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Made in ca
Neophyte Undergoing Surgeries





came across this while at a tournament last weekend:
my opponent's Culexus(?) assassin has a rule that states that any unit shooting at it must always do so at BS1. after hitting it with a marker light from a Tau squad, i go to fire a seeker missle at said assassin. Seekers using the marker light counter resolve at BS 5. There's a grey area here and none of the judges could agree on which special rule should stand. Any helpful thoughts?

Not always right, but never in doubt  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

According to the recent FAQ, not even Markerlights beat the Animus Speculum. I'd rule that that takes precedence, so it'd hit on a 6.

That being said, it's a definite grey area-I don't think there is a RAW answer to this.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Neophyte Undergoing Surgeries





Thanks. pretty much what i thought too

Not always right, but never in doubt  
   
Made in jp
Regular Dakkanaut





Don't two conflicting rules cancel each other out?
   
Made in us
Longtime Dakkanaut





peirceg wrote:
Don't two conflicting rules cancel each other out?


Not even that is confirmed. I think in the FAQ when it talked about things like taking FNP/RP against things like hellfrost it gave different answers for what was really the same question. Sometimes they said the active player (The one whos turn it is) chooses the order the things happen in and others said they cancelled each other out. Its a mess.

 
   
Made in au
Dakka Veteran




Actually it's a simple application of the order of modifiers.
You start with your base bs. Apply any additions to the BS from marker lights, then set it to 1 due to the Assassins rules.
   
Made in us
Trigger-Happy Baal Predator Pilot






Looks like it's BS5. The Snap Shots rule is more restrictive than the Culexus Assassins rule, and even snap shot seekers using a marker to fire get to be BS5.

This message was edited 1 time. Last update was at 2016/09/29 07:58:19


 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

The Culexus' 'Etherium' rule doesn't force a targeting unit to fire Snap Shots, but more specifically forces their shots to be resolved at Ballistic Skill 1.

"Whenever enemy units target a Culexus Assassin with shooting or close combat attacks, the shots/attacks are always resolved as if the attacking unit had Ballistic Skill and Weapon Skill 1."

Etherium has 'always' in its wording, which Seeker does not.

This message was edited 1 time. Last update was at 2016/09/29 08:10:24


 
   
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Longtime Dakkanaut




 Mulletdude wrote:
Looks like it's BS5. The Snap Shots rule is more restrictive than the Culexus Assassins rule, and even snap shot seekers using a marker to fire get to be BS5.



Except that quote clearly shots that Snap shots are different than Snap shots due to zooming flyers... so what do you do with Snap shots due to Animus?
   
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Not as Good as a Minion





Astonished of Heck

Fragile wrote:
Except that quote clearly shots that Snap shots are different than Snap shots due to zooming flyers... so what do you do with Snap shots due to Animus?

The Draft FAQs are often contradictory regarding this. In one case (Lance vs Quantum Field), it says they cancel each other out. In others (Helfrost vs FNP), it gives precedence to the attacker in one answer and precedence the attackee in another.

Basically, the question is which set value modifier takes precedence. It gets even worse since they are both Codex rules, so Basic Vs Advanced cannot even be called in.

Mr. Shine's assessment that "always" has priority is poignant and used by many people for their own tournament answers and House Rules.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Shas'la with Pulse Carbine





I thought the controlling player determined the order the set multipliers were applied per some of the first FAQ? So if 1 says set to bs5, and another says set to 1, the controlling player says which occurs first, and which resolves (and is finally set at) last.

So as a lucky overwatch shot, it would be at bs1 again, on tau turn it would be at bs5?
   
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 pumaman1 wrote:
I thought the controlling player determined the order the set multipliers were applied per some of the first FAQ? So if 1 says set to bs5, and another says set to 1, the controlling player says which occurs first, and which resolves (and is finally set at) last.

So as a lucky overwatch shot, it would be at bs1 again, on tau turn it would be at bs5?


"Always" would seem to override something that doesn't say "always"
   
Made in us
Shas'la with Pulse Carbine





You have to have a marker-light and a seeker missile to fire, which means it is not going to be an always situation. you have 2 preceding requirements to fulfill. But once those are "It is resolved at bs5, ignores cover..." pretty definitively a set modifier.
But the assassin FAQ says the Culexus etherium always defeats BS bonuses (they didn't site seeker missile, but marker lights and coordinated firepower).
http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=18616&d=1463605072
   
Made in us
Not as Good as a Minion





Astonished of Heck

 pumaman1 wrote:
I thought the controlling player determined the order the set multipliers were applied per some of the first FAQ? So if 1 says set to bs5, and another says set to 1, the controlling player says which occurs first, and which resolves (and is finally set at) last.

So as a lucky overwatch shot, it would be at bs1 again, on tau turn it would be at bs5?

Only if there is a question on if they happen at the same time. The exact rule you are referencing is called "Sequencing". Of course, the Draft FAQs seem to be ignoring a lot of the written rules.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
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