Greetings all,
Just finished up at a local tournament where I brought my Khorne demon army (mostly..brought one small unit of plaguebearers to sit on objectives.) and I got completely owned except for the last game where I lost by 20 kill points. But by then I was already facing the bottom of the barrel in terms of the tournament entrants.
I am pretty disheartened with my army, but looking to make improvements my army composition, improve my strategy, And do a little better at the next tournament in one month. Also I would like to do better in the pick up games that I play as well. A couple questions…
I'm looking at flesh hounds as a way to add a little bit of speed, anti-caster, and diversity to my army composition. I usually run a bloodletter heavy list with some characters to support and 1 or 2 skull cannons as fire support and adding wound saturation in combat. The skull cannons have always done poorly for me. I know that they are a good unit, but I can never seem to get them in the right place or maximize their potential damage output.
So is it best to run flesh hounds in units of 10 or do they do OK in units of five? Any general tips or tactics on how to use them beat? Thought they could rush up, disrupt casters, and provide a screen/distraction and buy some time for my letters to come and mop up. How good is karanak? Any other units synergies well with them?
I was thinking about running them in a blood host battalion, does anybody have experience with this battalion? Is the pile in and attack in the hero phase as good as it sounds?? Great synergy with the Fury thirsters command ability (6" pile in).
Maybe I need to take a second look at blood crushers but I wasn't taken with them.
Also maybe someone could speak on the best way to use the skull cannons. They seem way over priced for a single shot a turn, and a nice but kinda gimmicky extra shot IF a wound is caused by an ability with only one attack...
I know this post seems like a stream of consciousness, but help on these topics would be appreciated.
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