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![[Post New]](/s/i/i.gif) 2016/09/09 04:22:33
Subject: Kill Team on a very terrain dense 2x2?
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Sadistic Inquisitorial Excruciator
USA
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Hey all,
I'm considering giving KT a go, but was wondering how you folks think it would work on a 2x2 that was very terrain dense, labyrinthine if you will. I was thinking maybe getting a set of four Zone Mortalis tiles or a Battle Systems 2x2 set up, so that I could use them for complex raids, ship boarding actions, and all the tight quartered 40k fighting that I find very interesting.
For those that have played the KT rules more than I have (which has been maybe four times since the 6th edition ones came out), how do you think this would work out? If you think it would be possible, would you recommend ZM tiles or a Battle Systems set-up (they seem to each have their own perks - the ZM tiles being more durable, more 40k, and the Battle Systems being cheaper, more modular, and have the potential to have more than a single level)?
Thanks for the feedback!
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![[Post New]](/s/i/i.gif) 2016/09/09 04:25:52
Subject: Kill Team on a very terrain dense 2x2?
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Regular Dakkanaut
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could easily work with very dense terrain on a 2x2 might be cramped, but with dense terrain the longer range of some weapons won't really come into effect
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![[Post New]](/s/i/i.gif) 2016/09/09 04:32:03
Subject: Re:Kill Team on a very terrain dense 2x2?
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Longtime Dakkanaut
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Denser the better, if your not using vehicles. Since every model is it's own maximum cover adds to the tensions.
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![[Post New]](/s/i/i.gif) 2016/09/09 05:15:26
Subject: Kill Team on a very terrain dense 2x2?
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Ultramarine Master with Gauntlets of Macragge
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I'd rather do 4x4 because it could get real crowded in a 2x2, and if one guy's playing a close combat army it could be really stacked for them.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2016/09/09 21:21:15
Subject: Kill Team on a very terrain dense 2x2?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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4x4 you could lay out a nice square type arrangement full of lower cover overlooked by a ring of taller ones.
You can fight down a potential side street, you could have duels in the centre or fire fights from upper floors. And would present lots of cover and help both sides survive the nastier weapons.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2016/09/10 20:50:22
Subject: Kill Team on a very terrain dense 2x2?
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Lord of the Fleet
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If you're looking at.Zone Mortalis tiles forgeworld recommend 3x3 for 500pt games.
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![[Post New]](/s/i/i.gif) 2016/09/12 07:59:46
Subject: Kill Team on a very terrain dense 2x2?
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Heroic Senior Officer
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I wouldn't go below 4x4. Even with a lot of terrain you'll find yourself engaged pretty quickly. A 2x2 table would mean you'd have no room to maneuver, flamers would be absolutely insane.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2016/09/12 08:11:44
Subject: Kill Team on a very terrain dense 2x2?
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Longtime Dakkanaut
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I've enjoyed 3x3 600 points crammed with terrain.
Obviously the smaller the board and the more terrain the more different the game feels (not a criticism, just observation).
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![[Post New]](/s/i/i.gif) 2016/09/13 20:56:25
Subject: Kill Team on a very terrain dense 2x2?
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Sadistic Inquisitorial Excruciator
USA
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Thanks for the feedback buys, maybe i'll give it a try on a 3'x3' when I save enough to buy 9 FW tiles (or some how justify the expense to myself) or find a way to make a decent looking board that doesn't require 50 hours of cutting foam board.
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![[Post New]](/s/i/i.gif) 2016/09/14 01:21:20
Subject: Kill Team on a very terrain dense 2x2?
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Mekboy Hammerin' Somethin'
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Games that small (2x2 / 3x3) and packed with terrain can be stupid fun. City Fights are, imo, the best kind of fights in 40k.
With that said it's not going to be fair for all armies and you'll need to take that into account. Whilst Orks, Tyranids, and most armies can enjoy that sort of game.. Imperial Guard or Tau are probably going to not bother showing up.
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![[Post New]](/s/i/i.gif) 2016/09/14 06:35:15
Subject: Kill Team on a very terrain dense 2x2?
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Insect-Infested Nurgle Chaos Lord
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I go for 3x3 with a reduced 6" deployment. This gives both armies the same "starting" distance from each other but also reduces the total amount of space.
Conveniently, Walmart sells a lightweight foldable table in this exact dimension. Which is awesome as once I get my car I can convert the trunk into a portable Kill Team game station.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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