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Made in us
Fresh-Faced New User




Hello,

Getting back into 40k and want to build a wolves army. I feel like this might be too generic of an army and not taking advantage of SW abilities, so that's where I'd like some feedback. Thanks for reading.

I imagine this army starting with all but the troops on the board, they would deep strike. Long fans setup in cover with views, terminators on whatever side enemy is on and thunderwolfes with Cannis on a flank.

Total 1948
HQ
Canis Wolfborn 185
2x Fenrisian Wolves 18

Troops
Grey Hunters 70
5x Grey Hunters 70
Power fist 25
Plasma Pistol 15
Plasma Gun 15
Drop Pod 35

Grey Hunters 70
5x Grey Hunters 70
Power fist 25
Plasma Pistol 15
Plasma Gun 15
Drop Pod 35

Elites
Wolf Guard 99
7x Terminators 231
Assualt Cannon 20
Cyclone 25

Fast Attack
Thunderwolf 120
3x 120
2x Plasma Pistol 30
Power fist 25

Thunderwolf 120
3x 120
2x Plasma Pistol 30
Power fist 25

Heavy
Long Fangs 30
4x 60
2x Lascannon 40
2x Missle Launcher 30

Long Fangs 30
4x 60
2x Lascannon 40
2x Missle Launcher 30
   
Made in us
Regular Dakkanaut




I've noticed the power fist doesn't see CC consistently enough to make it worth the points. squads are needed for holding objectives, and this just isn't where you would -usually- want CC weapons. rather, sensing them at your opponents face is where those points should be invested.

I've played 5 Grey Hunters with a Plasma Rifle, a Plasma Pistol, and with a guy upgraded to Terminator armor holding a Storm Shield and Combi-Plasma to be awesome to drop behind a Tank turn 1 in a Pod. 5 S7 shots, and a S6 Grenade at rear armour is no joke. Especially if throwing a Rune Priest in for Living Lightning, which adds an average of a dozen S7 hits too.

not very worth the points, but almost worth it ha ha

your terminators will need to be played carefully, if they are to make it worth how many points they cost...

the TWC are always an awesome choice, tho I'd at least give the Character a Storm Shield and the Fist for challenges. I definitely load up my own worth Wolf Claws, ap3 shred at S6 with Rending owns...
the plasma will never do anything effective, you'll be charging stuff that close or running.

I would choose a 3:1 load out for your Long Fangs, so you can maximize on Split Fire.

personally, I'd forgoe the Terminators and rock Terminator Armour on the Grey Hunters if you want resilience, and add an Iron Priest instead, having Canisius join with the Iron Priest for a mini Star (adding Wolf Claws to the TWC). perhaps I'd even swap out the second unit of TWC for a unit of Wulfhen in a pod instead too... that's my experience


Automatically Appended Next Post:
oh, adding 4 Cyber wolves as well so the miniStar has 6 bodies before even reaching the pricier ones (Look Out Sir rolls are so effective if employed correctly ).

This message was edited 1 time. Last update was at 2016/09/19 13:02:01


 
   
Made in gb
Space Marine Scout with Sniper Rifle





Northern Ireland

Hey, welcome back, I'm only recently starting to play again myself.
Rather than Canis I would normally go for a beefed up Wolf Lord on Thunderwolf mount with Armour of Russ and give him either a Frost Weapon or Twin Wolf Claws and a melta bomb.
Canis is really cool fluff wise but a wolf lord on mount it much more versatile.
As for the Grey hunter's, not a fan of plasma myself but that's personal preference.
I'd bump it up to 3 squads so you get two pods first turn rather than one, give two squad two melta guns and one two flamers.
Or replace the plasma pistol with another plasma gun, one extra cc attack isn't going to make much difference.
Wolf guard don't really play well with this unless you give one of the drop pods locator beacons but by the time them come in the thunderwolves and grey hunters should be in cc so what are they going to shoot at?
Would be better to invest the points elsewhere or bring something else that can keep up with the army like a couple of dreads with frost shields in a drop pod or a third squad of thunderwolves.
As for the thunderwolves you need to give them storm sheilds, makes them a tough, multi-wound unit that's very hard to kill.
I like the long fangs but would run two squads of four missile launchers each rather than lascannons.
They're a nice supporting unit to maybe take some of the pressure off the drop pod units coming in or softening units up for the thunderwolves charging in.
If you have any leftover points invest it in some close-combat weapons on the thunderwolves but generally one power fist and everyone with storm shield's is enough to get the job done.
Or if you have enough run something like a Iron Priest on Thunderwolf mount with thunderhammer and four cyber wolves.

Salamander  
   
Made in us
Fresh-Faced New User




MekLeN wrote:
I've noticed the power fist doesn't see CC consistently enough to make it worth the points. squads are needed for holding objectives, and this just isn't where you would -usually- want CC weapons. rather, sensing them at your opponents face is where those points should be invested.


Hey thanks for the detailed response.
I'll keep that in mind regarding the PF and maybe remove that from my units that aren't going to really use it.

MekLeN wrote:

I've played 5 Grey Hunters with a Plasma Rifle, a Plasma Pistol, and with a guy upgraded to Terminator armor holding a Storm Shield and Combi-Plasma to be awesome to drop behind a Tank turn 1 in a Pod. 5 S7 shots, and a S6 Grenade at rear armour is no joke. Especially if throwing a Rune Priest in for Living Lightning, which adds an average of a dozen S7 hits too.

not very worth the points, but almost worth it ha ha


That sounds mean and I really like it. My main opponent has a lot of armor so this is a great tactic. I'll make some adjustments to incorporate it. I think it's worth the points, hehe.

MekLeN wrote:

your terminators will need to be played carefully, if they are to make it worth how many points they cost...

the TWC are always an awesome choice, tho I'd at least give the Character a Storm Shield and the Fist for challenges. I definitely load up my own worth Wolf Claws, ap3 shred at S6 with Rending owns...
the plasma will never do anything effective, you'll be charging stuff that close or running.


OK cool, I revisit as well and make some adjustments to my TWC.

MekLeN wrote:

I would choose a 3:1 load out for your Long Fangs, so you can maximize on Split Fire.

personally, I'd forgoe the Terminators and rock Terminator Armour on the Grey Hunters if you want resilience, and add an Iron Priest instead, having Canisius join with the Iron Priest for a mini Star (adding Wolf Claws to the TWC). perhaps I'd even swap out the second unit of TWC for a unit of Wulfhen in a pod instead too... that's my experience


Do you mean 3:1 weapons (like 3x LasCannons to 1x ML?) or what exactly?

Also, yeah Wulfhen in a drop pod sounds good, I don't have the rules yet but I'll probably run that. As far as terminators, I just love the units and love playing them so want to take some.


MekLeN wrote:

Automatically Appended Next Post:
oh, adding 4 Cyber wolves as well so the miniStar has 6 bodies before even reaching the pricier ones (Look Out Sir rolls are so effective if employed correctly ).

I'll have to read the rules again not sure about "miniStar", etc.

Thanks again for the feedback!


Automatically Appended Next Post:
 spacemarinehero wrote:
Hey, welcome back, I'm only recently starting to play again myself.
Rather than Canis I would normally go for a beefed up Wolf Lord on Thunderwolf mount with Armour of Russ and give him either a Frost Weapon or Twin Wolf Claws and a melta bomb.
Canis is really cool fluff wise but a wolf lord on mount it much more versatile.
As for the Grey hunter's, not a fan of plasma myself but that's personal preference.
I'd bump it up to 3 squads so you get two pods first turn rather than one, give two squad two melta guns and one two flamers.
Or replace the plasma pistol with another plasma gun, one extra cc attack isn't going to make much difference.
Wolf guard don't really play well with this unless you give one of the drop pods locator beacons but by the time them come in the thunderwolves and grey hunters should be in cc so what are they going to shoot at?
Would be better to invest the points elsewhere or bring something else that can keep up with the army like a couple of dreads with frost shields in a drop pod or a third squad of thunderwolves.
As for the thunderwolves you need to give them storm sheilds, makes them a tough, multi-wound unit that's very hard to kill.
I like the long fangs but would run two squads of four missile launchers each rather than lascannons.
They're a nice supporting unit to maybe take some of the pressure off the drop pod units coming in or softening units up for the thunderwolves charging in.
If you have any leftover points invest it in some close-combat weapons on the thunderwolves but generally one power fist and everyone with storm shield's is enough to get the job done.
Or if you have enough run something like a Iron Priest on Thunderwolf mount with thunderhammer and four cyber wolves.


Thanks, yeah it's good to be back. Always enjoyed playing and collecting.

OK I'll look about dropping Canis and going for a more versatile selection as you mentioned.

I like the 3x squads of Grey Hunters so I get more 1st turn. Nice, good point.

OK I'll rethink the Wolfguard and what they would do since everyone else is locked in combat.

I'll give the thunderwolves storm shields, thanks, that's a good point.

Thanks for the feedback, lots of good points, going to make my adjustments when I get home today.


Automatically Appended Next Post:
Hey,

So given the feedback you guys provided I made another pass on my list. I'm sort of not sure how to finish the dreadnoughts as I've run out of points (~40 left or something) so any feedback is appreciated. Here goes!
Thanks again!


Total 1960
*** HQ ***
Wolf Lord 105
Thunderwolf Mount 50
Armor of Russ 35
Forst Axe 20

*** Troops ***
Grey Hunters 70
5x Grey Hunters 70
2x Plasma Guns 30
Storm Pack Leader 10
Storm Shield 0
Combi Plasma 10
Melta Bombs 5
Drop Pod 35

Grey Hunters 70
5x Grey Hunters 70
2x Flamers 10
Storm Pack Leader 10
Storm Shield 0
Combi Flamer 10
Drop Pod 35

Grey Hunters 70
5x Grey Hunters 70
2x Melta Guns 20
Storm Pack Leader 10
Storm Shield 0
Combi Flamer 10
Drop Pod 35

*** Fast Attack ***
Thunderwolf Cavalry 120
3x TWC 120
6x Storm Shields 90

Thunderwolf Cavalry 120
3x TWC 120
6x Storm Shields 90

*** Elites ***
Dreadnought 90


Dreadnought 90


*** Heavy ***
Long Fangs 30
4x LF 60
4x Missle Launchers 40

Long Fangs 30
4x LF 60
4x Missle Launchers 40

This message was edited 2 times. Last update was at 2016/09/19 23:39:09


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Might sound batty but I'd recommend dropping a Dreadnought for two ML1 Rune Priests packing Divination and the Primaris Power Prescience - throw one of them in with whichever Grey Hunters pack you think will benefit most and one with the Long Fangs.
My recommendation would be the Plasma Guns for re-rolling to hit and by extension 'Gets Hot!' but the final call is yours.
As for the Long Fangs re-rolls to hit with missiles is just...right.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Fresh-Faced New User




 Dakka Wolf wrote:
Might sound batty but I'd recommend dropping a Dreadnought for two ML1 Rune Priests packing Divination and the Primaris Power Prescience - throw one of them in with whichever Grey Hunters pack you think will benefit most and one with the Long Fangs.
My recommendation would be the Plasma Guns for re-rolling to hit and by extension 'Gets Hot!' but the final call is yours.
As for the Long Fangs re-rolls to hit with missiles is just...right.


Ok, I'll have to review the rulebook to see those abilities and what they convey. Thanks!

I was thinking about dropping both dreadnoughts and take'n murderfang w/a droppod. More CC goodness dropped into the thick of it!
   
Made in au
Ancient Space Wolves Venerable Dreadnought






If you're going to use Murderfang I'd suggest finding out if Forgeworld stuff is all good and looking at Lucius pattern Drop Pods.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Fresh-Faced New User




 Dakka Wolf wrote:
If you're going to use Murderfang I'd suggest finding out if Forgeworld stuff is all good and looking at Lucius pattern Drop Pods.


Just looked it up. Cool, but according to 2E rules it can't assault on the turn it DS. So not sure of the benefit of talking this over a standard drop pod. Thanks for the info, maybe I'm missing something.
   
Made in us
Sinister Chaos Marine






What does two SS per cavalry do for you? 3 Wolves for 90 points of storm shields?


Automatically Appended Next Post:
OHHHH NVM. You just wrote the addition wolves kind of odd. Got it! My bad!

This message was edited 1 time. Last update was at 2016/09/20 23:50:20


BLACK LEGION  
   
Made in gb
Space Marine Scout with Sniper Rifle





Northern Ireland

 ForAnAngel wrote:
What does two SS per cavalry do for you? 3 Wolves for 90 points of storm shields?


Automatically Appended Next Post:
OHHHH NVM. You just wrote the addition wolves kind of odd. Got it! My bad!


3++ rerollable

Salamander  
   
Made in us
Fresh-Faced New User




Pulled the trigger and ordered the models, they arrive Friday! Time to start building! Thanks for your help guys, I have a list I'll be happy with ... (at least for now) hehe
   
Made in gb
Space Marine Scout with Sniper Rifle





Northern Ireland

Let me know how you get on (pics, army reports etc). Would love to do a Space Wolves Army!

Salamander  
   
Made in us
Fresh-Faced New User




 spacemarinehero wrote:
Let me know how you get on (pics, army reports etc). Would love to do a Space Wolves Army!


Will do and thanks for the help!
   
Made in au
Ancient Space Wolves Venerable Dreadnought






d34thw1ng wrote:
 Dakka Wolf wrote:
If you're going to use Murderfang I'd suggest finding out if Forgeworld stuff is all good and looking at Lucius pattern Drop Pods.


Just looked it up. Cool, but according to 2E rules it can't assault on the turn it DS. So not sure of the benefit of talking this over a standard drop pod. Thanks for the info, maybe I'm missing something.


The benefit is a Dreadnought with the option of staying boarded in an open topped vehicle rather than auto disembarking.
Basically you can shoot out but with the exception of high strength templates your opponent has to shoot through three AV12 hull points before they can even start hurting the Dread, means that Dread has the potential to absorb double the punishment. So it'll either soak a huge amount of fire or charge out of the pod on the 2nd turn and start laying waste...possibly both.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Fresh-Faced New User




 Dakka Wolf wrote:
d34thw1ng wrote:
 Dakka Wolf wrote:
If you're going to use Murderfang I'd suggest finding out if Forgeworld stuff is all good and looking at Lucius pattern Drop Pods.


Just looked it up. Cool, but according to 2E rules it can't assault on the turn it DS. So not sure of the benefit of talking this over a standard drop pod. Thanks for the info, maybe I'm missing something.


The benefit is a Dreadnought with the option of staying boarded in an open topped vehicle rather than auto disembarking.
Basically you can shoot out but with the exception of high strength templates your opponent has to shoot through three AV12 hull points before they can even start hurting the Dread, means that Dread has the potential to absorb double the punishment. So it'll either soak a huge amount of fire or charge out of the pod on the 2nd turn and start laying waste...possibly both.


Cool - haven't thought of this tactic. I guess you just hope the enemy doesn't move away from charge range. Thanks though, def something to add to my tactics.
   
Made in us
Regular Dakkanaut






Automatically Appended Next Post:
Hey,

So given the feedback you guys provided I made another pass on my list. I'm sort of not sure how to finish the dreadnoughts as I've run out of points (~40 left or something) so any feedback is appreciated. Here goes!
Thanks again!


Total 1960
*** HQ ***
Wolf Lord 105
Thunderwolf Mount 50
Armor of Russ 35
Forst Axe 20

*** Troops ***
Grey Hunters 70
5x Grey Hunters 70
2x Plasma Guns 30
Storm Pack Leader 10
Storm Shield 0
Combi Plasma 10
Melta Bombs 5
Drop Pod 35

Grey Hunters 70
5x Grey Hunters 70
2x Flamers 10
Storm Pack Leader 10
Storm Shield 0
Combi Flamer 10
Drop Pod 35

Grey Hunters 70
5x Grey Hunters 70
2x Melta Guns 20
Storm Pack Leader 10
Storm Shield 0
Combi Flamer 10
Drop Pod 35

*** Fast Attack ***
Thunderwolf Cavalry 120
3x TWC 120
6x Storm Shields 90

Thunderwolf Cavalry 120
3x TWC 120
6x Storm Shields 90

*** Elites ***
Dreadnought 90


Dreadnought 90


*** Heavy ***
Long Fangs 30
4x LF 60
4x Missle Launchers 40

Long Fangs 30
4x LF 60
4x Missle Launchers 40




• You wont be able to have 5 GH's and do 2 Special Weapons, requires 10 for that.

• you are only able to choose one save to roll against, so two SS is pointless. Go one, then give them a weapon (Wolf claws are my fav for TWC).

• Iron Priests helps so much, because:
- 2+ Look Out Sir rolls for any allocated wounds against this model in CC or shooting, to send that save to another model that's closest to it (or to any Character within 6", which all Cyberwolves are characters).
- 2+ Save with 3 wounds.
- WS5 and S10 (new FAQ confirms it to S10) with concussive (great at taking out Imperial Knights).
- LD10.
- Servo Arm lets him repair vehicles on a 5+.
- Servo Arm also lets him get the extra cc attack for having two weapons.
- Servo Arm is AP1, which helps a bunch against vehicles.
- Cyberwolves can accept challenges instead of your own characters.
- Iron Priests have two rosters now, one as HQ and one as Elite, btw they are different.
- these 5 models can join any unit, making any 5man squads have majority toughness 5.

ML's are ok. I'm not much of a Long Fang player, but they're not *not* worth fielding... they were once MUCH BETTER in 6th ed than they are today.

   
 
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