I think the speed of the Chaos Lord with his dogs, and the immediate assaulting raptors with hopefully no scatter (thanks dimensional key maybe) should draw a lot of attention away from the berserkers.
I'd hope for the following turn of events:
Turn 1: Rhino's go 6", Berserkers disembark and run fleet d6
Turn 2: Berserkers move 6", charge 3" + fleet 2d6. Activate blood rain: swing with 4 powerfists without repercussion.
Failing this. Turn 3 would be ok too. And much safer. Just hunker down in the Rhinos for turn 1. I'm not sure how long the lord, spawn, and the raptors will last though.
++ New Black Legion Formation ++
CORE - Kharne's Host
Kharne
5 Berserkers: powerfist, rhino (dirge caster)
5 Berserkers: powerfist, rhino (dirge caster)
5 Berserkers: powerfist, rhino (dirge caster)
5 Berserkers: powerfist, rhino (dirge caster)
AUXILARY
(Spawn)
3 Spawn: MoN
(Raptor Talon)
Chaos Lord - LC, Dimensional Key, MoN, Combi-Melta
5 Raptors: 2 meltaguns, meltabombs
5 Raptors: 2 meltaguns, meltabombs
5 Raptors: 2 meltaguns, meltabombs
++ Allied Formation: Khorne Daemonkin ++
HQ
Chaos Lord: PF, LC, juggernaught, sigil
TROOPS
8 Bloodletters
FAST ATTACK
8 Fleshhounds
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