Switch Theme:

[1000] - Emperor's Knights - Space Marine small strike force  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Just a quick list I bashed together for an upcoming small game this weekend.

Any ideas on it?

CAD (Salamanders Tactics)

HQ

Librarian
Terminator Armour
Combi-Melta
Melta Bombs
100

ELITES

Terminator Squad (5 man)
Heavy Flamer
180

TROOPS

Tactical Squad (10 man)
Sgt w/ Lightning Claw & Combi-Melta
Flamer
Multi-Melta
DT: Drop Pod
215

Tactical Squad (10 man)
Sgt w/ Lightning Claw & Combi-Melta
Flamer
Multi-Melta
DT: Drop Pod
215
Sgt w/ Lightning Claw & Combi-Melta
Flamer
Multi-Melta
DT: Drop Pod
215

FAST ATTACK

Scout Bike Squad (3 man)
2 Astartes Grenade Launchers
Locator Beacon
74

999


I'm tempted to have the Terminators on the board at the start of the game (with librarian who hopefully can get Gate of Infinity)

The scout bike squad infiltrate on to or near an objective. then 2 pods can come in on turn 1 not misshaping.



   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’m not a fan of mixing weapons like that in tac squads. Especially in drop pods. Pick a role, and specialize for it. MM/M c-melta, HB/F c-flamer, etc. Not a big fan of CC toys on tac sarges as well. While they can occasionally be useful, mostly I feel points could be better spent elsewhere.

Your Lib could use ML2.

Also, if he’s going to be hanging out with the terminators, 5 points will buy one of them a chainfist rather then a melta bomb here.


   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Agreed about the Chainfist

Tac Squads reasoning:

Combat squad the sgt & flamer specialist. Then when the 2 units disembark from the pod the melta half can fry a vehicle and the flamer half can flame the troops who have to disembark.

I like the flebility it gives. if enemies attack in overwatch it's wall of death, before assault it gives you chance to hit and wound more enemies.
Tacticals are meant to be versatile lol

Sergeant has Lightning Claw to reroll failed rolls to wound. most important in challenges I feel.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

CHANGING LIST to following:

Battle Demi-Company

Chaplain Ortus
Auspex
95

Tactical Squad (10 man)
Combi-Grav
Grav Gun
DROP POD
200

Tactical Squad (10 man)
Combi-Grav
Grav Gun
DROP POD
200

Tactical Squad (5 man)
Grav Gun
Combi-Grav
DROP POD
130

Attack Bike
40

Devastator Squad (5 man)
Plasma Cannons x 3
115

FORMATION

Anti-Air Defence Force

Hunter
Stalkers x 2
220



   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I liked the first list a lot better. There were some sub-optimal choices in there, but with a few tweaks you could change that. I don't think focusing 20% of your force on AA is smart at 1000 points (unless the meta leans that way by a long shot... but still, I don't think it's worth it).

I would go back to the first list, because grav isn't good out of pods, and the plasma cannon devs are, IMO, the worst type of loadout... if you have to move at all they are useless.

In the first list, for 2 of the tac squads I'd just drop the MM in the pods, and make them anti infantry with bolters, a flamer, and a vet sgt with cc weapon and pistol. For the third pod, I'd go with a melta, combi melta 5 man squad just as a throw-away on the first turn if you have to target armor. Maybe get some MM attack bikes instead of the scout bikes to help with armor as well? Maybe try for 2 units of 2? Or 3 individual?

A completely different route you could go... you could get rid of the 3rd tac squad, make the other 2 the standard melta/combi-melta melta bomb loadout, and take 5 sternguard w/2 heavy flamers in a pod.

Just some thoughts.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

ok reconsidering first list,

Did second one as it's a stripped down version of my bigger points lists. I liked the Gladius

But rehash of old list:

CAD (Salamanders Tactics)

HQ

Librarian
Terminator Armour
Combi-Melta
Melta Bombs
100

ELITES

Terminator Squad (5 man)
Heavy Flamer
180

Sternguard Squad (5 man)
Combi-Grav x 3
Heavy Flamers x 2
DT: Drop Pod
210


TROOPS

Tactical Squad (10 man)
Sgt w/ Chainsword &Combi-Grav
Flamer
Multi-Melta
DT: Drop Pod
200

Tactical Squad (10 man)
Sgt w/ Chainsword & Combi-Grav
Flamer
Multi-Melta
DT: Drop Pod
200



FAST ATTACK

Scout Bike Squad (5 man)
2 Astartes Grenade Launchers
Locator Beacon
110


1000
   
 
Forum Index » 40K Army Lists
Go to: