A few years ago I built a traitor guard army when there were no real rules for them. I now have IA:13 and am trying to repurpose it as a Renegade list. What is listed below is based on that overhaul being very minimal (a few weapon changes, a couple of new figures). I'm not looking to win any tournaments but would like the list to be able to hold its own and not get trounced whenever I field it. It must, however, stick to its nurgle theme and include the big mob of zombies. I
Here's the list:
Command Squad - 140
Covenant of Nurgle, mutant overlord, power weapon, refractor field, melta bombs, 7 disciples, 1 with flamer.
3 Enforcers - 75
15 mutants - 50
Champion
15 mutants - 50
Champion
50 plague zombies - 150
Chimera for commands squad - 65
Militia training
Basilisk - 125
Militia training
Demolisher and leman Russ - 320
Militia training
Support squad - 105
5 autocannons, militia training
Cyclopian Cabal - 390
3 sorcerers (all level 3), VOTLW, Mark of nurgle
Total - 1470
The sorcerers go with the zombies. A few things I'm wondering are: should I drop the marks on the sorcerers (fluffy but crappy nurgle powers)? How should I use those last few points? What can I do to make it better?
Thanks for reading!
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