Xirax wrote:How do you guys normally run vanguard or Sternguard?
5-6-10man?
DS/own table half/pod?
Do you ever mix combi-weaponry with sternguard?
6man sternguard w/ 3x combi-melta & 3x combi-grav in a pod got any point or would you always go 5-6 combi-melta/grav?
For the vanguards, lack of
SS has forced me for 1x
PF 2x
PS 2-3 regular jump pack
VV unit in archangel's strike force, totally useless yes?`Even with or without a priest.
It’s worth noting that context is very important here. While he didn’t mention a codex in his original post, the
OP does have "Ultramarines 3rd company” in his sig. So we can assume he is talking about the vanilla marine codex (and is a man of impecable taste and probably ruggedly handsome as well, both traits of those who play 3rd co. Ultras

)
But it sounds like you are talking about BAs. Which not only have different formations which change things, but
IIRC don’t get the discounts on the
CC toys like vanilla
VVs do. Not to mention competing with guys like the death co.
All that notwithstanding, I’ll answer from a generic POV.
Sternguard should be focused on one target. The only time to try to take two roles is if you are a full 10 men and plan on combat squadding out of a drop pod. I like my sternguard mostly naked, with a pair of
HFs (the only weapon I think if worth dropping the special ammo for) That said, I did take a squad out 2 weeks ago with 10 men, 4 c-meltas, 2xHF, and the rest basic. Worked just fine. You generally need 4ish melta to reliably pop a tank, so I’d not take fewer combis then that.
Only take combi spam if you plan on podding. You need to ensure the aplha strike to get your points back. Put them in a rhino and they are going to shot in the backfield, and picked apart before getting into range.
If you want to give the sarge a
CC toy, lightning claw is probably your best option. You want to keep the bolter, so a specialist weapon is the go-to choice.
For vanguard vets I’m drifing towards a mix of swords and axes, with a few
SSs tacked on. Jump packs always.
Edit:
On squad size:
Bolter fire, even with special ammo, needs mass to work. 10 man squads. Suicide combi drops can be 5 men.
For
VV, generally small squads. 5 men, or a few extra bodies as points allow. I find large squads have too large a footprint, and are problematic keeping out of
LoS as they advance.