta, and release though. For instance, Starcraft's beta looked like this:
I can't imagine anything that drastic will change, but I imagine there will be tons of polish. Also Angelos is in Cataphracti Terminator plate, and he's massive. Love the look of him even if the flips are kinda silly.