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Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I've been having tremendous fun with Dengaroo, but my opponents' dice are bound to catch up and I figure I'll start losing soon.

So, with Wave 9 upon us, I thought I could dust off and old list I saw at Nova and give it a new twist:

Moralo Eval (34)
Heavy Laser Cannon (7)
Tactician (2)
IG-88D (1)
Zuckuss (1)
Inertial Dampeners (1)
Ion Projector (2)

IG-88B (36)
Lone Wolf (2)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Black Market Slicer Tools (1)
Autothrusters (2)
IG-2000 (0)

Total: 99

View in Yet Another Squad Builder

I'm not expecting a ton of attacks from the party bus to get through, but I can massage the defender's dice results with Zuckuss to make sure he has to chose between using tokens or getting double stressed by the party bus. I figure B's ability frees 5 points from a gunner. Since B also has a bit of a restrictive arc, I could go for it and BMST a target I can't catch in arc anyway. I wanted to put them on the party bus too, but let's face it, it's never getting any actions through after it starts shooting.

I'm assuming that Moralo will be the first target, since he only has a single evade dice.

Comments? Peregrine?

Edit: I know, I just realized DanielBeaver posted almost the same list in another thread.

This message was edited 1 time. Last update was at 2016/09/30 00:49:10


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia



i don't think I've laughed so loudly at work....

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Edit: I know, I just realized DanielBeaver posted almost the same list in another thread.


Yeah, and that list looks like it will be more effective as well.
Having Bossk on board Moralo is a lot more useful than Tactician will be, IMHO.

I've been thinking about this list as well, and I'm more inclined to go with the IG88 build that uses Crack Shot and Fire Control systems in place of Lone wolf/advanced sensors. The only thing giving me pause is being able to use lone wolf on defense since it's highly likely big B will be playing solo after Moralo inevitably eats it.

 
   
Made in us
Douglas Bader








Seems like a straightforward enough idea with no obvious problems. Both ships are well-proven concepts, so it just comes down to playtesting and seeing how the list does against the standard tournament lists. You can tinker with specific upgrades (tactician vs. Bossk, FCS vs. AS, etc), but I think there are good arguments for either option in those choices.

This message was edited 1 time. Last update was at 2016/09/30 01:09:36


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 House Griffith wrote:
Edit: I know, I just realized DanielBeaver posted almost the same list in another thread.


Yeah, and that list looks like it will be more effective as well.
Having Bossk on board Moralo is a lot more useful than Tactician will be, IMHO.

I've been thinking about this list as well, and I'm more inclined to go with the IG88 build that uses Crack Shot and Fire Control systems in place of Lone wolf/advanced sensors. The only thing giving me pause is being able to use lone wolf on defense since it's highly likely big B will be playing solo after Moralo inevitably eats it.


Agreed about Bossk versus Tactician, but again, the stress element could shut down aces that can't reposition as easily, like Omega Leader or Whisper/Echo, or aces that need both actions to reposition and thus open myself to less severe fire. I'll really have to ponder both. I could use Bossk instead of Zuckuss, although the latter gives me the ability to counter insanely good defense rolls if need be. I used to run a double crack Shot brobots list, but as you said, multiple rerolls including on defence just sounds too good to pass up.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

 Mathieu Raymond wrote:
 House Griffith wrote:
Edit: I know, I just realized DanielBeaver posted almost the same list in another thread.


Yeah, and that list looks like it will be more effective as well.
Having Bossk on board Moralo is a lot more useful than Tactician will be, IMHO.

I've been thinking about this list as well, and I'm more inclined to go with the IG88 build that uses Crack Shot and Fire Control systems in place of Lone wolf/advanced sensors. The only thing giving me pause is being able to use lone wolf on defense since it's highly likely big B will be playing solo after Moralo inevitably eats it.


Agreed about Bossk versus Tactician, but again, the stress element could shut down aces that can't reposition as easily, like Omega Leader or Whisper/Echo, or aces that need both actions to reposition and thus open myself to less severe fire. I'll really have to ponder both. I could use Bossk instead of Zuckuss, although the latter gives me the ability to counter insanely good defense rolls if need be. I used to run a double crack Shot brobots list, but as you said, multiple rerolls including on defence just sounds too good to pass up.


Since we're both looking at running these lists, what are your thoughts on obstacles?
I'm liking debris for sure, especially since Moralo doesn't care, and IG-88 can usually fly around it.

 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Peregrine wrote:


Seems like a straightforward enough idea with no obvious problems. Both ships are well-proven concepts, so it just comes down to playtesting and seeing how the list does against the standard tournament lists. You can tinker with specific upgrades (tactician vs. Bossk, FCS vs. AS, etc), but I think there are good arguments for either option in those choices.


This. This is probably the best I could hope for. My meta is weird. People like to try concept lists, or push way outside of the envelope into silliness. A few players are very, very competitive (but always in a friendly, warm environment). So I actually rarely see the standard tournament lists. And no, I am not about to pay people to fly certain lists against me.

House Griffith wrote:
Spoiler:
 Mathieu Raymond wrote:
 House Griffith wrote:
Edit: I know, I just realized DanielBeaver posted almost the same list in another thread.


Yeah, and that list looks like it will be more effective as well.
Having Bossk on board Moralo is a lot more useful than Tactician will be, IMHO.

I've been thinking about this list as well, and I'm more inclined to go with the IG88 build that uses Crack Shot and Fire Control systems in place of Lone wolf/advanced sensors. The only thing giving me pause is being able to use lone wolf on defense since it's highly likely big B will be playing solo after Moralo inevitably eats it.


Agreed about Bossk versus Tactician, but again, the stress element could shut down aces that can't reposition as easily, like Omega Leader or Whisper/Echo, or aces that need both actions to reposition and thus open myself to less severe fire. I'll really have to ponder both. I could use Bossk instead of Zuckuss, although the latter gives me the ability to counter insanely good defense rolls if need be. I used to run a double crack Shot brobots list, but as you said, multiple rerolls including on defence just sounds too good to pass up.


Since we're both looking at running these lists, what are your thoughts on obstacles?
I'm liking debris for sure, especially since Moralo doesn't care, and IG-88 can usually fly around it.


That's also why I tend to favour Advanced Sensors. I sometimes tend to "clip" debris, I'd like to action before I do so. But I agree, debris is generally my go to when I don't want to have too dense a field. Although I am still thinking about using my 95 pts Dengaroo list I call "Whisper has a 3 pts Initiative bid? Cute."

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Executing Exarch





The list seems solid, although a few suggestions, mostly based on personal bias' so YMMV

Bossk and Tactican might be worth a bit of testing, over Zukuss, possible double stress and the tokens for the second shot seems nasty

Pursuit Lasers over Ion, just damage seems stronger against Ace's over Ion, as even an Ion'd PTL aces is going to be able to token stack etc on the Ion'd turn

Not sure on Slicer Tools in IG, it''s clearly a strong card but IG does seem a tad reliant one having actions, also FCS over Sensors but like you said Adv Sensors is nice for those of us less able (which includes me) to resist hugging rocks.

Best of luck and tell us how it works out on the day

This message was edited 2 times. Last update was at 2016/09/30 14:04:54


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Agreed on Bossk vs. Zuckuss. I'm going to playtest this with with both. I do hope they have a stray Shadow Caster at the FLGS.

I hadn't considered APL, I went with Ion because it was in the YV-666 pack. I was thinking about making them a bit predictable, but damage might be better in the long run, especially with slippery but fragile Imperial/Palp Aces which are all the rage.

I'm waffling between BMST versus Glitterstim on IG, to be honest. Since I am going for IG88-B, I figured the TL was less necessary, since I will simply get a second shot if I miss.

Argh. I'll report on my testing after Tuesday night.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Alright, Battle Report time:

1st Game was against a brace of Glaive squadrons with X7 and Juke, as well as Quickdraw with Electronic Baffles, the relevant title and a Tie Engine Mk.II.

This was ok. A good learning opportunity. The Tie S/F was brutal while it had shields, but he used his Electronic Baffles to try to pile on damage into me early. Not a bad idea, but his rolls were abysmal, especially against IG-88B. The Glaives did a good job, it's a great combination. They never stressed unless I gave it to them, and I had bad BMST rolls. A loss, but his Defenders were holding together with duct tape at that point.

Game 2: Fenn Rau, CDP, APT, Fearlessness, G Chip. Old Teroch, exact same build and Kavil with a TLT.

I won't lie, the APT scared me, but I figured if I could massage the ranges enough, and bait and switch, maybe he wouldn't get them off. So I offered the Aggressor at first, but then had him overshoot me by a short margin (I was comfortable with a bump too, but he thought I would creep forward) I was able to damage and stress Fenn Rau thanks to Zuckuss, BMST removed him the following turn, and a few turns later my opponent was able to finally use his APT with Old Teroch, proceeding to roll 6 natural hits. He switched one to a crit, and all of a sudden B is down to 2 health. I quickly got rid of him, afterwards, though, because both of my ships were shooting into him. Kavil was then relatively easy to mop up. Ah yes, APL came up twice during this game, and both dealt damage.

Game 3 doesn't really count. The guy had Han Solo with Chewie (crew), Kannan (crew) title, PTL and EU, as well a Norra Wexley in her ARC-170 with Hera (crew) title, Predator and some Astromech I can't remember. The guy has only played three weeks and he insists all of his lists must have Han Solo, which he turns into a Fat Han but he keeps bumping into ships or obstacles. I was able to pile on the stress onto Han and then burn it off with BMST. We used the game as more of a tutorial, although some idiosyncracies are going to impede him (he refuses to fly a swarm, he prefers ships heavily ladden with upgrades). Anyhoo, I didn't even lose 50% of both my ships. But like I said, it was like shooting fish in a barrel.

So my only real question is about Bossk vs Tactician, still. If I remove the Tactician, I might as well remove the BMST and give B his drugs back.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Battleship Captain




How easy was it to hold the 'Lone Wolf' range open? It's a great talent with a low cost, but I'm always concerned that if you want to fight together you'll struggle to stay clear.

This message was edited 1 time. Last update was at 2016/10/06 07:01:46


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Colonel





This Is Where the Fish Lives

locarno24 wrote:
How easy was it to hold the 'Lone Wolf' range open? It's a great talent with a low cost, but I'm always concerned that if you want to fight together you'll struggle to stay clear.
I've flown a similar list with Lone Wolf and making effective use of it is pretty easy since there are only two ship. The key thing is trying to keep overlapping fields of fire so both HLCs can shoot the same target, which is pretty easy given the YV-666's disgustingly huge firing arc.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

I'll admit, sometimes you lose Lone Wolf. But if you play right, that means you'll actually be double-tapping on a poor, poor target who'se not going to survive the turn.

You have to remember, the IG-2000 is very nimble, so it can actually bring up the rear of the YV-666 and remain almost motionless compared to the huge 3 hard turn you'll have as your only option to turn the brick around.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

I got two more games in tonight, against a friend who can build lists. He gave me his version of Palp Aces (Yorr+Palp, O Leader w/o Stealth Device, Whisper w/Kallus, ACD, VI) and an old classic, BBBBZ.

I was able to focus on Omega Leader, he was just outside of Yorr's range to shed the stress I handed him, BMST nailed him in the third turn. The shuttle was next in 2 rounds of shooting. Whisper was dealt a couple of stress via Tactician and BMST finished her off. I didn't lose a ship, with only 2 health left on Moralo and B being brand spanking new.

BBBBZ was another beast altogether. I was really lucky at first to skirt the edge of range 3 of the swarm and beat down savagely on a single B-wing. Second turn saw Moralo melt under the rest of the swarm's fire, he finally died the following turn. B was able to account for another B-Wing (2 K-turns do hand out stress, after all...) and the Z. But it was too much even for him.

I can't stop maneuvering as best I can, but I figured few lists can bring 14 to 23 red dice per turn to bear, and none in my local meta. Most of the players are all over the recent shinies of Wave 9, Palp Aces or 2 ship lists.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

Final report: It's under the header "can't wait to change list"

Game 1: Relative newcomer to the game (about 4 months) fielding Hera in VCX, Ezra in Shuttle and Biggs sorta staying close. But not enough. I still tried to get rid of Biggs first, and his dice were horrible. He couldn,t even get the YV-666 off the board, despite firing at it multiple times with the Ghost. 100-24

Game 2: Brobots (B-C), but their pilots was still wet behind the ears. I was able to keep them stressed enough that they were sluggish enough I could chase them around the board. Fun Fact, a YV-666 is just as maneuverable as an Aggressor that is stressed. Once B went down, it was just a matter of chasing C down and piling up the stress on it with Tactician, and on me with Zuckuss. 100-24

Game 3: One of the best players in our circle, he ran Ketsu with Dengar crew, EU, VI and title. That was paired with 2 TLT y-wings and a 3 pts initiative bid. I angled myself to get rid of the TLTs, mainly because the Shadowcaster was on the other sire of the board from me, so I went hard and fast, reached range 1 of the TLTs and range 2 of the other. It hardly mattered because I was able to score 4 hits and 3 crits on it, one of which was a direct hit. I was able to destroy the second one in the following two turns, but by that time the Shadowcaster started nibbling at my flanks. I was able to land some hits on it, but not enough. He took the bus down thanks to Tractor Beam tokens and Dengar, and then his mobile arc allowed him to maneuver outside of my Aggressor's arc. All he had to do was use his action to change his mobile arc's orientation and he kept me in his sights until it was all over. 72-100. I was still top 4 at that point, increbibly enough.

Game 4: It was late, and I failed to identify the real threats. He ran a Mando Merc, Guri and Talonbane Cobra (with Vectored Thrusters). They all sported an Attani Mindlink. I took some pot shots at the Mando Merc at first, and that was a big mistake. I tried to stress everyone by doing so but the big base was actually the smallest threat. A psychology... I tried to block Cobra, but he slipped in behind the bus and proceeded to blow it to smithereens. I got a good shot on Cobra on the same turn, which left him with only one hull... and I went after the Mando Merc instead of finishing him. This was the critical mistake, because he was able to stick close to me and fire twice at my Aggressor and score 5 hits both times. 36-100.

Top 4 will be next week, but I won't be part of it. This was enough to knock me down to 10th place.

On to the Shadowcaster, I say!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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