I was bored and felt like theoryhammering a mechanized cult list. I think this has the potential to be harder than it looks:
"Genestealer Cult of Speed"
==Cult Insurrection==
=Neophyte Calvacade=
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
Sentinel w/ Multilaser - 35
Sentinel w/ Multilaser - 35
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Brood Brothers=
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Demolition Claw=
5 Acolytes, Demo Charge - 60
-Goliath - 50
5 Acolytes, Demo Charge - 60
-Goliath - 50
Goliath Rockgrinders w/ Clearance Incinerators - 80
Goliath Rockgrinders w/ Clearance Incinerators - 80
=Doting Throng=
Magus w/ ML 2, Crouchling & Familiar 90 [Warlord]
10 Neophytes, 2 Mining Lasers - 80
10 Neophytes, 2 Mining Lasers - 80
10 Acolytes, 2 Hand Flamers - 90
==Tyranid CAD==
=HQ=
Flyrant w/ dual Brainleech Devs & EGrubs - 240
Flyrant w/ dual Brainleech Devs & EGrubs - 240
=Troops=
Mucoloid Spore - 15
Mucoloid Spore - 15
Total: 1850
The Magus joins the larger Acolyte unit and preferably rolls on Strategic so he can add shrouded to several units.
The Goliaths are there for Tank Hunting Autocannons that can Infiltrate for better firing positions. The Acolytes will disembark turn 1 and run independently from there, threatening to finish off/eat up small units or go for objectives. The Rockgrinders run on the flanks as an Immolator analogue.
The Flyrants get to benefit from the Cult Insurrection Reserves bonuses RAW, while they can pool their Warp Charges into the Magus. Magus rolls Broodmind, fishing for Summon or any of the buffs.
Alas, for the lack of Meltaguns but sometimes you just have to make do.
|