I know, are you sick of reading my Scout lists yet? Anyway, wanted to give it another try at making my Scouts more viable without succumbing to the siren song of Grav Cents or a Biker based Death Star. I want to stay true to my Ravenguard roots. So, in that spirit, here we go again.
CAD
HQ
Chaplain
Bolt Pistol
Crozius
Raven's Fury Jump Pack
Digital Weapons
Melta Bombs
120 pts.
Shadow Captain Korvydae
(allows Assault Marines as troops)
155 pts.
Elite
Legion of the Damned x5
Multi Melta
Combi-Melta
Melta Gun
155 pts.
Troops
Assault squad
Marines x10
Jump Packs
Flamer x2
Sergeant
Melta Bombs
Power Maul
200 pts.
Assault squad
Marines x10
Jump Packs
Flamer x2
Sergeant
Melta Bombs
Power Axe
200 pts.
Scouts x10
Bolter x8
Camo Cloaks
Heavy Bolter
Combi-Flamer
148 pts.
Scouts x10
Bolter x8
Camo Cloaks
Heavy Bolter
Combi-Flamer
148 pts.
Scouts x10
Bolter x8
Camo Cloaks
Heavy Bolter
Combi-Flamer
148 pts.
Scouts x10
Bolter x8
Camo Cloaks
Heavy Bolter
Combi-Flamer
148 pts.
Heavy Support
Stalker
Dozer Blade
Extra Armor
Storm Bolter
95 pts.
Stalker
Dozer Blade
Extra Armor
Storm Bolter
95 pts.
1612 pts.
Inquisitorial Detachment
HQ
Ordo Xenos Inquisitor
Warlord
Power Armor
Servo Skulls x3
Bolt Pistol
Conversion Beamer
87 pts.
Elite
Acolytes x3
Bolter x3
Carapace Armor x3
Psyker
Jokaero
72 pts.
Acolytes x3
Bolter x3
Carapace Armor x3
Psyker
37 pts.
Acolytes x3
Bolter x3
Carapace Armor x3
Psyker
37 pts.
233 pts.
1850 pts.
Once more unto the breach. Chaplain and Korvydae each go with an Assault squad. I can deep strike or foot slog them depending on my need. The Scouts will Infiltrate into cover with assistance from the Servo Skulls, I may combat squad them depending on need. Having them all within or close to rapid fire range should be devastating Turn 1. The heavy bolters will help to keep a lot of lead in the air. The Legion are going to be my primary AT firepower. I'm banking on their 3++ to ensure their longevity. Most of the vehicles I see in my meta are either light or skimmers, so they should be very useful. Again most of the vehicles I play against are skimmers, so my Stalkers should be very handy. If I don't run into skimmers or flyers, I can still use them as tanks. Even if I'm snap firing, that's still 4 shots, twin linked, and since it's snap fire anyway, I can move them full distance without worry, use them as rams, mobile cover, road blocks etc.
The Inquisition is mostly there for the Servo Skulls and that cheap as chips Conversion Beamer. They're also there for fluff reason as a link back to Korvydae's time in the Deathwatch. Which is why I made the Inquisitor an Ordo Xeno and why I stuffed a Jokaero in there too. the Acolytes and Inquisitor will be camping backfield objectives or acting as fire fighters to fill in gaps.
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