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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

In a game I am playing I got the result "punished by the gods" on the warpstorm table, my daemon prince had to take daemonic instability on a 3d6. His results were: 6,6,2. A rule of daemonic instability is that a double 6 means the whole unit is removed, is this the case when it is rolled on a 3d6?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Auspicious Daemonic Herald





It's not a double 6, its a 6,6, and 2
   
Made in gb
Executing Exarch






If you'd rolled three sixes, would you claim that it's not a double 6, because it's really a triple 6?

All the dice are not sixes, but there are certainly two sixes within the roll, which means it's a double.

Would I personally be arguing it too hard? (HIWPI) I'd probably let it slide. The DP is taking at least three wounds, and it's not any fun having models completely removed from play by a random table.

I would have compared it to Perils of the Warp, but that has different wording ("two or more sixes").
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

CrownAxe, if I take a Psychic test and roll 3 dice, getting 6, 6, 2; did I roll double 6's?

If so, how is that different then the OP's scenario?

Regardless, I would play it you only suffer the unit loss on three 6's, since as Quanar pointed out, it's at least 3 wounds regardless.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in us
Auspicious Daemonic Herald





Perils says 2 or more 6s. Daemonic Instabilty specifies double 6s

Those are differect
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 CrownAxe wrote:
Perils says 2 or more 6s. Daemonic Instabilty specifies double 6s

Those are differect


I apologize, I thought it was double 6's, not two or more 6's.

In that case allow me to amend my question.

My Farseer attempts to cast Banishment and rolls 6, 4, 4 for his psychic test. Does he perils because of the double 4, or can I claim I rolled 6, 4, ,4 which is not double 4?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Auspicious Daemonic Herald





Yes because it says if the test includes any double. a roll of 6,4,4 includes a double in the test

Daemonic Instability needs to the to be a double 6 specifically.

This message was edited 1 time. Last update was at 2016/09/11 18:31:25


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






In the spirit of the rules, I would say he gets banished. Despite any word-limbo-ing you wanna do, "double 6" in regular English just means you have two sixes as a result. It's like that whole "Line of sight" vs "Visbility" argument back in 5th edition where they're only different on a semantics level. And it's not like there haven't been precedents where GW has had different wordings which were suppose to mean the same thing due to different writers (an example would be the old Nemesis Force Falchions)

As for how I would play it, I would just let you take the wounds because:

1.) any result of 2 6's would mean a regular daemon prince is dead anyways (three dice means 2 6's would result in a minimum of 13, which would still kill the DP as his leadership is 9 and thus would suffer 4 wounds with no saves of any kind allowed).

2.) even if he does survive due to something else, he's pretty much one cherry-tap away from death anyhow. Anything other than a Greater Daemon in this situation would be flat out dead anyways even with some kind of buff.

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When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut





 CrownAxe wrote:
It's not a double 6, its a 6,6, and 2


 CrownAxe wrote:
Yes because it says if the test includes any double. a roll of 6,4,4 includes a double in the test

Daemonic Instability needs to the to be a double 6 specifically.


So, "Punished By the Gods" actually inflicts no punishment? Since you're rolling 3 dice, the exrapolation of what you say is that you could never have a double six. If you roll 3 sixes, that's a triple six, not a double six. And, if you aren't counting double sixes with another number, then you can't ever roll double sixes and therefore would never be banished. Kind of a lenient punishment, don't you think? Given that, it seems pretty obvious that they're counting 2 sixes in 3 dice as double sixes.

This message was edited 1 time. Last update was at 2016/09/12 15:32:07


 
   
Made in us
Auspicious Daemonic Herald





 doctortom wrote:
 CrownAxe wrote:
Yes because it says if the test includes any double. a roll of 6,4,4 includes a double in the test

Daemonic Instability needs to the to be a double 6 specifically.


So, "Punished By the Gods" actually inflicts no punishment? Since you're rolling 3 dice, the exrapolation of what you say is that you could never have a double six. If you roll 3 sixes, that's a triple six, not a double six. And, if you aren't counting double sixes with another number, then you can't ever roll double sixes and therefore would never be banished. Kind of a lenient punishment, don't you think? Given that, it seems pretty obvious that they're counting 2 sixes in 3 dice as double sixes.

Daemonic Instability is normally a 2d6 Ld test so of course it works normally in the intended situations. The OP is asking about the Warp Storm '3' result which is a special case where you take a Ld test on 3d6 instead of 2d6
   
Made in us
Longtime Dakkanaut





 CrownAxe wrote:
 doctortom wrote:
 CrownAxe wrote:
Yes because it says if the test includes any double. a roll of 6,4,4 includes a double in the test

Daemonic Instability needs to the to be a double 6 specifically.


So, "Punished By the Gods" actually inflicts no punishment? Since you're rolling 3 dice, the exrapolation of what you say is that you could never have a double six. If you roll 3 sixes, that's a triple six, not a double six. And, if you aren't counting double sixes with another number, then you can't ever roll double sixes and therefore would never be banished. Kind of a lenient punishment, don't you think? Given that, it seems pretty obvious that they're counting 2 sixes in 3 dice as double sixes.

Daemonic Instability is normally a 2d6 Ld test so of course it works normally in the intended situations. The OP is asking about the Warp Storm '3' result which is a special case where you take a Ld test on 3d6 instead of 2d6


Which still means that from what you say, you would never suffer because according to you, you can't roll double sixes on three dice. Since those tests are supposed to be making things worse, having it eliminate the possibility of a fail seems rather bizarre.
   
Made in us
Auspicious Daemonic Herald





 doctortom wrote:
 CrownAxe wrote:
 doctortom wrote:
 CrownAxe wrote:
Yes because it says if the test includes any double. a roll of 6,4,4 includes a double in the test

Daemonic Instability needs to the to be a double 6 specifically.


So, "Punished By the Gods" actually inflicts no punishment? Since you're rolling 3 dice, the exrapolation of what you say is that you could never have a double six. If you roll 3 sixes, that's a triple six, not a double six. And, if you aren't counting double sixes with another number, then you can't ever roll double sixes and therefore would never be banished. Kind of a lenient punishment, don't you think? Given that, it seems pretty obvious that they're counting 2 sixes in 3 dice as double sixes.

Daemonic Instability is normally a 2d6 Ld test so of course it works normally in the intended situations. The OP is asking about the Warp Storm '3' result which is a special case where you take a Ld test on 3d6 instead of 2d6


Which still means that from what you say, you would never suffer because according to you, you can't roll double sixes on three dice. Since those tests are supposed to be making things worse, having it eliminate the possibility of a fail seems rather bizarre.

You don't only die on double 6's. Daemonic Instability causes wounds (with no saves allowed) equal to the difference you failed the Ld test by. If you rolled two 6s, then the lowest number you can roll is a 13 (6,6,1) which is still dealing 4 no saves wounds since Daemons only have at max Ld9. The daemon in question still dies anyway. It is only a difference if the daemon in question happens to have FNP.
   
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Dakka Veteran





If you roll 2 sixes, reguardless of how many dice then they are considered 'double' sixes. Even if for some impossible reason you rolled 6 dice and you got a 2, 2, 4, 5, 6, 6. You just rolled 2 sixes, also known as double sixes. Jesus christ the rule lawering is crazy, just accept that your damn character is dead.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Reavas wrote:
If you roll 2 sixes, reguardless of how many dice then they are considered 'double' sixes. Even if for some impossible reason you rolled 6 dice and you got a 2, 2, 4, 5, 6, 6. You just rolled 2 sixes, also known as double sixes. Jesus christ the rule lawering is crazy, just accept that your damn character is dead.

I thought it would be, my opponant was the one who pointed out that it might not count for 3d6. Regardless I removed the Nurgle prince of my tetrad :(

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Tunneling Trygon






Well, to be fair, the minimum roll that includes double 6s is 6 6 1, or 13. A daemon prince is Ld. 9. Therefore, no matter what, He is taking 4 wounds (and they only start with 4). But, with FNP being possible, as well as this being a character with more than 4 wounds, its a legitimate question. I would personally say that any double 6s is the bad result and he gets returned to the Warp kicking and screaming.


 
   
Made in ca
Longtime Dakkanaut





Just to throw this in there; the Tervigon says that it stops producing Termagaunts on "any double", but you roll 3d6. CrownAxe, are you truly saying that it's impossible for the Tervigon to every stop spawning Termagaunts? Because, by your argument, it can't ever roll a double, because there's 3 dice involved, and even if it rolls a triple, that's still not a double.

I'm 100% positive that GW takes "double 6's" or "any double" to mean "any two dice that have the same numeric value in a given dice roll", unless it specifically states otherwise. Thus, a 6,6,1 is a double six and the Daemon Prince is removed as a casualty regardless of FNP.

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Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Getting to roll 3d6 instead of 2d6 was a curse for Farseers in older codexes. Any matched roll would cause problems, and the odds of that were far higher than a 2d6.
I cannot see that this has changed.

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 mrhappyface wrote:
Reavas wrote:
If you roll 2 sixes, reguardless of how many dice then they are considered 'double' sixes. Even if for some impossible reason you rolled 6 dice and you got a 2, 2, 4, 5, 6, 6. You just rolled 2 sixes, also known as double sixes. Jesus christ the rule lawering is crazy, just accept that your damn character is dead.

I thought it would be, my opponant was the one who pointed out that it might not count for 3d6. Regardless I removed the Nurgle prince of my tetrad :(


Straightforwardness is good in games, Im sure your opponent appreciated the honesty
   
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Ork-Hunting Inquisitorial Xenokiller






As Yarium said above, I would directly compare this to the Tyranid Tervigon. Rolls 3D6 for spawning and stops, "if any double is rolled."
   
 
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