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[1000] - Death Korps of Krieg Siege Battalion - (Krieg Death Rider squadron)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Resourceful Gutterscum




Rough Riders have always been my favourite part of IG/AM lore. So, naturally I had to make a list around them.
_________________________________________________________________________

Hq: 166 Pts

-Death Rider Company Command Squad (3 Death rider Vetrans, 1 standard bearer and Colonel with power sword/Melta Bombs/Bolt pistol)
(Is in Death Rider Platoon 2)

Elite: 165 Pts

-3x Field Artillery Battery (Quad/Thud Guns)

Troops: 130 Pts

-2x Combat Engineer Squads (3 engineers with shotguns, one with melta and watchmaster with melta bombs/shotgun)

Fast Attack: 420 Pts

-Death Rider Platoon 1
-Death Rider Command squad (4 Death rider Vetrans, 1 Death Rider Commisar with power sword and Squadron Commandar with Power Sword/melta bombs)
-Death Rider Squad (4 Death riders and watchmaster with melta bombs)

-Death Rider Platoon 2
-Death Rider Squad (4 Death riders and watchmaster with melta bombs)
-Death Rider Squad (4 Death riders and watchmaster with melta bombs)

Heavy Support: 105 Pts

-1x Heavy Artillery Battery (Medusa Siege gun with Breacher Shells)

Total Pts: 996
   
Made in gb
Battleship Captain




Unless you've got a particular conversion in mind, Power Axes are a better plan than power swords - you'll strike last against most foes, anyway; might as well be S4 AP2 and actually kill something. You can afford to take the odd punch because death riders are damn tough by Militarum standards.


Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Imperial Recruit in Training





I don't like power weapons in the hands of Death Riders because their lances are already ap3 on the charge and it's easy to single out the character and kill him first.
If you need ap2 in Death Rider cmd squads I would say run demolition charges instead and lose the Commissar as he is unnecessary in a Death Korps list.
I don't really like the Medusa without a ADL either as it is not barrage and will be in range of most anti Tank weapons to be able to fire back.
Maybe run a Hades team with melta bombs instead and take another thudd gun to make 2 batteries. You can screen with one squad of riders and charge the Hades turn 3 and make a mess of something.
Without the power weapons and the Commissar, still adding the demo charges and running one man short of a max squad of engineers in the hades squad hits 997 pts
Meant to say take the troop engineers out

This message was edited 2 times. Last update was at 2016/11/02 22:27:07


 
   
 
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