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Made in us
Infiltrating Broodlord




New York

Fighting against Iron Hands Fist of Medusa Detachment

2000 Pts - Codex: Blood Angels Roster - 2000 - AWIF + CAD (BA)

Formation:
1 Angel's Wrath Intervention Force, 350 pts
4 Assault Squad (Meltagun x2)
1 Sergeant (Bolt Pistol; Chainsword)

4 Assault Squad (Meltagun x2)
1 Sergeant (Bolt Pistol; Chainsword)

4 Vanguard Veteran Squad (Bolt Pistol; Chainsword)
1 Veteran Sergeant (Inferno Pistol x2)

Formation:
1 Angel's Wrath Intervention Force, 350 pts
4 Assault Squad (Meltagun x2)
1 Sergeant (Bolt Pistol; Chainsword)

4 Assault Squad (Meltagun x2)
1 Sergeant (Bolt Pistol; Chainsword)

4 Vanguard Veteran Squad (Bolt Pistol; Chainsword)
1 Veteran Sergeant (Inferno Pistol x2)

: Combined Arms Detachment (24#, 1300 pts)
1 Sanguinary Priest, 80 pts (Chainsword; Auspex; Jump Pack; Warlord)

1 Sanguinary Priest, 80 pts (Chainsword; Auspex; Jump Pack)

4 Scout Squad, 60 pts (Sniper Rifle x4)
1 Sergeant (Boltgun; Sniper Rifle)

4 Scout Squad, 60 pts (Sniper Rifle x4)
1 Sergeant (Boltgun; Sniper Rifle)

4 Bike Squad, 135 pts (Grav-gun x2)
1 Biker Sergeant

4 Bike Squad, 135 pts (Grav-gun x2)
1 Biker Sergeant

1 Vindicator, 140 pts (Siege Shield; Overcharged Engines)

1 Fellblade Super-Heavy Tank (Pintle-mounted Multi-Melta; Schism of Mars)


Total Roster Cost: 2000

This message was edited 1 time. Last update was at 2016/09/05 02:25:12


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Locked in the Tower of Amareo




Vindicators are really bad. Even with fast. I think infernus pistols are pretty crappy.

This message was edited 1 time. Last update was at 2016/09/05 09:56:25


 
   
Made in us
Infiltrating Broodlord




New York

what makes fast vindicators really bad tho?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Locked in the Tower of Amareo




Side AV 11. And no access to ignore cover.

This message was edited 1 time. Last update was at 2016/09/06 17:08:48


 
   
Made in us
Infiltrating Broodlord




New York

Since when is 'ignores cover' the selling point for every vehicle?

Also 'no access' is untrue if you get a librarian with the right psychic power..you can most certainly ignore cover.

Or battle of keylek.

Side AV 11 is indeed a detriment on a 140 pt vehicle.

But then again Ork Battlewagons are not that far off and don't have a demolisher cannon.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Longtime Dakkanaut





USA

Truly if you're going for the Intervention forces, you should tailor the rest of the army to be your opponent's face turn 1 via drop pods.

Also, a single vindicator will get singled out and erased - I can't guarantee this, but it's got a pretty high chance of happening.

BA scouts should be fighting with everyone else, they're better at it than any other. But I get why you took them, cheap backfield objective holders - but my point stands.

Bikes are good, I suppose, haven't had any luck with BA ones without a beatstick hanging with them. So, if you've been lucky with them, keep them - otherwise drop them in favor of tacticals in pods.

Overall: I love the intervention force. I wish I could afford two to go along with the 3x Stormraven and 3x tactical formation that allows charges out of deepstrike. But I see two problems: no way to guarantee the arrival of the forces on turn 2, and when they DO show up, not having the enemy blowing them off the board before the rest of the army can get stuck in.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
 
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