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Made in us
Regular Dakkanaut




Indiana

Alright, dakkanauts. I want your full effort in this thread. Give me your best "One Shot Johnny" lists. In other words, build me a list as single-purposed as possible, so that it either wins incredibly fast by obliterating everything, and fails miserably once something goes wrong.

This doesn't mean an inbound list of riprides and wraithknights, this has to be either glass cannons, or have glaring weaknesses.

Points limit is 2k, but you can do whatever level you feel works best.

Here's my take on it:

"6-shot Johnny"
2000 points eldar craftworlds

Formation: Aspect Host
+1 BS
Dark Reapers with Exarch
Dark Reapers with Exarch
Dark Reapers with Exarch

CAD: Eldar Craftworlds
Farseer - skyrunner, singing spear
Windriders - 3 scatter lasers
Windriders - 3 scatter lasers, Warlock - skyrunner, singing spear
Plasma Obliterator - Searchlight

CAD: Eldar Craftworlds
Farseer - skyrunner, singing spear
Windriders - 3 scatter lasers
Windriders - 3 scatter lasers, Warlock - skyrunner, singing spear
Plasma Obliterator - Searchlight

CAD: Eldar Craftworlds
Farseer - skyrunner, singing spear, Spirit Stone of Anath'lan
Windriders - 3 scatter lasers
Windriders - 3 scatter lasers, Warlock - skyrunner, singing spear
Plasma Obliterator



Alright, so my list is just a little too cheesy for what I had in mind. My original list dropped the warlocks, scatbikes, and farseer skyrunners for rangers and a wraithknight, but I feel like this hits a little harder and can do decently well in maelstrom, as compared to the other completely static list.

Main points here are that the dark reaper exarchs, with their fast shot ability and ignore-jink rangefinder are perfect for hiding inside the obliterators and dropping 2 massive pieplates of primary weapon plasma goodness. Then the jetbikes do their jetbike thing.

GLARING WEAKNESSES:
-No way to reliably deal with fliers
-Penetrating hits on the buildings can force them not to shoot 5/7 times, one of which permanently
-low model count for 2k
-NEEDS to go first
-Can't deal with AV13-14 reliably outside of singing spears


What have you got?
   
Made in gb
Agile Revenant Titan






Er, no idea if this would actually stand up to anything at all but: Eldar Corsairs with allied Craftworld Eldar.

Craftworld Eldar
Autarch with Power Weapon, Fusion Gun, Wings and Banshee Mask
10x Rangers
10x Rangers

Corsairs
Prince with Void Sabre, Brace of Pistols, Shimmershield, Jet Pack, Reaper of the Outer Dark, Rage?
3x Barons with Venom Blades, Brace of Pistols, Shimmershields, Jet Packs and Rage
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie
10x Reavers with Brace of Pistols, Jet Packs, 4x Fusion Guns, Rage, Sky Burners Coterie

Exactly 1850pts.

Start with only the Rangers on the table, the rest in reserve.

Use the reserves manipulation from the Autarch and Sky Burners Coterie to rain down 29 S8 AP1 Melta shots and 92 S4 Bladestorm/Poisoned pistol shots right in the middle of the enemy lines, before scooting away with Reckless Abandon.

If, miraculously, you survived unscathed from whatever the opponent has left after that onslaught you've now got all of that shooting again, before assaulting with 267 attacks on the charge thanks to Rage and BoP.

Potential stumbling blocks:
1. Opponent goes first. Alpha-strike kills your rangers and tables you on turn 1.
2. All your reserves rolls go off straight away, but the enemy's all in reserve so you shoot at nothing before presenting a horde of squishy T3 models to whatever they can bring to bear.
3. Your reserve rolls, despite the manipulation, come in piecemeal allowing your opponent to pick off squads as and when they decide to show up.
4. You're facing Endless Horde Tyranids and your 29 Melta shots + 92 pistol shots barely puts a dent in their numbers and the next turn you're swamped in bodies.

Anything else?

This message was edited 1 time. Last update was at 2016/09/15 15:54:39


Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Regular Dakkanaut




Indiana

I don't believe you could have multiple coteries with the same tactic. So unfortunately I don't think that would work. You can still put them in other coteries though. I think there is a tank Hunters one, and one that gives you a bonus Victory point if you destroy a chosen unit. They wouldn't get the Boost to reserves or the reduced deep strike, however. Additionally, trying to keep strike that many models onto a board is going to give you problems. If I was playing with any sort of Mobility, I would try to cover as much ground as possible and deny you area to deep strike or castle up on my board edge so you only have my front line to deal with.


Here's another one, along those same lines:

2k necrons
Attack of the Flying Bakery

CAD
Orikan the Diviner
5x Lychguard with warscythes and night scythe
5x Immortals
5x Immortals
1x destroyer
2x Night Scythe
3x Deathshroud Bomber

Formation: Deathbringer Flight
3x Doom Scythes


Survive and have 12 flying croissants to shove at your enemy.

This message was edited 1 time. Last update was at 2016/09/15 16:08:58


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Any Daemon deathstar? Especially one where you decide, for whatever reason not to bring Fatey.

Screamers of Tzeentch, Exalted Flamers of Tzeentch and Heralds of Tzeentch on Discs.
To work this kind of Deathstar needs: Grimoire to go off every turn (1/3 chance of fail), Cursed Earth to be aquired and to be cast (Unkown chance of fail), Endurance to be aquired and to be cast (Unknown chance of fail), if endurance doesn't go off the EF can't use their S10 so that leaves the screamers to deal with armour and there will be no way of dealing with flyers.

BUT, if everything goes off it can be a 12" movement deathstar with 2++ re-rollable invul, FnP(4+), S10 Ap2 shooting attacks and S5 armourbane attacks in cc.

Also, warpstorm might screw you over.

This message was edited 1 time. Last update was at 2016/09/15 16:09:44


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Land Raider Spearhead(s)

Nothing but LRs, of assorted flavors.
(optionally, put some CC scouts in them to grab objectives)

Can you deal with a chunk of AV14 with no weak sides? If you can’t, that’s a wrap. If you can, things get ugly real fast for the tanks.

   
Made in us
Pyromaniac Hellhound Pilot





Colonel R. Tillery, Adjutant S. Potter, and all their friends!

Twenty-five Battle Group Command formations, each consisting of a Company Command Squad with Master of Ordinance. Flyers, obviously, will do terrible things to this list, but I like the odds of twenty-five horribly inaccurate pieplates of death hammering down on the enemy while your dudesmen hide behind buildings and such.
   
Made in us
Shadowy Grot Kommittee Memba






 Spinner wrote:
Colonel R. Tillery, Adjutant S. Potter, and all their friends!

Twenty-five Battle Group Command formations, each consisting of a Company Command Squad with Master of Ordinance. Flyers, obviously, will do terrible things to this list, but I like the odds of twenty-five horribly inaccurate pieplates of death hammering down on the enemy while your dudesmen hide behind buildings and such.


Funny, but ultimately for like 10 points more those guys could be an Earthshaker battery...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Heroic Senior Officer





Western Kentucky

 Nevelon wrote:
Land Raider Spearhead(s)

Nothing but LRs, of assorted flavors.
(optionally, put some CC scouts in them to grab objectives)

Can you deal with a chunk of AV14 with no weak sides? If you can’t, that’s a wrap. If you can, things get ugly real fast for the tanks.

That's where you run the land raider formation that lets them ignore pretty much any result except explode or wreck.

Then you take crusaders with a multimelta and crusader squads in it and go nuts

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Stalwart Veteran Guard Sergeant





USA

Either 11 Deathstrike missile launchers or 11 manticores. Flyers will ruin this list, but hilarity will ensue when you start dropping all those ignores cover str 10 ap1 10" blasts, or start dropping 11 D3 str10 ap4 barrage large blasts per turn. Once all the missiles are expended, you have AV12 Heavy bolter platforms to mop up any remaining infantry!

Alternatively, you could spam Stormswords and Hellhammers in a formation. It has glaring weaknesses, but the AV14 and ridiculous cover ignoring str10 ap1 blasts will cause a ton of damage.

This message was edited 2 times. Last update was at 2016/09/15 20:13:07


- 10,000 pts 
   
Made in gb
Humorless Arbite





Hull

My Spore Mine Spam (Granted it's only 1k but take dual CAD and there you go, 2k).

Old One Eye (Only Heretical Tyranids need Synapse!)

Mucolid Tax
Mucolid Tax

Meiotic Spore Brood x5

Sporocyst w/ Deathspitters
Sporocyst w/ Deathspitters
Sporocyst w/ Deathspitters

2x Maxed Sporefield Formations.

------------------------------------------------


The Spore shall block out the sun!

Before any of you smart-arses think you can fight in the shade, the shade then exlodes!

   
Made in us
Regular Dakkanaut




Indiana

I ran 3 FULL sporefields in an apocalypse game of imperium vs nids a few months back. That was before you couldn't re-deepstrike your respawned mines. It was hilarious. Every time a group died or killed a flier (mucolids are amazing) they repositioned across the map to harass a titan.
   
Made in cn
Steadfast Ultramarine Sergeant




Skyhammer with Librarian Conclave. My last year 1850pts local Tournament list:

Skyhammer Formation:
Devastator, 10men, 4 GravCannons, Droppod
Devastator, 10men, 4 MM, Droppod
Assault Squad, 5men, Jump pack, Melta bomb
Assault Squad, 5men, Jump pack, Melta bomb

Librarian Conclave
Tigirius,
Libby, Lvl 2, Terminator armor,
Libby, Lvl 2, melta bomb

CAD
Captain, Artificer armor, Shield Eternal, TH, Bike
Command Squad, Apothecary, Bike, 1 grav gun, 1 Storm shield, 1 melta bomb,
Sternguard, 5men, Droppod
Scout, 5men, LSS, Heavy flamer
Scout
Thurnder Fire Cannon

Such list either won me the game by 11-1, or lost by 1-11 during that Tournament. The 3 game I lost was due to either failed to cast Invisibility (failed to roll enough 2s myself , or been denied by opponent), or those WraithKnights rolled three 6s for stomp result at the bottom of Turn 4.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Unbound

Court of the Archon (single Ur Ghul) x200

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Mutated Chosen Chaos Marine






Magic Robots Pet Force: 2000 pts on the nose.

Cyclopia Cabal (425 pts):
Sorc:Warlord, ML3, Familiar, Termie armor, votl
Sorc: ML3, Familiar, Termie armor, votl
Sorc: ML3, Familiar, votl

Trinity of blood (575 pts)
Kytan
Kytan
Kytan

Would at least be a short game.

Help me, Rhonda. HA! 
   
Made in us
Pyromaniac Hellhound Pilot





the_scotsman wrote:
 Spinner wrote:
Colonel R. Tillery, Adjutant S. Potter, and all their friends!

Twenty-five Battle Group Command formations, each consisting of a Company Command Squad with Master of Ordinance. Flyers, obviously, will do terrible things to this list, but I like the odds of twenty-five horribly inaccurate pieplates of death hammering down on the enemy while your dudesmen hide behind buildings and such.


Funny, but ultimately for like 10 points more those guys could be an Earthshaker battery...


Earthshaker batteries can't give each other orders!

   
Made in gb
Crazed Spirit of the Defiler




Newcastle

A CSM Iron Warriors themed list with two triple vindicator formations? You could take three... that still only has to be 1080 points plus three warpsmiths. You could fit in a CAD after that with a bunch of chaos marines in rhinos to mop up, but you better hope those vindicators do significant damage

Hydra Dominatus 
   
Made in gb
Longtime Dakkanaut






Not got my codex handy but I think it's about the right costings/legality:

3x Realspace Raiders Detachment 628 points per detachment

Lhamean 10
5 khabalite warriors in venom with splinter cannon 120
5 khabalite warriors in venom with splinter cannon 120

3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63

1884 points with 54 skilled rider 3+ jinking jetbikes that have to assault to do anything (cluster caltrops is D6xS6 rending hits on hammer of wrath).

The most fun you can have on the back of a motorbike.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

wtnind wrote:

Not got my codex handy but I think it's about the right costings/legality:

3x Realspace Raiders Detachment 628 points per detachment

Lhamean 10
5 khabalite warriors in venom with splinter cannon 120
5 khabalite warriors in venom with splinter cannon 120

3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63
3 Reaver jetbikes with 1 cluster caltrops 63

1884 points with 54 skilled rider 3+ jinking jetbikes that have to assault to do anything (cluster caltrops is D6xS6 rending hits on hammer of wrath).

The most fun you can have on the back of a motorbike.

Actually, you could drop 3 bike units to put Blasters or Heat lances on the other 15 units. Gives the list some extra punch to take on a wider variety of lists.

-

This message was edited 1 time. Last update was at 2016/09/16 15:11:32


   
Made in us
Leutnant





Louisville, KY, USA

Culexus Assassin X6: 840

Inq Detachment x9: 981
- ML1 Ordo Whatever Inquisitor
- Henchmen x3
- Acolyte x2
- Psyker

1821 w/36 pts for upgrades.
36 Mastery Levels.
96 bodies.
126 Wounds.
No fear of enemy Psykers.
Huge fear of AV12+ and area attacks.
   
Made in gb
Pyromaniac Hellhound Pilot






Renegades and heretics spawn tide:

5 x Purge detachment with renegade command squad and 6 units of three spawn

comes to 1875pts

That'd be 90 spawn on the table - 270 T5 wounds

Cannot hurt any land raider, knight, flier or FMC but will make a nasty mess of anything else and tie up anything on the ground!

This message was edited 1 time. Last update was at 2016/09/16 17:12:15


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Bonkers Buggy Driver with Rockets






Put the "dread" into "dread mob." Run the dreadmob army, with a meka-dread as your HQ, a mega-dread to unlock the meka-dread, a minimum-size unit of spanna boys, and just fill the rest of your troops with deff dreads. Your entire army minus one unit is front AV12 and above.

Alternatively, nothing but a Bigmek, grots, kans, grot tanks and mek guns/big guns is both fluffy and hilarious. Little workshop of horrors! (The horrifying part is the fact that it'll all be running away by the third turn.)

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

The one I built recently for the ITC consists of 3 gorkanauts in the krushin krew, 2 morkanauts in a CAD and buzzgobs stompa. The favored enemy is eldar with all the S6 spam I only have to kill 3-5 models before they are invincible.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets






@cranect how does that work against other armies? Just wondering.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Fresh-Faced New User





Angel's Blade allows some, erm, entertaining BA lists:

Formation: Lucifer Armoured Task Force
Scout, All vehicles are fast.

Techmarine + servo arm servitor
3x Baal Predator (sqd) w/ TLAC + HB
3x Baal Predator (sqd) w/ TLAC + HB
2x Baal Predator w/ TLAC
LR Crusader
LR Crusader
LR Crusader

1850

Dakka. Lots and lots of dakka. And fast, scouting Land Raiders.

or:

Formation: Chapter Ancients
One per game can swap move for additional shooting / cc phase
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC

Formation: Chapter Ancients
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC

Formation: Chapter Ancients
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC

Formation: Chapter Ancients
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC

Formation: Chapter Ancients
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC
Dreadnought - 2 TL AC

Inquisitorial Detachment:
Inq w/ 3 servo skulls

1834

Dakka on legs. I quite like the idea of 120 TL autocannon shots to open the game. Skulls keeping infiltrators / scouts at distance.
   
Made in us
Stabbin' Skarboy




Pittsburgh

 gnome_idea_what wrote:
@cranect how does that work against other armies? Just wondering.

It depends on the army. If there is a ton of grav you need to pray on those KFFs. Deep striking melta and necrons are also rough. Tau with riptides and few deep striking melta isn't bad, if there are only 2-3 units of grav its managable, eldar and dark eldar are some of the best matchups along with other orks since its not easy for them to hurt you. Deep striking wraithgaurd hurt but people normally do the jetbike spam and a wraithknight and spiders so you are almost immune to most of them. Space wolves aren't too bad since you strike before thunderhammers and instakill while wulfen have a hard time scratching you. Csm isn't too bad and that's all I've fought so far. It depends on if they have the tools to deal with your 37 hps at av13 or not.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
One Canoptek Scarab in a Swarm





Youngstown, Ohio

Ah yes. My time to tell you about my Barrel O' Monkeys list.

Coteaz
50 Jokero
=1850 on the nose.

Thats 50 lascannons a turn. 50 multi meltas turn 2 and if filty xenos get close? 50 heavy flamers.

i hate people who put their win/loss record here. 
   
Made in us
Bonkers Buggy Driver with Rockets






@DocStammson that sounds absolutely bananas.

This message was edited 1 time. Last update was at 2016/09/19 21:08:05


40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Krazed Killa Kan






Orks: Kan Goodz
CAD - 2000 Points

HQ
-Big Mek - Eavy armor, Da Finkin Kap

Elites
-Grot Tank Battle Mob- 1x Kommanda w/ 2 gortzookas, 5x grot tanks w/ 1 grotzooka each.
-Grot Tank Battle Mob- 1x Kommanda w/ 2 gortzookas, 5x grot tanks w/ 1 grotzooka each.
-Grot Tank Battle Mob- 1x Kommanda w/ 2 gortzookas, 5x grot tanks w/ 1 grotzooka each.

Troops
-Gretchen- 13x grots, 1 runtherd
-Gretchen- 10x grots, 1 runtherd

Fast Attack
-Grot Mega-Tank- 2 TL grotzookas, 3 grotzookas

Heavy Support
-Killa Kanz- 6x Kanz with grotzookas
-Killa Kanz- 6x Kanz with grotzookas
-Killa Kanz- 5x Kanz with grotzookas

Number Crunch - 43 Grotzookas, 73 Hull Points, 1 really useless big mek, 0 answers to flyers, 99% grots, 100% silly, 33.33% (repeating of course) chance of success.

This message was edited 1 time. Last update was at 2016/09/20 16:46:34


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in eu
Shrieking Guardian Jetbiker





Maybe a cheap answer but any and all mono-harlequin lists

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Longtime Dakkanaut







Did you bring Haywire or Drop Podding Melta? Is your army not Fearless? You're good. Are you relying on mass S6 for your anti-tank? Well...

"Blitzkrieg"

++Armored Interdiction Cadre++
Hammerhead w/ Ion Cannon & Gun Drones
Hammerhead w/ Ion Cannon & Gun Drones
Hammerhead w/ Ion Cannon & Gun Drones
2 Skyrays w/ Smart Missile Systems
Total: 605

++Armored Interdiction Cadre++
Hammerhead w/ Ion Cannon & Gun Drones
Hammerhead w/ Ion Cannon & Gun Drones
Hammerhead w/ Ion Cannon & Gun Drones
2 Skyrays w/ Smart Missile Systems
Total: 605

++Deathbringer Flight++
Doomscythe - 160
Doomscythe - 160
Doomscythe - 160
Doomscythe - 160
Total: 640

Total: 1850 on the dot.

The Armored Interdiction Cadre gives pseudo "rerolls-to-hit", meaning that overcharged Ion Cannons reroll scatter/Gets Hot.

Drones detach as "blockers"/screeners, Skyrays are "alphastrike" or air cover. The army moves 6" each turn, or occasionally slams forward. The Deathbringer Flight is for removing "harder" targets, as well as stupid shenanigans involving Leadership debuffs and Tank Shock.

This message was edited 1 time. Last update was at 2016/10/25 19:18:13


 
   
 
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