We used to play 3-ways (giggity

) a lot before
GHB where you go in order of rolling at top of game turn and rotate fighting combat activation every player turn. That created another level of enjoyable strategy in committing troops. This way where you don't know your order ever (unless you are last) took that to a new level and was quite challenging as there were so many things to think about. Another reason why we're having so much fun with
AoS--you do the thinking yourself and not rely on books and rules aplenty.