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![[Post New]](/s/i/i.gif) 2016/09/26 16:25:07
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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So I would quite like to start daemons. Originally I was going to go for a pure tzeentch army, but I've now decided that I would like to run a mix of all four gods. Most of the time I play 750-1000 points so that's what I'm aiming for. I'm not really sure where to start so suggestions would be great. Would something like this work for 1000?
CAD
HQ
- Kairos Fateweaver - 300
- Daemonic Heralds - 140
-- Herald of Nurgle (ML1)
-- Herald of Nurgle (ML1)
Troops
- Bloodletters of Khorne - 100
- Bloodletters of Khorne - 100
- Daemonettes of Slaanesh - 90
- Daemonettes of Slaanesh - 90
- Plaguebearers of Nurgle - 90
- Plaguebearers of Nurgle - 90
---1000
A herald joins each unit of plaguebearers to give them FnP and help them out with the nurgle powers. This is probably not a very good list, so any advice on what I should do for 750-1000 points of mixed daemons would be greatly appreciated.
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/26 18:18:05
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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There is nothing in this list that has any punch (besides Fatweaver's D-shot).
Bloodletters have Ap3 which is good against marines, but who takes vanilla marines anymore?
Daemonettes can be great at taking down high toughness MC and GMC, but they have the problem of getting into combat with the 6" movement.
Plaguebearers are good objective holders with their +2 to cover saves, but nurglings do the same thing and they are smaller targets and they have infiltrate.
If you really want to run an all gods list then I would say take pink horrors and nurglings as troops, Khorne hounds as fast attack and Kairos with a Slaanesh prince as HQ.
I could help more if you were more specific with what you want it to do and/or what does your local group normally take?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/09/26 18:49:44
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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I've had tons of success with multi-god lists. So much so that I have never played a list that didn't have at least 1 unit form each alignment.
Mrhappyface is correct. Horrors & Nurglings should be your Troops and Flesh hounds should be your Khorne unit. I would personally still do the Daemonettes, but their minimum squad size is 18, not 10.
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![[Post New]](/s/i/i.gif) 2016/09/26 19:18:02
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Tzeentch Veteran Marine with Psychic Potential
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I personally always find that if im mixing gods, i limit it to two, sometimes three because they synergize much better with others of their alignment than they do with eachother, and i feel like with all 4 gods in a list, at least 300 pts is going to end up being "better if they had been spent on something else"
For instance, fateweaver with his toolbox of powers is hard to justify if youre relying on his own 4 warp charge plus a d6 roll to fuel him. However if you have 2 groups of punk horrors and a herald, they can act as batteries for when you really need to lean on old fatey and then when you dont they have psychic utility themselves. Similarly, a bunch of tough to shift plaguebearers will make more of a difference than a single unit would, because your opponent may just focus their cover ignoring fire on that unit and take it out more efficiently. The psychic disciplines also work best when you have many chances to land powers that are themed to help your gods units. Then the psykers that happened to roll poorly are at least a battery rather than "dead points"
Of course, it all depends on what lists you like to write and what you want them to do. A few khorne units can benefit quite nicely from the access to powers that other gods have, and the same is true for many other units. Thats when daemon princes come in handy, as they can access many psychic tables regardless of alignment. Mixed gods can work great im sure, its mostly a matter of personal preference and list building style that keeps me limiting my mixing.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/09/26 19:57:32
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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Ok, makes sense. What are peoples thoughts on a unit of seekers with a slaaneshi herald?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/26 20:14:50
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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AncientSkarbrand wrote:I personally always find that if im mixing gods, i limit it to two, sometimes three because they synergize much better with others of their alignment than they do with eachother, and i feel like with all 4 gods in a list, at least 300 pts is going to end up being "better if they had been spent on something else.
That's funny because I have always thought the exact opposite. Sure units of the same alignment synergize well with each other, but they do nothing to fill each other weaknesses. For example, no one plays mono-Slaanesh competitively because the units are too fragile on their own. But you add a few cheap Nurgling units and some Flesh Hounds to an otherwise all Slaanesh army and you increase it's potential greatly. The Nurglings provide durable scoring, allowing the Daemonettes to focus on other stuff and the Flesh hounds provide a durable screen/distraction the can help keep those squishy Slaanesh units alive. Tzeentch is really the only mono-god list worth trying since it has units that can be as durable as Nurgle, as fast as Slaanesh, as hard hitting as Khorne, AND on top of that it's the best alignment for psychic powers. As for Seekers with a Herald, it's decent, but just like Daemonettes, the minimum unti size is 18. The unit size "5" is a typo. Personally, I'd go with 18-20 Daemonettes with a Herald on Steed. you can use the Herald to extend their charge range and they can easily pull off a turn 2 charge, just like Seekers, but will cost a good deal less. -
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This message was edited 2 times. Last update was at 2016/09/26 20:18:28
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![[Post New]](/s/i/i.gif) 2016/09/26 20:58:39
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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Hm, ok how about this?
CAD
HQ
- Kairos Fateweaver - 300
- Daemonic Heralds - 325
-- Herald of Slaanesh
--- Steed of Slaanesh, Greater Locus of Swiftness, Greater Reward (Greater Etherblade)
-- Herald of Tzeentch (ML3)
--- Exalted Locus of Conjuration
-- Herald of Tzeentch (ML3)
--- Exalted Locus of Conjuration
Troops
- Pink Horrors of Tzeentch (12) - 108
- Pink Horrors of Tzeentch (12) - 108
Fast Attack
- Seekers of Slaanesh (12) - 144
----1000
Pretty self explanatory. One tzeentch herald joins each unit of horrors and either sits back and casts or moves forwards to objectives and casts. The slaanesh herald joins the seekers and they run up the board to fight whatever they can. Kairos probably just sits at the back and casts.
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/26 21:23:10
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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You are investing too many point in characters. It is rarely a good idea to spend over 1/3 of your points on characters, and you've got almost 2/3 spent on them. FW will probably be the only model alive by turn 2.
Pick FW and maybe 1 Herald, or drop FW altogether and just take the 3 Heralds. Then you can spend the points on meatier units.
If you take the Slaanesh herald, the Locus of Begilement is best. If you take the Tz heralds, one needs Paradox.
And again, only 12 Seekers is not a valid unit size. If you want to waste points, by all means. But if you want your units to see combat with enough models to matter, 18 is the minimum unit size and 20 is better.
Honestly, my ideal 1000pts list with all gods represented would look something like this:
ML3 Lord of Change w/ Robes, Staff and 2 Greater rewards
2x 3 Nurglings
11 Horror w/ Iridescent Horror & Icon
18 Daemonette w/ Alluress & Icon
2x 9 Flesh Hounds
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This message was edited 2 times. Last update was at 2016/09/26 21:32:37
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![[Post New]](/s/i/i.gif) 2016/09/27 06:05:38
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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What about this one?
CAD
HQ
- Kairos Fateweaver - 300
- Daemonic Heralds - 110
-- Herald of Slaanesh
--- Steed of Slaanesh, Exalted Locus of Beguilement, Greater Reward (Greater Etherblade)
Troops
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
Fast Attack
- Seekers of Slaanesh (16) - 192
----998
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/27 06:33:09
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Looking a lot better
I would only suggest that you sacrifice two seekers for a mastery level on your herald so that you have access to psychic shriek. But I would get a second opinion on whether losing seekers is worth it, hmmm...
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/09/27 13:05:13
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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Yeah, I wouldn't drop Seekers for anything. Remember that they're your only CC unit in this list, which means if someone doesn't want to be in CC, they only have to deal with a single T3 unit. Don't make it easier for them.
If you drop anything, I'd drop 1 unit of Horrors for ML2 on the Herald and add 5 Horrors to one of the existing units left. That gets you an unit of 16 for an extra WC. Now you will have 1 more WC than before and the Slaanesh Herald can buff the Seekers. Roll on Telepathy for Invis or Shrouding.
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![[Post New]](/s/i/i.gif) 2016/09/27 20:16:19
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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Going up to 1500, what are your thoughts on samus?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/28 05:41:39
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Fresh-Faced New User
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snykyninja wrote:What about this one?
CAD
HQ
- Kairos Fateweaver - 300
- Daemonic Heralds - 110
-- Herald of Slaanesh
--- Steed of Slaanesh, Exalted Locus of Beguilement, Greater Reward (Greater Etherblade)
Troops
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
Fast Attack
- Seekers of Slaanesh (16) - 192
----998
IMO Galef gave some pretty good advice. But I'd go even one step ahead and drop a second unit of horros to get 6 Fleshhounds of Khorne. There is no reason to loose one of the best units in the game.
As a general advice the strongest units are (in no particular order):
KHORNE
Nothing but fleshounds
SLANEESH
Big blobs of Daemonettes as welm as Seekers. Soulgrinder of Slaanesh is also a nice piece of destruction.
NURGLE
Horrors as written above.
Daemonprince of Nurgle is extremely ressilent. You can use a spellslinging one or a melee centric one for cheap.
Beasts of Nurgle are one of my favourites: fast and ressilent - good objective grabbers.
Soulgrinder of Nurgle also is a piece of high ressilence. While the Slaneesh one s goog for melee due to his speed, the Nurgle one is a good shooting platform.
TZEENTCH
To be honest the only Theentch unit I used to play to good success is Flamers of Tzeentch. I love them. 69 points for 3 pretty goog flame template weapons on jump infantry. Tactically flexible and pretty nice models too.
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![[Post New]](/s/i/i.gif) 2016/09/28 06:00:13
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Unrelenting Rubric Terminator of Tzeentch
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No. Just, no. Pretty much any expenditure of points is better than something that can actively hamper your own army
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2016/09/30 14:20:14
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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astro_nomicon wrote:
No. Just, no. Pretty much any expenditure of points is better than something that can actively hamper your own army
I presume you're referring to his increase of blessing costs? How would you suggest bringing him then as I do like his model? Drop the tzeentch portions of the list and replace them with nurgle or more slaanesh?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/30 16:39:12
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Unrelenting Rubric Terminator of Tzeentch
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Run him as a Bloodthirster?
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2016/09/30 18:11:28
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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A bloodthirster without wings?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/09/30 19:28:11
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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Bloodthisters are Flying MCs, and DP buy "Daemonic Flight". In neither case does this require "wings". You're playing Daemons, stop thinking in terms of the physical dimension. Just look at Screamers. How do floating sting rays act like jetbikes? DAEMONS! that's why! My Tetrad Slaanesh Prince doesn't even have wings. She floats with an ethereal speed. There is no reason not to use a similar approach to WYSIWYG for Samus as a BT. I had to look up his rules, and man is he awful. He's got some cool rules, but not starting on the board turn 1, not being able to move more than 6" and not having any way to improve his save will mean he will never make it to combat against a competent opponent. Use the model as a BT -
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This message was edited 2 times. Last update was at 2016/09/30 19:29:38
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![[Post New]](/s/i/i.gif) 2016/10/01 08:13:12
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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That bad? Wow, I thought he was quite good. What sort of bloodthirster should I use him as? Alternatively, should I use him as a dp instead?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/10/01 16:13:47
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Regular Dakkanaut
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Almost always go for the D-thirster with some greater rewards for protection, I personally enjoy running Be'lakor for the invis on my D-thirster so he survives until Combat.
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![[Post New]](/s/i/i.gif) 2016/10/02 13:12:50
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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So I have just had a thought. I never talked about competitiveness. I should clarify that this army will probably only be used for casual play. Having said that, could Samus be alright in a casual environment?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/10/03 01:10:32
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Regular Dakkanaut
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snykyninja wrote:So I have just had a thought. I never talked about competitiveness. I should clarify that this army will probably only be used for casual play. Having said that, could Samus be alright in a casual environment?
I get living a character but the rules are so inefficient he actively takes away from yours army.
They being said. It's your army run who you want
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This message was edited 1 time. Last update was at 2016/10/03 01:10:51
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![[Post New]](/s/i/i.gif) 2016/10/03 09:40:31
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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OK, so I get that Samus isn't great. But if you were to use him in a casual game, how does this look?
CAD
HQ:
- Daemonic Heralds - 220
-- Herald of Slaanesh
--- Exalted Locus of Beguilement, Steed of Slaanesh, Greater Reward (Greater Etherblade)
-- Herald of Slaanesh
--- Exalted Locus of Beguilement, Steed of Slaanesh, Greater Reward (Greater Etherblade)
Troops:
- Nurglings (4) - 60
- Nurglings (4) - 60
- Nurglings (3) - 45
Fast Attack:
- Seekers of Slaanesh (10) - 120
- Seekers of Slaanesh (10) - 120
Lord of War:
- Samus - 375
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/10/03 13:58:09
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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It really depends on what you want out of your casual game.
If you want to push models around the table as your opponent tells you to remove them, then sure, this list will achieve that goal.
If you want to occasionally make it to turn 3-4 with more than Samus left on your side, I'd put some tougher units in the list. It doesn't matter how fast they are, T3 1W models with only 5++ saves are just not tough enough. Especially since Samus will not be on the board turn 1 and the Nurgling are not a threat turn 1.
Can 2x 10 Seekers with 2 Heralds survive your opponents ENTIRE army? Probably not.
Seekers/Daemonettes depend on other units to distract fire-power, so that they hopefully go unnoticed. Your list puts them front and center
A half-way competent opponent, even a casual one, will destroy the seekers in the first 2 turns, then just avoid Samus while taking out the Nurglngs. If that sounds fun to you, then don't let us stop you from playing it.
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![[Post New]](/s/i/i.gif) 2016/10/03 14:06:14
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Battleship Captain
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OK, so I get that Samus isn't great. But if you were to use him in a casual game, how does this look?
Artillery. Skull cannon and soulgrinders, to try and get those turn 1 character kills.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/10/03 15:04:22
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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Galef wrote:It really depends on what you want out of your casual game.
If you want to push models around the table as your opponent tells you to remove them, then sure, this list will achieve that goal.
If you want to occasionally make it to turn 3-4 with more than Samus left on your side, I'd put some tougher units in the list. It doesn't matter how fast they are, T3 1W models with only 5++ saves are just not tough enough. Especially since Samus will not be on the board turn 1 and the Nurgling are not a threat turn 1.
Can 2x 10 Seekers with 2 Heralds survive your opponents ENTIRE army? Probably not.
Seekers/Daemonettes depend on other units to distract fire-power, so that they hopefully go unnoticed. Your list puts them front and center
A half-way competent opponent, even a casual one, will destroy the seekers in the first 2 turns, then just avoid Samus while taking out the Nurglngs. If that sounds fun to you, then don't let us stop you from playing it.
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So what would you suggest for taking Samus? In my normal gaming group unbound isn't a problem but I prefer bound if possible.
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/10/03 15:10:05
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Seeing as though Samus only has a 6" movement range it might be best to run a deep strike army. Personally I don't run them because of the lack of control over your army, but if you really want to run Samus...
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/10/03 15:10:21
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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As others stated, you can use him as a Bloodthirster, any variant is fine for casual games. The important thing is that he came move 12" and start on the board turn 1. But I'll quote myself from earlier in this thread: Galef wrote: My ideal 1000pts list with all gods represented would look something like this: ML3 Lord of Change w/ Robes, Staff and 2 Greater rewards 2x 3 Nurglings 11 Horror w/ Iridescent Horror & Icon 18 Daemonette w/ Alluress & Icon 2x 9 Flesh Hounds -
If you are set on Seekers, then you could do this instead: ML3 Lord of Change w/ Robes, Staff and 2 Greater rewards 2x 3 Nurglings 11 Horror w/ Iridescent Horror 17 Seekers w/ Alluress & Icon 2x 8 Flesh Hounds Either list gives you what you need. Tough fast units, like the Hounds. cheap scoring Nurglings, WC battery Horrors, and Beat-stick FMC with a good amount of WC. If you keep the LoC on the ground and scout the Hounds, players won't bother shooting at the Daemonettes/Seekers, allowing them to get into a good position to assault on turn 2. OR try this: Bloodthrister w/ 2 Greater & 1 Lesser rewards 2x 3 Nurglings 11 Horror w/ Iridescent Horror 18 Seekers w/ Alluress 2x 5 Screamers -
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This message was edited 5 times. Last update was at 2016/10/03 15:20:46
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![[Post New]](/s/i/i.gif) 2016/10/06 17:38:12
Subject: Re:[750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Furious Fire Dragon
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I've been playing around with a few lists because I can't help but want to use Samus as Samus in a casual army. How does this one look? Alternatively, if you were to bring Samus, how would you do it?
CAD
HQ:
- Daemonic Heralds - 240
-- Herald of Nurgle
--- Greater Locus of Fecundity, Palanquin of Nurgle, Lesser Reward (Probably an Etherblade for the AP2)
- Daemonic Heralds - 240
-- Herald of Nurgle
--- Greater Locus of Fecundity, Palanquin of Nurgle, Lesser Reward (Again, probably an Etherblade)
Troops:
- Nurglings - 45
- Nurglings - 45
Fast Attack:
- Plague Drones of Nurgle - 146
-- Death's Heads, Plaguebringer (Tank challenges that the herald would much rather avoid)
- Plague Drones of Nurgle - 146
-- Death's Heads, Plaguebringer (Same again)
Lord of War:
- Samus - 375
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2016/10/06 18:01:59
Subject: [750-1000] - Chaos Daemons - Looking to Start a Mixed God Daemon Army
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Powerful Phoenix Lord
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Death's heads are not that great, but Etherblades on your Plaguebringers turns those Drones into a scary unit
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