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All base rules for AoS are free including all the Warscrolls for the armies. You can find PDFs for them on the GW website. The warscrolls for the armies are legacy ones and might work a bit differently from the ones in the printed books. Also there's an app that has everything printed for the game and allows you to buy digital versions of the books. As far as game size goes, AoS is similar to a skirmish style game but can be played with larger numbers. Narrative play is the standard game play for AoS and includes no points and uses the base 4 page rules of the game. In this style of game you can, potentially, have units that cannot die or auto-hit. The Generals Hand Book came out recently and contains information on different ways to play the game. Path to Glory lets you "build" an army over the course of a campaign. Unfortunately, only a few armies have official lists to use so you might have to make up your own for you and anyone you play with. There is also different kinds of Ladder/Tournament rules if that's your thing. Finally there's Match Play which introduced the point system. The point system is VERY loose compared to 40k. You don't pay for upgrades to the unit, instead you pay by sets of models. Standard troops start at 100 points for 10 models and cost another 100 points for another 10 models. Note that even if you are under 10 models you still pay the full 100 points, so an 11 model unit would cost 200 points. Matched Play also introduced the Rules of 1 which reigns in some of the absurd stuff you can see in straight narrative play. Other big differnces from 40k is the way combat works. There are no stats for BS WS and I. Instead each weapon has its own to hit, wound, damage, and rend. So less tables to memorize. Also, weapons deal "damage" which causes wounds on the unit, Some of these cause more then 1 and can kill more then 1 model. If a weapon has Rend it reduces the roll for a save by that much. Melee is resolved in an "I-go-you-go" fashion. So I pick a unit to attack with, then you pick a unit to attack with until all units in combat has been resolved. It can be one of the longest parts of the game. Finally there are a series of campaign books that take place during the start of the story line called the Realm Gate Wars. These books contain both on-going story line elements and also scenarios and Times of War which allow for more abilities or unique effects during a game. My recommendation would be to grab the rules and the warscrolls for your army off the GW website and go over them. For your first games play small narrative games to get the basics down on how turn order works as well as some base tactics. After that play some small to moderately sized point games. Always play with a scenario, they are so much better then a straight kill game.
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