Hi there from a newbie!
I've been busy converting up a load of Exodites alongside my existing Eldar army (my Exodite codex being an amalgamation of the CEldar and DEldar codexes using allies), but I've just started reading about Corsairs and they sound like a bucket of fun
I haven't played a competitive game for years, but I thought I'd put together an army list so that once they're all finally bought and painted I could have a go
My idea was to try and make a mostly footdar army that was a lot tougher than most people would be expecting for a squishy T3 army. Any comments, criticisms or glaring omissions? Fairly certain I'm lacking in anti-air, but I'm hoping that guide+scatterbikes would do in a pinch. Oh, and no tanks (Raiders hardly count).
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HQ Farseer with Uldanorethi Longrifle
Succubus with Archite Glaive and Armour of Misery (called a Daughter of Khaine for my Exodites)
Corsair Prince with Jet Pack, Void Sabre, Shimmershield and Reaper of the Outer Dark (part of a Sky Burners Coterie)
Corsair Baron with Jet Pack, Venom Blade and Shimmershield
Elites 4 Grotesques in a Raider with Dark Lance (called Sylphs, basically repainted Sylvaneth Tree Revenents)
5 Wraithguard
7 Malevolents with Jet Packs and Brace of Pistols
Troops 5 Jetbikes with Scatterlasers, one of which is a Warlock with Singing Spear (Exodite Dragon Riders)
10 Dire Avengers, one of which is an Exarch with Power Weapon and Shimmershield
10 Dark Eldar Kabalites in a Raider with Dark Lance (Exodite Hunters)
10 Corsair Reavers with Jet Packs and 4 Fusion Guns
Fast Attack 5 Scourges with 4 Haywire Blasters (Exodite Terradons)
Heavy Support Wraithlord with Scatterlaser and Ghostglaive
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Basically the plan would be Succubus attaches to Grotesques in their Raider and races full-tilt towards anything they fancy.
The Prince joins the Malevolents and the Baron joins the Reavers giving them both 5++. Those two start in reserves alongside the Scourges.
The Farseer either attaches to the Wraithguard if he gets the split-fire warlord trait, or hides behind them. The Wraithguard and the Wraithlord deploy together and try to look as menacing as humanly(?) possible. Dire Avengers perhaps deploy close-by so they don't get singled out. Bikes deploy wherever they want.
The idea with the Reavers is to use the Sky Burners Coterie's manipulation of reserve rolls and more accurate deep-strikes to drop 4 fusion guns next to a tank, nuke it, then use the Reaper of the Outer Dark hijinks with charging to get into combat with something so they're less of a suicide-unit.
Same plan with the Malevolents minus the tank-busting.
Bonus-points: army-wide invulnerable/
FnP saves except the Kabalites (in a Raider), the Wraith units (high toughness) and the bikes (conceal from the warlock). Army-wide 3+/4+ saves apart from the Grotesques (high toughness) and the Kabalites (in a Raider).
Couple of ideas for changes:
1. Dropping the Scourges as their role is filled by the Reavers, dropping one Malevolent and picking up a Fire Prism with holo-fields.
2. Dropping the Farseer for an Autarch with Wings, Power Weapon, Fusion Gun and Banshee Mask. Attach to Reavers or Malevolents to negate overwatch/add another Fusion gun/add more
CC teeth/even more reserves manipulation if it stacks. 20pts saved would buy me another Malevolent as well.
3. Dropping 1 Malevolent to give the others two Venom Blades.
4. Change the 4 bikes+warlock for two units of 3 bikes, using the points saved to buy a venom blade for a Malevolent.
5. Drop the Dire Avengers plus the above for 4 units of 3 Scatterbikes.
Oh, fluff-wise I was thinking that my Craftworld (not decided on a name yet) went to the aid of an Exodite world being attacked by Tyranids. They defeated them at great cost in lives, but the force they defeated turned out to be a scouting tendril of a much larger force. In response to those odds, the only action the Farseers could see that didn't result in the deaths of countless Eldar was to evacuate the planet and merge their World-Spirit with the Craftworld's Infinity Circuit.
The Exodites were very resistant to this, but eventually agreed. Many Eldar died fighting a desperate rearguard action while this transfer was undertaken, and since that day the Craftworld has been a world of two halves: the port-side Exodite, starboard Craftworlders.
Not sure how to weave the Corsairs in there, but it can't be too hard