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									Hmm....
  
  The big question is how much good the Rookie will do you. 
  
  Han with an engine upgrade is a good start - high pilot skill, and a turret (which means you can spend your maneuver avoiding other people's arcs rather than lining up yours) and a sort-of-target-lock-but-not-quite from his ability, so in theory you can spend your action boosting.
  
  My main comment is the Rookie Pilot. X-wings (at least T-65 X-wings) are a bit over-costed for their capabilities. You can make the high-end X-wings cut it, because their pilot abilities are awesome, and the unique astromechs that...aren't unique to X-wings but aren't common upgrades, are also very impressive. 
  
  It wouldn't surprise me if you'd do more good by taking the rookie out and slapping 21 points of upgrades onto Han and Wedge. That way, you don't have a low-pilot skill 'easy target' in your squad, and you can make your other pilots much, much more deadly.
  
  X-wing is often a 'more than the sum of your parts' game; Wedge is not worth 8 points more than a rookie by himself - but what you're paying for is his pilot skill, plus his pilot ability, plus the elite upgrade a rookie doesn't have, and so on. Start filling all of them and the result is spectacular by comparison.
  
  Assuming you've only got a basic core set, a falcon set and an X-wing set, you might like to consider the following instead of the rookie:
  
  ~ Luke Skywalker - if Han misses, get a second shot, and this time effectively with a free focus. At this point, you can freely spend your action boosting (or evading) and let luke and han's abilities take care of accurate shooting by themselves.
  
  ~ Chewbacce - if not doing anything else with that other crew slot, how about two extra hit points that both ignore critical effects?
  
  ~ Falcon title - because Han is PS9, you can choose what action to take after you move, and after everyone else has moved. The option to evade if boosting won't get you out of danger is a very nice one for 1 point and doesn't eat a slot you could use for anything else.
  
  ~ R2-D2 - Wedge isn't hard to kill, but if he can survive a turn, he might be able to get the odd shield back.
  
  
  If you have access to other cards, consider:
  
  ~ BB-8 - giving wedge a free barrel roll makes the normally lumbering X-wing stupidly hard to pin down
  
  ~ Integrated astromech. It's essentially an extra shield, for free, as long as you have an astromech card. It's as close to an automatic choice as you get in the game, topped only by the TIE/x1 title.
  
  
  
  
							 
							
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