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![[Post New]](/s/i/i.gif) 2016/09/10 12:24:38
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Longtime Dakkanaut
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Or mayhaps a mix of both?
What i'm curious about is what works best for the Orks if you only have the ork codex and not Waagh Ghazkull, I have 44 Ork Boyz (I need more but thats what I got right now..) and so I was thinking of running them as 4 units of 11 boyz and 1 nob with bosspole and power klaw, With 'eavy Armour on everyone, In a Trukk (Thats a chimera looted from my guard I dont play so much anylonger) But when I get more Boyz, I want to also run atleast 2 large blobs without armour along with the trukk boyz with armour. Is this a good idea?
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![[Post New]](/s/i/i.gif) 2016/09/10 13:19:56
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Shadowy Grot Kommittee Memba
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With that number, eavy armor klaw nobz and trukk it up.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/09/10 13:56:57
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Fully-charged Electropriest
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Yeah I would go with 10 boyz with a boss nob (bosspole and power klaw obligatory) with a mek in there to take a challenge on behalf of the nob. 'Eavy armour isn't necessary and if it's worth taking depends on the opponents you usually face.
If you're going with boyz on foot you'll need a lot more than you currently have, they're not durable at all and need unit redundancy and saturation to get to the other side of the board. If I go with a mass infantry theme I dont take less than 120 boyz, you'd be surprised how quickly a unit of 30 can get reduced to relative uselessness.
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![[Post New]](/s/i/i.gif) 2016/09/10 14:07:07
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Longtime Dakkanaut
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I'm planning to get a lot more boyz, I dont play my guard much but my favorite build with Guard was 30 man blobs of guardsmen marching forwards across the battlefield. Then I thought "Wouldent this work better with Orks since they actualy want to get in close..?" So I'm thinking of getting enough Boyz to run 2-3 blobs on foot, Plus a few squads in trukks.
As for adding a Mek to them, I thought you could only take as many meks as you have other HQ's, Or am I missreading/missremembering the codex?
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![[Post New]](/s/i/i.gif) 2016/09/10 14:34:52
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Fully-charged Electropriest
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You've got it right, for each HQ in a detachment you can take one Mek (that doesn't take up a force organisation slot). I was actually going under the assumption that you would usually be taking only two units of boyz per detachment, usually you'll probably use two HQs so the two Meks fit nicely for the units of trukk boyz. This is how I play them personally but obviously it's not the only or necessarily the best way. I'll often take 4 units of trukk boyz but that's only to open up another CAD for the extra slots.
If you've got less Meks than you've got units of boyz then running 'eavy armour on the Mek-less units could help keep the nob alive longer.
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This message was edited 1 time. Last update was at 2016/09/10 14:35:38
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![[Post New]](/s/i/i.gif) 2016/09/10 15:50:18
Subject: Re:Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Boom! Leman Russ Commander
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as far as being effective your opponent will get into much more trouble dealing with a green trukked band in most cases i reckon. But a few elite armies would find it particulary annoying to get 100 boyz rushed... and thios second case is much more fun! And expensive.
So basically, and even if mounted ork blob isn't that competitive either from my experience, in soft groups you can basically play both with a little superiority of trukk mounted lists.
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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![[Post New]](/s/i/i.gif) 2016/09/10 20:44:58
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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!!Goffik Rocker!!
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Noone can tell for sure what's best as a lot of options might work in one case and fail in another. They're kinda equal in that regard.
I've tried running:
9-11 choppas with a pk bp nob
9-10 choppas, heavy armored with a pk bp nob and a little mek or without one
9 choppas with a bp nob with regular choppa
I've also tried running them in a gun wagon which was way more durable than a regular trukk but had a limitation of being a squadron.
And all the options were ok. Nothing too amazing but not too bad. My only suggestion is to focus on choppaboyz as melee would matter more for such a small squad with an open-topped transport. You could easilly mix and match the numbers and weather to take armor or not.
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![[Post New]](/s/i/i.gif) 2016/09/10 22:26:38
Subject: Ork Boyz, Fully upgraded in trukks, Or un-upgraded horde?
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Oozing Plague Marine Terminator
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The army itself favors large mobs, as evident by the Mob Rule and waaagh benefits, but at the same time I feel that everything should get a transport in this edition of 40k.
I myself use 5-6 units of Trukk Boyz as my core, and Lootaz as backfield support.
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