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![[Post New]](/s/i/i.gif) 2016/09/08 22:46:58
Subject: Secutarii Tactic's Thread
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Quick-fingered Warlord Moderatus
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So the new kids on the block went up on preorder, but I'm afraid of necroing the adeptus mechanicus tactica, so may as well make a new thread!
I'm interested to see what people think of the new rules FW gave us. How would people like to try them? What are your ideas on how they would work? I would love to hear some discussion!
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/09/09 22:51:53
Subject: Secutarii Tactic's Thread
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Tough Tyrant Guard
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The pelatists are gold. Brick of 20 is fairly cheap for what it does, and will remove most infantry without much a fuss. All of the ammo types are solid. Horde armies now stand 0 chance againsto skitarii. Scatterbikes won't like all those ap3 shots coming in, especially considering all the cover reduction Skitarii has access to.
Hoplites removed the need to take arc rifles, so you can put more in naked/plasma vanguard. The shields giving both a 5++ and defensive grenades is great. I imagine it will be fun charging an IK or baneblade after shooting it. Vehicles beware; 10 Hoplites fire 10 haywire shots and follow that up with 21 haywire CCP attacks.
The shared rule between them [Kyropatris] is awesome. No longer getting ID by scatterbikes and getting the save reroll is incredible. If you know anyone who plays Skitarii , expect them getting 20 of each. They fill quite a few hopes the tech guard lack. All we need now is cheap access to fleshbane *cough rad cleansers cough*, and a LoW slot or twould so they can have a Warhound to accompany.
Taghmata Omnissiah fellow magos.
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![[Post New]](/s/i/i.gif) 2016/09/10 00:14:35
Subject: Secutarii Tactic's Thread
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Decrepit Dakkanaut
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I think the Hop lites did a fantastic job to make it that Rangers can just take the sniper rifle for part of their intended role, rather than just needing arc rifles to kill tanks. With both the new squads we can forget about having melee units in our elite slot too!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/10 03:26:48
Subject: Re:Secutarii Tactic's Thread
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Regular Dakkanaut
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their biggest weakness is not having a way to get their shots in.
The peltasts have a pretty versatile gun but suffer from the jack of all trades/master of none syndrome. That and they have no delivery system whatsoever.
I think these are about on par with rangers. They have a bit better standard gun (ap 3 and rending vs ap 4) but cant take special weapons. For one point, they get a nice upgrade on their gun but lose some of the options.
I think they serve a different purpose than rangers but I am not sure what purpose they will serve in a skitarii army.
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![[Post New]](/s/i/i.gif) 2016/09/10 13:10:47
Subject: Re:Secutarii Tactic's Thread
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Stalwart Tribune
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I think they serve a different purpose than rangers but I am not sure what purpose they will serve in a skitarii army.
They are defence-squads for Titans?
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/09/10 13:46:27
Subject: Re:Secutarii Tactic's Thread
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Battleship Captain
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Ankhalagon wrote:I think they serve a different purpose than rangers but I am not sure what purpose they will serve in a skitarii army.
They are defence-squads for Titans?
Exactly so. Secutarii are titan defence corps. And if you think about classic titan weapons, the key threats include walkers and knights getting in close (which hoplites will murder), tarpit hordes and units dug into good cover (which peltasts can easily cut to pieces).
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/09/10 20:16:23
Subject: Secutarii Tactic's Thread
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Enginseer with a Wrench
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With their ability to shroud a unit, even a SHW I'm wondering how useful that will be. For something like a warhound it could definitely be good but I'm not sure that it would be as worth it on something like a knight which already has an invul, though I suppose it would protect the unshielded sides as well. Since it can only be done once per game, I'm guessing its going to be pretty situational but potentially very helpful.
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![[Post New]](/s/i/i.gif) 2016/09/10 21:57:47
Subject: Secutarii Tactic's Thread
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Speedy Swiftclaw Biker
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Dramagod2 wrote:With their ability to shroud a unit, even a SHW I'm wondering how useful that will be. For something like a warhound it could definitely be good but I'm not sure that it would be as worth it on something like a knight which already has an invul, though I suppose it would protect the unshielded sides as well. Since it can only be done once per game, I'm guessing its going to be pretty situational but potentially very helpful.
Once per game per unit is still pretty damn helpful, especially if you wanna buff a unit already hiding in terrain. I can see both unit's synchronizing pretty damn well with the rest of the Skitarii, since yanno FW decided they can be used in their elite slots. Gives me an idea of running two or three of them with a squad of infiltrators and laughing when they get a 2+ cover in ruins.
Then again the Peltasts are pretty nice all rounder units that can easily chew through hordes with minimal problems. The ability to choose whatever firing mode you need makes them stupidly versatile. Flechette rounds are meh to me, but I can see them chewing through 5/6+ armor units easily thanks to shred and them being relentless, 80 shots at 24in is nothing to sneeze at. Then comes what I see is going to make Tau and Eldar cry with the blast templates that ignore cover, again proper Doctrines with that will make 20 small blasts HURT, add the fact you don't need LOS (within reason) and it's the 2nd best round IMO. The final round Hammershot is just icing on the cake for me since it gives the unit the ability to threaten everything in the game minus AV14 thanks to rending. So yeah for 260pts for a full squad, I'm always gonna add the Omnispec, these guys are gonna wreck things if they're in range.
Hoplites are nice too, but I'm wary as a 5+ invul is nice but the instant your opponent finds out that they nuke anything with an AV means they're taking fire ASAP. 270pts for a 20 man squad isn't too bad on the budget either.
Honestly the only downside to the entire Skitarii/Secutarii faction is purely they're foot sloggers, they're gonna get shot to bits and they need cover to survive. But they're cheap so you can field them en-mass without too much problems. Besides Skitarii/Secutarii forces tend to play by the bucket load of unit, though not as bad as Orks and Nids.
As far as plans I'll probably get 40 or so Peltasts and 20 Hoplites sooner or later. Pelt's are definitely gonna be a main addition to my army replacing my Infiltrators and Dragoons easily. Sure they'll foot slog, but they're definitely mid field campers providing support to the Vanguard and Dunecrawlers. Hoplites are a situational unit for me really, they'll definitely have a place in tournaments in 2 min squads to bumrush enemy armor, but besides that? Probably wont take them.
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This message was edited 1 time. Last update was at 2016/09/10 22:32:12
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![[Post New]](/s/i/i.gif) 2016/09/10 22:02:35
Subject: Secutarii Tactic's Thread
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Enginseer with a Wrench
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Spiritfox22 wrote: Dramagod2 wrote:With their ability to shroud a unit, even a SHW I'm wondering how useful that will be. For something like a warhound it could definitely be good but I'm not sure that it would be as worth it on something like a knight which already has an invul, though I suppose it would protect the unshielded sides as well. Since it can only be done once per game, I'm guessing its going to be pretty situational but potentially very helpful.
Once per game per unit is still pretty damn helpful, especially if you wanna buff a unit already hiding in terrain. I can see both unit's synchronizing pretty damn well with the rest of the Skitarii, since yanno FW decided they can be used in their elite slots. Gives me an idea of running two or three of them with a squad of infiltrators and laughing when they get a 2+ cover in ruins.
Very true, the only thing that sucks about using them to buff infiltrators is that they compete for elite slots and with only 2 in a maniple to begin with you really have to pick and choose what you want to take. I'm excited for the new IA. I think with the addition of a LOW slot and whatever else they are planning for the titan guard that the skitarri will finally be what I have been hoping they would be: true SHW and titan support. Think about the skitarii codex. Almost every illustraton shows skitarii escorting a warhound. Those are the options I'm most excited for and I cant wait to see how the synergize these units for use with lords of war.
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![[Post New]](/s/i/i.gif) 2016/09/10 22:45:41
Subject: Secutarii Tactic's Thread
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Speedy Swiftclaw Biker
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Dramagod2 wrote:Very true, the only thing that sucks about using them to buff infiltrators is that they compete for elite slots and with only 2 in a maniple to begin with you really have to pick and choose what you want to take. I'm excited for the new IA. I think with the addition of a LOW slot and whatever else they are planning for the titan guard that the skitarri will finally be what I have been hoping they would be: true SHW and titan support. Think about the skitarii codex. Almost every illustraton shows skitarii escorting a warhound. Those are the options I'm most excited for and I cant wait to see how the synergize these units for use with lords of war.
Skitarii Maniples have 4 elite slots, but regardless for fun/fluff games it will be fun as hell. I'm hoping the next IA give the Secutarii some fun things to play with, besides a LoW slot. I'm honestly curious as to how they'll play the basic infantry, are they just going to be cookie cutter Mechanicum troops or are we getting something special, either way I'll probably throw a ton of cash at it.
Troops for them I would honestly not mind if they just kept Vanguard and Rangers. Though I'd much prefer something fun/new with the FA and Heavy support slots.
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This message was edited 1 time. Last update was at 2016/09/11 15:58:48
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![[Post New]](/s/i/i.gif) 2016/09/12 04:17:55
Subject: Re:Secutarii Tactic's Thread
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Regular Dakkanaut
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to be honest, I have a really good feeling that the triaros is coming to the 40k mechanicum. These things looked designed to work in tandem with the current rules of that model. 20 model max unit size works out nicely when you load them all into a triaros. Solves the issue of transportation and gets them exactly where they need to be. That would be a nice addition to the mechanicum. You can dump a lot or rending or haywire shots (depending on flavor of secutarii) into a big nasty. Though its probably a bit of overkill for whatever they are firing at.
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![[Post New]](/s/i/i.gif) 2016/09/12 17:54:17
Subject: Secutarii Tactic's Thread
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Quick-fingered Warlord Moderatus
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awesome responses guys! HAs anyone had any practical use with them?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/09/12 18:05:35
Subject: Secutarii Tactic's Thread
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Speedy Swiftclaw Biker
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I played a game where I subbed my rangers for them and found Peltasts to be decent against infantry. Was playing against 1850 of IG/ Inq and had to deal with the 50man blob of conscripts.
Overall I lost the game due to him holding most of the objectives, though I will not forget the look on my buddies face when I dropped 18 blast templates from one unit. Pitty they got wiped out the next turn.
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This message was edited 1 time. Last update was at 2016/09/12 18:06:13
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![[Post New]](/s/i/i.gif) 2016/09/13 21:43:46
Subject: Secutarii Tactic's Thread
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Quick-fingered Warlord Moderatus
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Spiritfox22 wrote:
I played a game where I subbed my rangers for them and found Peltasts to be decent against infantry. Was playing against 1850 of IG/ Inq and had to deal with the 50man blob of conscripts.
Overall I lost the game due to him holding most of the objectives, though I will not forget the look on my buddies face when I dropped 18 blast templates from one unit. Pitty they got wiped out the next turn.
somehow I feel that is how they will go. One or two rounds of full strength shooting, opponent's jaw drops, and then you remove those models.
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2016/09/14 00:13:50
Subject: Secutarii Tactic's Thread
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Enginseer with a Wrench
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For less than 1100 points you can field 4 squads of 20 in a single maniple with around 700 points left after mandatory troops. While I don't know that I would run that many, I do feel that taking multiples squads would be pretty effective. They can put out a ton of firepower and it would mitigate the loss once the opponent realizes how devastating they can be.
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This message was edited 2 times. Last update was at 2016/09/14 00:17:34
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![[Post New]](/s/i/i.gif) 2016/09/14 08:13:06
Subject: Secutarii Tactic's Thread
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Speedy Swiftclaw Biker
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Tiger9gamer wrote:Spiritfox22 wrote:
I played a game where I subbed my rangers for them and found Peltasts to be decent against infantry. Was playing against 1850 of IG/ Inq and had to deal with the 50man blob of conscripts.
Overall I lost the game due to him holding most of the objectives, though I will not forget the look on my buddies face when I dropped 18 blast templates from one unit. Pitty they got wiped out the next turn.
somehow I feel that is how they will go. One or two rounds of full strength shooting, opponent's jaw drops, and then you remove those models.
Honestly it just comes with the territory with units like this. They're glass cannons at best, sure they're not getting wiped off the board by Bolters, but anything AP4 is just going to wipe either unit off the map with little effort.
On the other hand however they're likely to last 2-3 rounds of constant shooting from your opponent unless they want to invest a multiple units to take down the 20 man squad. That and their Krypto field forces the enemy to use str7+ weaponry to ID them will help a bit.
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