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Ork Warband 829 Points
Warboss in Mega Armour (Da Lucky Stikk)
Mek
3 Nobz 3xShoota
10 Gretchin
10 Boyz (shootas) in truck (with rokkit launcha)
10 Boyz (shootas) in truck (with rokkit launcha)
10 Boyz (shootas) in truck (with rokkit launcha)
10 Boyz (shootas) in truck (with rokkit launcha)
10 Boyz (shootas) in truck (with rokkit launcha)
10 Boyz (shootas) in truck (with rokkit launcha)
Gorkanaut Krushin' Krew 735 Points[u]
Gorkanaut
Gorkanaut
Gorkanaut
Dakkajet Skwadron 435 Points
Dakkajet (twin-linked supa shoota, flyboss)
Dakkajet (twin-linked supa shoota, flyboss)
Dakkajet (twin-linked supa shoota, flyboss)
Total 1,999 Points
This list is about board control. Start off by splitting your trucks up into groups of two and hide them behind the best line of sight blocking cover you can, also stick one Gorkanaut with each group. Either place your warboss in one or stick him with the Mek and Nobz and hide him in a building so you can WAAGH every turn including the first (this is primarily used to give your Dakkajets an extra shot with there guns.) The Gorkanauts will either help if you get second turn and need to deal with drop pod lists or get blown off the table by a melta squad in a drop pod either way its a choice for your opponent. Take out the armor or the troops. When it is your turn use your trucks and the terrain to move around the table they are fast so take advantage of jumping around 24 inches a turn. You have 6 trucks and 60 boyz use them wisely. If needed drop your boyz off in cover and let them hold it. Going to ground helps a lot to block some shooting. This is a shooting list so getting into melee with your boys is a bad thing as you will probably lose. Your main offence is the Gorkanauts and Dakkajets. The Gorkanaut with rampage on top of the other bonuses from the formation is a monster. Four attacks base then 1 from charging (2 with rage after turn one) plus Rampage gives between 5-9 attacks depending on the turn and if you charge or get charged. Those hit on initiative 2, Str10, and your front armor 13. Only guys meant to fight armor will be able to hurt you, and to top it off you have 5 hull points. The Dakkajets are your wrecking ball. When they come in they hit hard. With being able to WAAGH every turn your looking at 12 Twin linked Str 6 AP4 shots for each Jet. Also did I mention they get the tank hunter rule vs Flyers and for the most part you will be shooting at BS3? Yea your only going to miss maybe 1-3 shots a Jet. They work great to help control the sky or drown a tough unit in dice. Playing the list you need to play smart use cover and do your best to avoid charges against your Boys. With everything shooting quick hit and run tactics will work best as you whittle down your opponent. Depending on the mission this list can do well.
Automatically Appended Next Post: Thoughts?
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