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Made in gb
Fresh-Faced New User



Ipswich

Hey everyone!

I am a returning player looking at getting back into the swing of things with a 1750 pt tournament. I would like to reincarnate my own chapter which uses Blood Angels codex. Can I get some feedback on my list? Looking for something fast and hitty with the Baal Strike Force formation!

Chaplain, Inferno Pistol, Jump Pack

Chaplain, Jump Pack

10 Man Tactical Squad, Meltagun, Combi-Melta, Drop Pod

10 Man Tactical Squad, Meltagun, Drop Pod

10 Man Assault Squad, Meltagun, Vet Serg, Power Fist

10 Man Assault Squad, Meltagun, Vet Serg, Power Fist

10 Man Assault Squad, Meltagun, Vet Serg, Power Fist

12 Man Death Company Squad, Jump Packs, 2 Thunder Hammers, 10 Power weapons

Rocks in at 1741pts. Would cover hope and coordinate assaults to destroy units while Drop pod units drop and combat squad to snatch objectives.

Thoughts please? Any improvements greatly received, did toy with 10 man vanguard vet squad all with twin Lightning Claws instead of the DCS but not sure....

   
Made in us
Infiltrating Broodlord




New York

I think it will be hard for you to win because most of ur units are going to be out in the open relying on cover saves. You have nothing else to distract the enemy with to allow your units to get in combat where they need to be.

Veteran Sgt upgrade is a bit useless.

The death company is a bit too expensive you don't think? drop all the power weapons except for the hammers.

Assault marines arent all that good you must be on the offensive at all times or they easily get bogged down fighting CC and you don't want a war of attrition

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Akaiyou is right. I'd drop all the power weapons except the hammers - then when you lose guys on the way in it doesn't hurt as bad. A stock Death Co. guy still hit better than a veteran assault sergeant on the charge with rage and furious charge. Chappy with them to reroll hits? Perfect.

Assault squads can take 2 specials in 5, split into 4 five man squads and go all drop pods. If you are trying for the fluffy 'mostly jumpers' list at least get them their extra special to do damage on the way in.

@akaiyou - even though I agree that vet srg upgrade is largely unimpressive, if he's going to take a fist or hammer, you need it to get more attacks.

@OP - I love heavy flamers in pods. Run 10 tacticals heavy flamer, flamer, combi-flamer or heavy flamer, melta, combi-melta and then combat squad (this way you're more jack-of-all-trades and can hit a tank and then flame the dudes inside)

my 2 cents

XIX Legion - 3500 points 
   
Made in us
Sinewy Scourge




Boulder, Colorado

I agree with Castellan.

The DCS are much too expensive, and even with fnp they still die on the way in, so mitigating the loss is very important.

The rest of your list isn't perfect but it doesn't suck, melta guns in the assault squad helps out a lot so they can pop a tank and charge the occupants if needs must.

Happy wargaming!
~Mikey

   
 
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